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Highwind017

(ABS) Firearms using variable's for Ammo/Reloading

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I have also done an ammo system for this one. It makes use of 2 different items as ammo. One is the clip/magazine and the other is the bullets. The clip is not consumable and calls a common event that adds an amount of bullets upon usage.

 

Making a visual tutorial is kind of difficult for me because of my patience but I'd be willing to make one for you. For the meantime, please refer to my game prototype on how I did the eventing.

 

Demo Link

 

Scripts Used: (NOTE: This demo contains a few more scripts but I'll just mention the ones that were really used in the ammo system)

 - Quip (Background Message) v3.1 by Lemonheaded     # for "Reloading" visual
 - Yanfly Engine Ace - Weapon Attack Replace v1.01       # for different damage formulas of each weapon

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Any updates on your ammo system, Highwind? Am greatly interested in seeing what you might have added if you're still working on this since I use a very similar system and the pearl liquid system as well.

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Please do not necropost; necroposting is posting in topics that have been dead for over 4 months.

 

Closed.

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