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HD Game resolution

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Hi. I'm writing to ask you about your opinion. What do you think about making game in RPG Maker in HD Resolution (1280x720px)? Is this make any sense or is it better to make game in 640x480px?

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You can't make an RPG Maker game larger than 640x480 resolution unless you hack the code which is against the terms of service (I believe). While it's universal that a higher resolution is always better, unless you have the graphics to back it up, it could end up looking bad, i.e. if you are just resizing all the graphics up rather than redrawing them, they'll look tacky. It's like playing a handheld DS game on your 47" TV vs just the tiny screen -> the tiny screen looks better with the smaller resolution graphics.

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agree with dark horseman. without graphic that match the resolution it will make game uglier by whole lot!!

 

try opening the sprite/icon in any image editor. zoom it. it will be really ugly. then see it in the game (normal size). it will be good.

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Here is how I see it: go for 1280x720, and if white knight actually comes up and says "you broke the TOS!" and you get some legal notices, then revert to 640x480 and say "sorry guys blame it on the rat over there"

Edited by Tsukihime
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I do not want to make it bigger etc just to show greater area. I won't resize graphics, just make bigger maps etc.

And what's bad in HD resolution? :o Why it is forbidden?

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Cause it modifies files that were shipped with the product and the EULA apparently says we're not allowed to modify them.

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what if someone were to write up a tutorial on how do it, just so we all know exactly what it is we are not allowed to do ;)

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it would probably be easier for that person to not write up that tutorial because there is no way that the random person is going to be able to rewrite the code without breaking their own editor and having to reinstall it. Making a tutorial on how to make that happen could just get the creator of said tutorial in potential trouble with Enterbrain and there is no need for that.

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what if someone were to write up a tutorial on how do it, just so we all know exactly what it is we are not allowed to do ;)

You want to pay someone to write the tutorial?

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I think the amount of load that would put on the engine might over tax it as it is trying to load all of it at once. You would have to scale everything up to compensate as your 32x32 sprite would be smaller and smaller on the screen. The amount of work load you are talking would be incredible. My system lags just off events and layers I place.

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Just...^^" Just accept that fact that we aren't supposed to do this because hacking the code is against the terms and conditions you accept when buying the program. 

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It's not really hacking, it's more of an improvement to the software.

Look, i've been looking for something or someone to fix this problem, HD resolution is great!

 

 

Just imagine, a game with no limitations to the screen size. You'll be able to see more and do more!

Keeping sprites the same size but increasing the field of view!

 

One hell of a dream!

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It's not really hacking, it's more of an improvement to the software.

Look, i've been looking for something or someone to fix this problem, HD resolution is great!

 

 

Just imagine, a game with no limitations to the screen size. You'll be able to see more and do more!

Keeping sprites the same size but increasing the field of view!

 

One hell of a dream!

Might as well just appeal to Enterbrain and suggest this for future development if you think it is worth it. Otherwise just try to make the best game you can with what you have now.

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It's not really hacking, it's more of an improvement to the software.

Look, i've been looking for something or someone to fix this problem, HD resolution is great!

 

 

Just imagine, a game with no limitations to the screen size. You'll be able to see more and do more!

Keeping sprites the same size but increasing the field of view!

 

One hell of a dream!

 

In order to improve the software in such a way, you need access to the source code. In order to get the source code, you need to hack the editor or get it some other way. Hacking your editor or using the source code to modify the software is a breach of the EULA.

 

Now, there are scripts around that allow people to resize their graphics, and it may be possible to resize a map to higher resolution the same way, but I doubt it would be as high as the OP suggests, and I'm even more doubtful it would resize to HD.

 

So unfortunately at this time, there is no possible way, and EB holds the cards.

 

@To everybody in general: I get that people are frustrated over it, however, we all agreed to the EULA when when we installed the software. If you don't agree, don't install the product. If you want it changed, you need to petition EB.

 

However, until that is done, you're limited by the EULA. We can dream all we want about what an RM game in HD would look like, but until EB gives the okay or implements this themselves, that's all it is: a dream.

 

However, discussing ways to hack the editor falls in the same lines as discussing about cracks or decrypters. It's not allowed. If you choose to break your own editor and breach the EULA, that's your risk to take, but we won't tolerate people discussing ways to do this themselves, asking people how to do this, or suggesting others to do this or show them how to do this.

 

Edit: Fogot about Tsukihime's script, which was just posted above. It's not a perfect solution, but at least it keeps your EULA intact.

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No prob Tsukihime, we still love you for it ^-^

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The script improves a lot of the core features, but it only stretches the resolution to a max of 640x480, which is the max that RMXP had. It's not HD, either. What the OP was asking I think was to make HD resolution and go beyond the max limitations, which isn't really possible without violating the terms of the EULA or using a script (which has been pointed out to be flawed).

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What if you were to import Vector graphics into VxAce? They would look much better than the default SNES style graphics.(I love the graphics that come with VxAce btw). I know Vector graphics are hard to draw but if you desperatly wanted anything near HD, then this is your best shot without violating the terms and conditions.

 

Another solution: Just make the graphics you are using smaller. I'm not sure if this will do anything but it is worth a shot!

 

Hope my tips help.

 

MCOD1999

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Well, that can work with sprites, since those can be any size, but not so easily with tilesets, which are already confined to being 32x32 pixels. It's not an easy process making 16x16 pixel tiles, since each tile must fill a 32x32 pixel grid. It'd wind up creating too much unused space, or becoming very tedious.

 

You could of course, use parallax, and then resizing wouldn't be a problem so much (shrinking them is much better than enlarging them), but you are still confined to a 32x32 pixel grid for movement and event placement. Not to mention, parallaxing auto tiles is a nightmare, and most people tend to do their auto tiling within the RM editor (which is confined to 32x32 grids) and do their add-ons as a parallax, so again, trying to resize auto tiles in the editor won't be easy.

 

This is one of the reasons I've been advocating for EB to get away from the whole grid-based and do a sort of in-game parallax option, or at the very least allow us to choose our grid (from 8x8, 16x16, or 32x32) and then we can pick and choose the size we want.

 

EB just needs to get caught up with the times:

 

1. Higher resolution.

2. Ability to resize our grids.

3. Parallax mapping abilities within the editor (so we don't have to resort to 3rd party software and scripts).

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