SwordSkill 1 Posted July 10, 2013 (edited) Hello, we are using Yanfly's Equip Engine (http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/ace-equip-engine/) and we are looking for a way to make it so equipment slots can be added during gameplay with the use of a script call. We are currently making a game where each player starts with a low amount of Orb Slots (When you equip an Orb to an Orb slot you learn skills) that will increase during gameplay from factors such as Item usage and such. The closest thing I managed to find was FP's Equip Slots (http://forums.rpgmakerweb.com/index.php?/topic/2975-fp-equip-slots/) but unfortunately it is too messy and has a lot of bugs. Could Yanfly's Equip Engine be modified to make this possible? Having all character start with a lot amount of Orb Slots completely ruins strategy and make it more like Orb hunting... We would use Victor's Materia system which was inspired from FF7 if it didn't collide with the scenario, you see, you are supposed to attach the or to your soul, not your weapon Anyway thanks for reading this. By the way this is a very early game footage that shows the first 2 minutes in the game. Check it out if you want http://www.youtube.com/watch?v=1-bcGCS2N8A Edited July 10, 2013 by SwordSkill Share this post Link to post Share on other sites
estriole 326 Posted July 15, 2013 You could try my suikoden rune script. I recently added feature to add or remove slot ingame. Check my signature for the link. Share this post Link to post Share on other sites
Tsukihime 1,489 Posted July 15, 2013 (edited) This script provides slot adding/removing using script calls. It is an improvement over FP: Equip Slots. http://himeworks.wordpress.com/2013/07/13/dynamic-equip-slots/ It is compatible with yanfly's equip system, although it seems like yanfly's script has issues with the "optimize" command. Edited July 15, 2013 by Tsukihime Share this post Link to post Share on other sites
SwordSkill 1 Posted July 18, 2013 Well what I actually need is much more simple than Suikoden system, it sure is nice, but the fact you are not able to equip your skills from the menu and be forced to backtrack to an NPC to Attach said runes makes it a little bit.. Also what is wrong with regular MP? I noticed at the demo that MP changed to something like 15/3/1 instead of somethig like 78/230 anyway. I haven't done a throughout search through the script so I don't know if you can customise these featues, but we really hope so cause it would be just what we needed. Share this post Link to post Share on other sites
estriole 326 Posted July 19, 2013 I don't add it to menusince in suikoden the rune is attached by event. Not from menu. But You could add the scene using any custom menu script. For example yanfly's menu script. Read the instruction on how to add custom scene to menu in yanfly's script header. And for the mp changes in demo. You could remove victor mp level script and it will return to original mp system. Since I made the demo for suikoden system. I put that script to tell people that we can use victor mp script with my script to recreate suikoden rune. Share this post Link to post Share on other sites