Victor Sant 273 Posted March 16, 2012 (edited) Victor Engine - MP Levels This script allows to setup a new cost mechanic for skill: MP divided in levels, a system similar to the first Final Fantasy, Suikoden and Grandia. Each skill consume MP from a pre determined level, a skill from a level can’t use MP from another level. Download: Victor Engine - Mp Levels Credits: Author: Victor Sant Terms of Use Edited June 22, 2012 by Victor Sant 4 Share this post Link to post Share on other sites
Triggerhound777 7 Posted March 18, 2012 This will be very handy for me in one of my projects! Thanks for your contribution to the community and people's projects =) Share this post Link to post Share on other sites
Based MG 1 Posted October 13, 2012 Hey, this is pretty neat; Reminds me of the Dungeons and Dragons spell method where you can have x number of LV1 spells and can only cast x number of LV1 spells, etc. Share this post Link to post Share on other sites