Galv 1,387 Posted June 15, 2013 Army Manager - Version 1.0 Galv Introduction A request from Rue, who is making a tactical battle system using Gubid's TBS script. So this script is not designed for standard rpgs. While I don't think there are many TBS games out there, I released this anyway for anyone interested.Features A menu scene designed for use with tactical battle games in mind - used to organise/manage an army of actors. It displays your party members in rows of 6 and allows you to: - Reposition the actor in the party - Dismiss actors (cannot dismiss your last actor) - Go direct to any scene using customizable menu commands (including direct to actor specific scenes like equip and status for the selected actor) - Disable/enable commands for specific actors (for example, order and dismiss if you want that actor to never be able to move or leave the party) - Display army name and some other details about the army. - Show actor/class specific icons (possible uses: male/female icon... or an icon to signify an actor's element). Show equipped weapon icon. - Call scene with a script call.ScreenshotsHow to Use 1. Place script under Materials and above Main. 2. Read script instructions and settings to learn how to use. 3. Make sure to start a new game after adding the script.ScriptGet it hereCredit and Thanks - Galv - Requested by RueUpdates 2013-06-15 - Version 1.0 - Released 9 Share this post Link to post Share on other sites
+ MurgianSwordsman 36 Posted June 15, 2013 I'll have to look into this later, as it fits with a project of mine, which is heavily based around lots of troops. Share this post Link to post Share on other sites
Erthia 1 Posted June 15, 2013 I didn't realize his TBS system was made for Ace. Share this post Link to post Share on other sites
Selchar 15 Posted June 15, 2013 This is pretty sweet, it'd have it's uses even in non tbs games, so long as equip/status/formation are removed from the menu and the command for this Army scene is either put in their place, or at an npc that can be accessed before fights/missions/etc... well regardless it still looks great! Share this post Link to post Share on other sites
FleshRenderStudios 21 Posted June 15, 2013 (edited) Pinched it I'm gonna use this for a DW style game any chance of a possible update for multiple actor's being able to be placed together? i.e actor stacking (let's say you had 10 soldier's and another small group of 4 soldier's (both would have to be same level of course) and you wanted to combine these two group's into a single group) is that possible? oh then I need to find a morale bar and a decent quest journal I reckon AI could be done using event's EDIT:- Actually that would be DI lol (designer's intelligence ) Edited June 15, 2013 by FleshRenderStudios Share this post Link to post Share on other sites
Galv 1,387 Posted June 15, 2013 I'm not sure how that would work with the current scene setup, sorry, it doesn't sound like something I will do. (This was just a request, not really looking on making it anything more) Share this post Link to post Share on other sites
FleshRenderStudios 21 Posted June 15, 2013 Okie Dokie awesome sauce anyway I hope you do make additional add-on's so many game possibilities that could be made *** Hmm wonder if this will still work with an ABS?? Share this post Link to post Share on other sites
Arfax 5 Posted June 15, 2013 This is pretty handy, it's just in my mind a moment ago about making a turn-based strategy after finishing my game.. Share this post Link to post Share on other sites
Pikalyze 4 Posted June 16, 2013 (edited) LOL. Today, I was thinking about how handy it would be to have another management script for Gubid's TBS. and when I went on Rpgmakervxace.net.. I found it exactly. Thanks! Edit:Also, I have a suggestion. For dismissing, how about you play a common event if you cannot dismiss, say making the person your trying to dismiss have a word or two? Edited June 17, 2013 by Pikalyze Share this post Link to post Share on other sites
Red Herring 9 Posted July 9, 2013 (edited) I so very much look forward to using this with the newly ported GTBS. One question, however, Galv. Is it possible you could potentially allow for a scene call for the players themselves to rename their army? If not, could you tell me how I could replace the name display in your script to display an actor's name instead? (That way I could use Name Input Eventing to more or less do the same thing.) Being the novice scripter I am, I'm not sure how I'd go about doing that, myself. Edited July 9, 2013 by Vaster Share this post Link to post Share on other sites
Galv 1,387 Posted July 9, 2013 Try doing a script call using: armyname($game_actors[x].name)where x is the actor that you are using for name input event. 1 Share this post Link to post Share on other sites
Red Herring 9 Posted July 9, 2013 Try doing a script call using: armyname($game_actors[x].name)where x is the actor that you are using for name input event. Perfect. Thank you very much, Galv. Share this post Link to post Share on other sites
Kezza921 1 Posted August 1, 2013 I found this and just wow I fully intend to use it. Share this post Link to post Share on other sites
Wren 179 Posted September 21, 2013 I finally grabbed this for an army tactics game. Thanks again Galv, you're the man. Share this post Link to post Share on other sites
ddejan90 0 Posted March 26 Hey guys, I know I'm late to the topic, but I just found it. I have a question: Can and how do I replace Menu Formation to lead to this script? I want to show this to the player when he pressess Formation button. I found only way is with script call, I'm really bad with scripting, I just like to make stuff Thanks Share this post Link to post Share on other sites
roninator2 257 Posted March 27 @ddejan90 please state what scripts (if any) you are using for the menu scene, even if it default, just say default. This will matter in how the script call is made where. Share this post Link to post Share on other sites
ddejan90 0 Posted April 3 On 3/27/2022 at 11:03 PM, roninator2 said: @ddejan90 please state what scripts (if any) you are using for the menu scene, even if it default, just say default. This will matter in how the script call is made where. It's default. I was thinking of replacing the default scene with the army manager script. I really like it that's why I would love to use it. Share this post Link to post Share on other sites
roninator2 257 Posted April 3 Then you should just need this class Scene_Menu < Scene_MenuBase def command_formation SceneManager.call(Scene_Army) end end 1 Share this post Link to post Share on other sites
ddejan90 0 Posted April 3 4 hours ago, roninator2 said: Then you should just need this class Scene_Menu < Scene_MenuBase def command_formation SceneManager.call(Scene_Army) end end Thanks man! I really appreciate it! Worst pefrect! Share this post Link to post Share on other sites