syvkal 21 Posted March 16, 2012 (edited) Syvkal's Menu Bars VXAce Version: 1.2 Introduction Recreating my Plug 'N' Play Menu Bars for VXAce ^-^ Started again from scratch (obviously keeping the colour scheme ), so it is MUCH shorter this time (most of the code is description and configuration) Terms of Use Please read the Script Header Features Plug 'N' Play Menu BarsHP, MP and TP Bars Parameter Bars [*]Make your own custom bars easily [*]Customisable Gauge Styles A whole 49 possible Gauge styles to choose from - with easy customisation by simply 'drawing' the bars with brackets (see script Configuration System for more details)[*]Auto Generate varying colours Screenshots Script Click Here Instructions Put it under the Materials Section Further instructions can be found in the script header. Compatibility Should work with most things, however, it does replace various 'Draw' functions to add each gauge. Author's Notes Hope you enjoy them, Ring Bars and curved edge bars possibly to come soon. Not sure how long I can update them for though... I still only have the trial =[ Edited April 23, 2012 by syvkal 6 snow, Ally, XiØN and 3 others reacted to this Share this post Link to post Share on other sites
Akrium 10 Posted March 17, 2012 (edited) Woot, I've been waiting for a script like this! Keep up the good work! Edit: Waiting on screenshots btw Edited March 17, 2012 by Wesker T02 Share this post Link to post Share on other sites
syvkal 21 Posted March 17, 2012 Hehe glad you like it =] Screenshots hopefully tomorrow/today (its 1am... xD) Currently working on remaking my Passive Skills (from scratch) - on the assumption that this hasn't been included in VXA? Share this post Link to post Share on other sites
Daendyr19 1 Posted March 17, 2012 Doesn't work for me. ----------------------------------------------------------------- Script 'Ace Menu Bars' line 81 SyntaxError occured. unexpected tAMPER, expecting '<' or ';' or '\n' class Window_Base &--#60; Window ---------------------------------------------------------------- Perhaps it is incompatible with something? Share this post Link to post Share on other sites
snow 18 Posted March 17, 2012 (edited) Doesn't work for me. ----------------------------------------------------------------- Script 'Ace Menu Bars' line 81 SyntaxError occured. unexpected tAMPER, expecting '<' or ';' or '\n' class Window_Base &--#60; Window ---------------------------------------------------------------- Perhaps it is incompatible with something? No, its not incompatible, but it says the error right there. "Window_Base < Window " <--- this is not valid. It should be "Window_Base < Window" or whatever. You got this error 'cause Syvkal edited his post, and then the forum changed his "<" or ">" characters in his code into "&--#60;". Edited March 17, 2012 by snow Share this post Link to post Share on other sites
syvkal 21 Posted March 17, 2012 Fixed Will this happen every time I edit my post? >.< Might just put it on pastebin or whatever it is everyone seems to be using XD Share this post Link to post Share on other sites
Daendyr19 1 Posted March 17, 2012 Ok Thanks for fixing! Share this post Link to post Share on other sites
syvkal 21 Posted March 18, 2012 Updated with Screenshots They're not amazing, but hope they help Share this post Link to post Share on other sites
snow 18 Posted March 18, 2012 Really nice work Syvkal~ I used your script in VX a long time ago and now I have an excuse to use them in ACE too Share this post Link to post Share on other sites
syvkal 21 Posted March 20, 2012 (edited) Updated Version 1.01 Very Minor Bug Fix Edited March 23, 2012 by syvkal Share this post Link to post Share on other sites
syvkal 21 Posted April 5, 2012 (edited) Updated Version 1.1 Customisable Gauge StylesA whole 49 possible Gauge styles to choose from - with easy customisation(admittedly not all of them are that amazing or even advised to be used, but they're still there!) Finally updated this! It is by no means perfect, but I wanted to add a little something so people could make their bars a bit more personal. Easy customisation by simply 'drawing' the bars with brackets, allowing up to 49 different styles (see script Configuration System for more details) :edit: Screenshots may follow... but certainly not for all of them Edited April 5, 2012 by syvkal Share this post Link to post Share on other sites
Wyrelade 15 Posted April 5, 2012 Gosh!!!!!!!... This is unbeliveable. FANTASTIC script! been looking for something like this ... nothing more to say about it... keep up the good work! ps. Check my PM ^-^ Share this post Link to post Share on other sites
The Joker 0 Posted April 7, 2012 Finally ) I've been waiting for this script! Share this post Link to post Share on other sites
Dark Horseman 93 Posted April 10, 2012 This script is phenomenal and doesn't conflict with any other add-ons I have. Many thanks. I had trouble seeing the HP and MP bars as they changed though, but I really liked the TP bar. I messed around and made the colors stay the same if anyone else wanted it like the picture below. Line 184: #-------------------------------------------------------------------------- # * HP Gauge Colors # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - # Control the colours of the HP gauge # (Edit only if you know what you're doing) #-------------------------------------------------------------------------- def hp_gauge_color1 # HP Guage Color1 return Color.new(17, 85, 37, 192) end def hp_gauge_color2 # HP Guage Color2 return Color.new(104, 255, 125, 192) end #-------------------------------------------------------------------------- # * MP Gauge Colors # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - # Control the colours of the MP gauge # (Edit only if you know what you're doing) #-------------------------------------------------------------------------- def mp_gauge_color1 # MP Guage Color1 return Color.new(30, 70, 100, 192) end def mp_gauge_color2 # MP Guage Color2 return Color.new(96, 215, 241, 192) end Share this post Link to post Share on other sites
syvkal 21 Posted April 11, 2012 The whole inspiration behind this script was the fact that the colours changed as you lost health, from green to red. Making them stay the same just makes it another plain gauge script.But I guess each to their own Hope you enjoy it nonetheless ^-^ Share this post Link to post Share on other sites
Ahmed 0 Posted April 16, 2012 (edited) can you make it Compatibil with : YEA Battle Engine - YEA Victory Aftermath - YEA System Options - YSA Battle System: Classical ATB and YSA Status Menu????? Edited April 16, 2012 by Ahmed Share this post Link to post Share on other sites
syvkal 21 Posted April 16, 2012 Would you care to tell me what the compatibility problem is? What error do you get? The most likely fix is to just put my script below the others Share this post Link to post Share on other sites
Ahmed 0 Posted April 17, 2012 (edited) hello, i am bad on English thas why i maked a screen : Screenshots can you please doo somting about tha i dont know ruby script and i liked your gauge bar Edited April 17, 2012 by Ahmed Share this post Link to post Share on other sites
Ahmed 0 Posted April 17, 2012 syvkal can you help me with this please ? Share this post Link to post Share on other sites
Mr. Bubble 117 Posted April 18, 2012 Ahmed, don't double post please. Share this post Link to post Share on other sites
Tentacle Grape 6 Posted April 18, 2012 It's nice to see this script again, but for Ace. Good job. Share this post Link to post Share on other sites
Paradox 3 Posted April 23, 2012 Would a script that adds its own extra bars to the game be required to make itself compatible with your bar mod, or the other way around? I figure if your script modifies the default way in which bars are drawn, and then a script that creates its own new bars should be fine as long as it's using the games default bar-generation-code(??) Share this post Link to post Share on other sites
syvkal 21 Posted April 23, 2012 Updated Version 1.2 Now converts default gauges to Syvkal style Screenshots up of a few random gauge styles Note: if you are using any auto colours make sure to set @rate before drawing gauges @Ahmed - Despite the double post and the double PM I'm going to still attempt to help.. I am currently revising for my end of year exams, so replies will be infrequent and I haven't had time to look at the scripts so my fix may not be perfect. Now, I've added an extra snippet to convert the default gauges, which I'm assuming the scripts use - by the screenshots. @Paradox - Funnily enough, from Ahmed's request, the script now modifies the default draw command. So it may help you out as well, as long as they use the default command ^-^ 1 Dark Horseman reacted to this Share this post Link to post Share on other sites
Paradox 3 Posted April 23, 2012 Updated Version 1.2 Now converts default gauges to Syvkal style Screenshots up of a few random gauge styles Note: if you are using any auto colours make sure to set @rate before drawing gauges @Ahmed - Despite the double post and the double PM I'm going to still attempt to help.. I am currently revising for my end of year exams, so replies will be infrequent and I haven't had time to look at the scripts so my fix may not be perfect. Now, I've added an extra snippet to convert the default gauges, which I'm assuming the scripts use - by the screenshots. @Paradox - Funnily enough, from Ahmed's request, the script now modifies the default draw command. So it may help you out as well, as long as they use the default command ^-^ Woah, nice timing! It does seem to work with something else I have now ! thanks! Share this post Link to post Share on other sites