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GubiD's Tactical Battle System v2.4 for VX Ace

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GubiD and his youtube tutorial series is what first got me into scripting. So for anyone who uses any of my scripts, you ought to thank this man for teaching me and stuff. :P

 

Looks like its high time I updated the version of GTBS I'm using. The game that I use it for still has version 1, hehe.

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saevio,

If you dont want attack/defend etc commands, visit 'make_command_list' in the 'commands_all' script.  Then simply comment out the commands that you dont want added to the list. 

 

JMunkholm, 

Did you catch a copy of the demo yet?  The most currently released version of GTBS would be best downloaded from this link:

http://www.mediafire.com/download/x49fqvf3fw7qdqx/GTBSv2.3_LMR13.zip

 

 

Slade101

That is pretty much Advance Wars!

 

Being were within the mini battle we call up whatever we want, this could be done more easily.  However, it is something that will have to be a little down in the line.  Need to wrap up the 2.4 feature set before I move onto the next thing.  

 

And speaking of 2.4, it is coming along nicely.  The new animation engine for animating battlers (8D/Kaduki/Holder/etc) + Action List (for user/target movement, +images/icons/screen etc) is almost complete.  A couple more weekends and I might have it complete.  So many a Christmas present?

 

Thanks Gump!  It is high time I posted some more tutorials :)

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Say I wanted to use Galvs Duel mini game script as my battle scene instead of the side view one built into this script, how would i go about doing that?

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Mattsomeness, That is a loaded question!  I am honestly not sure how to answer.  The mini scene stuff in my system basically hard coded.  However, I dont have the ability to restore a completely alternate scene given no context of where it came from. 

That said, the place the start would likely be in [GTBS] Process Action section. This handles the drawing of the mini scene and all aspects of delivering an action (be it mini or not).  That said, you need to be careful about what is edited because it affects both mini and main scene actions (Be that skill, attack, item etc).  You should likely be able to locate my code for 'is mini scene' and call over the new scene to address the entire thing, then return.   You might talk with Galv to see if he would be willing to adapt it for you. 

 

ProtoflareX, Yes.  http://www.youtube.com/user/gubid

 

Thanks!

Edited by GubiD
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Mattsomeness, That is a loaded question!  I am honestly not sure how to answer.  The mini scene stuff in my system basically hard coded.  However, I dont have the ability to restore a completely alternate scene given no context of where it came from. 

That said, the place the start would likely be in [GTBS] Process Action section. This handles the drawing of the mini scene and all aspects of delivering an action (be it mini or not).  That said, you need to be careful about what is edited because it affects both mini and main scene actions (Be that skill, attack, item etc).  You should likely be able to locate my code for 'is mini scene' and call over the new scene to address the entire thing, then return.   You might talk with Galv to see if he would be willing to adapt it for you. 

 

ProtoflareX, Yes.  http://www.youtube.com/user/gubid

 

Thanks!

 

 

Thanks, I'll check out the tutorials on your channel.

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GTBS v2.4 has been released!  Check out the first post for details and release notes.

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please make this Gtbs have dual job like in final fantasy tactic or make this battle system like vandal heart 2 :D

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This is exciting news!

 

I really really want to start a tactical battle / army management game, but I keep making no progress on my current project.

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gentlemanorcus,

Importing from 2.3 to 2.4

1. First, open the new demo.

2. Select the Import/Export script.

3. Set Export to true.

4. Test run the game to have it export the scripts.

5. Copy the 'Scripts' folder from the Demo Project to your Project under the same name/location.

6. Open the editor for your game.

7. Select the Import/Export script.

8. Set the IMPORT to true and SHOW_CONSOLE to true.

9. Test run your game.

10. It will import the scripts (Note that your 'script sections' must be of the same name for them to import without reporting "missing headers"). The console will ask you if you wish to import two scripts, say yes to both.

11. Close your editor (without saving) and reopen.

12. Cut the script '[GTBS] Action Animation' from below 'Main' and paste it between '[GTBS] Process Action' and '[GTBS] FriendOrFoe'. These scripts are under the [GTBS_BattleScene] header.

13. Copy the MGC_Layy_Meta_1_5.dll file from the 2.4 Demo Project folder over to your game's folder.

14. Your scripts have now been fully updated to the 2.4. Remember to change Export to false in the Import/Export Script in your game.

 

gonns,

What do you mean dual job?  FFT didnt allow that.  (At least not in the PSX version)  

And by Vandal Hearts, do you mean to have DUAL turns?(actor and enemy moving at the same time)  Or the skill system where you decide your skills via the weapons?

 

Wren, DO IT!  I always find that if I am not motivated to more my current thing forward.  I just need to play a game and stop trying to create one.  Anything non-fps.  And that helps get my creative juices running again.  That or a deadline for a particular goal. 

Edited by GubiD

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-snip-

 

Wren, DO IT!  I always find that if I am not motivated to more my current thing forward.  I just need to play a game and stop trying to create one.  Anything non-fps.  And that helps get my creative juices running again.  That or a deadline for a particular goal. 

Man, I really want to, I even had a cool dream about having each character in an army be custom generated with a point buy system.....yes, I dream about rpgmaker vxace game mechanics.

 

I really really want to finish one project though, and starting an ambitious tactics army game while in the doldrums of my current project just seems like buying half a dozen tickets to the crazy farm.

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It's finally here. Thanks for porting it into Ace. Freaking love this  :D

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you dont know dual job in FFT (yes both in psx and psp)....are you kidding right :D, dual job is hero can have a job and skill/magic like summoner plus knight  or black mage + white mage in same time

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Ah, you mean the ability to assign a class skill set to the second slot.  Thus having dual classes.  I get it.  Dont mind me and my thick headedness.

 

Hope all is going well for everyone.  I see that we have just broke 1000 downloads of GTBS 2.4!  I am happy that it seems to be addressing all the old issues and was feature rich enough to make you all happy :)

 

Most of the issues that have been presented are dealing with other scripts compatibility.  Most have already been addressed and the others are being worked on.  If you are having any issues with compatibility or otherwise (setup/errors/etc) please visit my website and post there.  I get a RSS feed of the issues reported and can address them their fastest.  Thank you for your support!

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Hello, brand new to this, went looking for scripts for a tactical RPG, and found this! I'm excited to get to tinkering, but I already have a problem... I don't want to use the isometric view, at least not until I'm more familiar with the software. So how do I turn off Layy Meta Engine and work with 2D maps, but keep the rest of GTBS running?

 

(I would ask on the redminedev forums, but the only way I can even look at them is through cached versions on Google.)

 

Thanks in advance!

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(I would ask on the redminedev forums, but the only way I can even look at them is through cached versions on Google.)

 

Thanks in advance!

 

Yep,  I'd love to check this out but the dev page hasn't worked for me for a couple days now.   But it sounds awesome!

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@jeb1981 you just make maps through normal editor.  GTBS checks if its a map made with Layy Meta or not.  You can also check to make sure there is no note for Layy Meta in the Map properties.  

Iso maps have a note like : [layy_meta:Enterance2] which just means it'll run the iso map instead.

 

Edit:  If you have the 2.4 demo, you can look at Map001, that is the old default tactical battle test map which isn't in layy meta.

 

And I thought I was the only one having the issues with the site since my net has been bad lately lol

Edited by Quasi

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Webpage is back up.  New address however.  

 

Gubi.us

 

Sorry about the outages guys.  I was having some problems with dyndns for some reason.  So I bit the bullet and bought my own domain.  Anyway, I have updated all the links in the main post and posted it here as well to help get you back to there.  

 

Hopefully now that I have a new provider we will stop having these stupid outage issues.  

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