Jump to content

Recommended Posts

Victor Engine - MP Levels

 

MP%20Level.PNG

 

 

This script allows to setup a new cost mechanic for skill: MP divided in levels, a system similar to the first Final Fantasy, Suikoden and Grandia. Each skill consume MP from a pre determined level, a skill from a level can’t use MP from another level.

 

Download:

Victor Engine - Mp Levels

 

 

 

Credits:

Author: Victor Sant

 

Terms of Use

Edited by Victor Sant

Share this post


Link to post
Share on other sites

Hey, this is pretty neat; Reminds me of the Dungeons and Dragons spell method where you can have x number of LV1 spells and can only cast x number of LV1 spells, etc.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
Top ArrowTop Arrow Highlighted