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Army Manager - Version 1.0
Galv

Introduction
A request from Rue, who is making a tactical battle system using Gubid's TBS script. So this script is not designed for standard rpgs. While I don't think there are many TBS games out there, I released this anyway for anyone interested.


Features
A menu scene designed for use with tactical battle games in mind - used to organise/manage an army of actors. It displays your party members in rows of 6 and allows you to:
- Reposition the actor in the party
- Dismiss actors (cannot dismiss your last actor)
- Go direct to any scene using customizable menu commands (including direct to actor specific scenes like equip and status for the selected actor)
- Disable/enable commands for specific actors (for example, order and dismiss if you want that actor to never be able to move or leave the party)
- Display army name and some other details about the army.
- Show actor/class specific icons (possible uses: male/female icon... or an icon to signify an actor's element). Show equipped weapon icon.
- Call scene with a script call.


Screenshots
army-manager_zps32bcc54a.jpgarmy-manager2_zps5de79ba2.jpg


How to Use
1. Place script under Materials and above Main.
2. Read script instructions and settings to learn how to use.
3. Make sure to start a new game after adding the script.


Script
Get it here


Credit and Thanks
- Galv
- Requested by Rue


Updates
2013-06-15 - Version 1.0 - Released
  • Like 9

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I'll have to look into this later, as it fits with a project of mine, which is heavily based around lots of troops.

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I didn't realize his TBS system was made for Ace.

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This is pretty sweet, it'd have it's uses even in non tbs games, so long as equip/status/formation are removed from the menu and the command for this Army scene is either put in their place, or at an npc that can be accessed before fights/missions/etc... well regardless it still looks great!

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Pinched it ^_^ I'm gonna use this for a DW style game ^_^ any chance of a possible update for multiple actor's being able to be placed together? i.e actor stacking (let's say you had 10 soldier's and another small group of 4 soldier's (both would have to be same level of course) and you wanted to combine these two group's into a single group) is that possible?

 

oh then I need to find a morale bar and a decent quest journal ^_^ I reckon AI could be done using event's ^_^

 

EDIT:- Actually that would be DI lol (designer's intelligence :P)

Edited by FleshRenderStudios

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I'm not sure how that would work with the current scene setup, sorry, it doesn't sound like something I will do. (This was just a request, not really looking on making it anything more) :)

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Okie Dokie awesome sauce anyway ^_^ I hope you do make additional add-on's so many game possibilities that could be made ^_^

 

*** Hmm wonder if this will still work with an ABS??

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This is pretty handy, it's just in my mind a moment ago about making a turn-based strategy after finishing my game..

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LOL. Today, I was thinking about how handy it would be to have another management script for Gubid's TBS. and when I went on Rpgmakervxace.net.. I found it exactly.

 

Thanks!

 

 

Edit:Also, I have a suggestion. For dismissing, how about you play a common event if you cannot dismiss, say making the person your trying to dismiss have a word or two?

Edited by Pikalyze

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I so very much look forward to using this with the newly ported GTBS.

 

One question, however, Galv. Is it possible you could potentially allow for a scene call for the players themselves to rename their army? If not, could you tell me how I could replace the name display in your script to display an actor's name instead? (That way I could use Name Input Eventing to more or less do the same thing.) Being the novice scripter I am, I'm not sure how I'd go about doing that, myself.

Edited by Vaster

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Try doing a script call using:

armyname($game_actors[x].name)
where x is the actor that you are using for name input event.
  • Like 1

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Try doing a script call using:

armyname($game_actors[x].name)
where x is the actor that you are using for name input event.

 

 

Perfect. Thank you very much, Galv.

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I finally grabbed this for an army tactics game.  Thanks again Galv, you're the man.

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Hey guys, I know I'm late to the topic, but I just found it. 
I have a question:
Can and how do I replace Menu Formation to lead to this script? I want to show this to the player when he pressess Formation button. I found only way is with script call, I'm really bad with scripting, I just like to make stuff

Thanks

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@ddejan90 please state what scripts (if any) you are using for the menu scene, even if it default, just say default.
This will matter in how the script call is made where.

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On 3/27/2022 at 11:03 PM, roninator2 said:

@ddejan90 please state what scripts (if any) you are using for the menu scene, even if it default, just say default.
This will matter in how the script call is made where.

It's default. I was thinking of replacing the default scene with the army manager script. I really like it that's why I would love to use it.

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Then you should just need this

class Scene_Menu < Scene_MenuBase
  def command_formation
    SceneManager.call(Scene_Army)
  end
end

 

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4 hours ago, roninator2 said:

Then you should just need this


class Scene_Menu < Scene_MenuBase
  def command_formation
    SceneManager.call(Scene_Army)
  end
end

 

Thanks man! I really appreciate it! Worst pefrect!

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