Darkhog 0 Posted August 7, 2013 I know that there is basic Mode7 script out there, but I'm looking for more advanced thing, at least with heightmaps. Another feature I'd like to see is ability to set "regular tiles" to stand up instead of events only, so I won't have flat trees or houses. But that isn't as needed as heightmap functionality. Share this post Link to post Share on other sites
Tsukihime 1,489 Posted August 8, 2013 (edited) I suggest looking for a real 3D engine if you want to make 3D games. Or, if you're lucky, someone will be willing to implement full 3D functionality for RPG maker for $10000+ Edited August 8, 2013 by Tsukihime 4 Share this post Link to post Share on other sites
Darkhog 0 Posted August 8, 2013 There are few problems with "real" 3D engines. Such as one that good 3D graphics (models) are hard to make and good 2D gfx is easy. Share this post Link to post Share on other sites
Riff 62 Posted August 8, 2013 Why would you want 2D sprites for 3D game ? Well there is isometric scripts such as this one, it's not 3D but it's the closer you can get with RPG Maker. Share this post Link to post Share on other sites
estriole 326 Posted August 8, 2013 If you want full 3D games. You need to have skill to make 3D graphics / commission it. If you can't do that. Stick with 2D. Don't chew more than you can . RM designed to make 2D games. So making it able to make 3D games... Need lots of effort. Like hime said. Maybe you can find someone making that script for ten thousands bucks++. It's like you're buying regular cars. Then you want it modified as racing cars. You need to pay a lots. Because you change the engine, the tires, fuel system, etc. Same with modifying RM to 3D engines. Just wait for next two or three or four RM version. Maybe it will come with 3D support . 2 Share this post Link to post Share on other sites
Rave 14 Posted August 14, 2013 Well, there are such scripts for XP, VX, then why not for Ace? Share this post Link to post Share on other sites
Tsukihime 1,489 Posted August 14, 2013 Cause no one did it for Ace. 1 Share this post Link to post Share on other sites
Caveras 40 Posted August 15, 2013 Sabakan03 did, but you have to work through all of this yourself: http://petitrare.com/blog/?cat=21 =) Share this post Link to post Share on other sites
Rave 14 Posted August 15, 2013 No, this is script for dungeon crawler. I'm looking for something like this: , but for Ace. I know there is HMode7 converter floating around, written by same person who wrote Mode7 script for vx, but this would require me to make maps in XP which defies point of using Ace in first place. Share this post Link to post Share on other sites
Tsukihime 1,489 Posted August 15, 2013 (edited) The mapping system for XP is very different from Ace. You don't have any control over the layers in Ace. There is Mode7 available for Ace, but it is not 3D. Edited August 15, 2013 by Tsukihime Share this post Link to post Share on other sites
Rave 14 Posted August 15, 2013 I know it is available, but it isn't what I want. But since it was possible to write converter that plays HMode7 maps on RGSS3 Player, I'm sure it is possible to write tool like this that would work with genuine VX Ace maps (and perhaps requiring additional file with heighmap info for every tile in tileset). There are no impossible things, there is only lack of skills. Unfortunately for me, I lack skills needed to make it. Share this post Link to post Share on other sites
Tsukihime 1,489 Posted August 15, 2013 (edited) I have never used H-Mode7 before, but I imagine you need to use all 3 layers to be able to proper create a 3D map. Ace editor does not give you the ability to edit 3 layers separately. If that is not the case, and you only need to be able edit on one layer, then you can ask MGC whether he has plans to write one for Ace, or why he hasn't already. This is not a matter of skill: if the Ace editor does not provide the necessary editing functionality, how can you do it in Ace? Edited August 15, 2013 by Tsukihime Share this post Link to post Share on other sites
Caveras 40 Posted August 15, 2013 Have you tried contacting the coder of the video/script you linked? He linked his forum in the YouTube info section. Share this post Link to post Share on other sites
MGC 10 Posted August 16, 2013 (edited) I have never used H-Mode7 before, but I imagine you need to use all 3 layers to be able to proper create a 3D map. Ace editor does not give you the ability to edit 3 layers separately. If that is not the case, and you only need to be able edit on one layer, then you can ask MGC whether he has plans to write one for Ace, or why he hasn't already.That's not in my TODO list currently. As Tsukihime wrote, the Ace tilesets/mapping system is not suited for an easy portage of the HM7 script. That would require an external map editor, hence the tool to export RMXP HM7 maps to Ace. I don't know if another scripter is working on a system like this currently. Edited August 16, 2013 by Morngalad Share this post Link to post Share on other sites
Jacob 3 Posted August 16, 2013 you could use galv's layer graphic script to make z layers. Share this post Link to post Share on other sites
Tykan 3 Posted August 17, 2013 RPG maker VX ace is really good for 2D maps bro :S. Share this post Link to post Share on other sites
Rave 14 Posted December 29, 2013 I was lately thinking how it could be resolved. Basically, script could utilize heightmap to extrude map. Heightmap would be grayscale bitmap with dimensions same as map (in pixels). Preparing heightmap would be quite similar to preparing "lighting fog" or parallax-based map. Moving, etc. would still be in 2D, but actual look of the map would be much better. Share this post Link to post Share on other sites
estriole 326 Posted December 29, 2013 there's topic earlier in other forum that post a screen shot of '3d look' map. they use 3d modelling software to draw the town and export it as png. it's still 2d. but it have good looks. maybe combined with mode 7 it would be more awesome. Share this post Link to post Share on other sites
Rave 14 Posted December 29, 2013 (edited) Yeah, but would want it to do in maker without any need of 3D modeling software. //edit: Basically supplying heightmap as separate bitmap to the script would give all benefits of HMode without having to have any exporter from xp. Map would be just rendered to texture, then mesh would be warped using heightmap and map would be put on it. Edited December 29, 2013 by Rave Share this post Link to post Share on other sites
Tsukihime 1,489 Posted January 5, 2014 (edited) Writing a 3D renderer is a lot more demanding than a 2D renderer, especially when the API does not come with anything for it. It isn't easy to do 2D graphics either, but most people probably use readily available libraries to accomplish it. RM provides various sprite and bitmap functionality to handle 2D graphics. I wouldn't be surprised that no one is going to respond to that. Edited January 5, 2014 by Tsukihime Share this post Link to post Share on other sites