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Victor Engine - MP Levels





This script allows to setup a new cost mechanic for skill: MP divided in levels, a system similar to the first Final Fantasy, Suikoden and Grandia. Each skill consume MP from a pre determined level, a skill from a level can’t use MP from another level.



Victor Engine - Mp Levels





Author: Victor Sant


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Edited by Victor Sant

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Hey, this is pretty neat; Reminds me of the Dungeons and Dragons spell method where you can have x number of LV1 spells and can only cast x number of LV1 spells, etc.

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