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syvkal

~[Syvkal's Menu Bars VXAce]~

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Syvkal's Menu Bars VXAce

Version: 1.2

 

Introduction

 

Recreating my Plug 'N' Play Menu Bars for VXAce ^-^

Started again from scratch (obviously keeping the colour scheme ;) ), so it is MUCH shorter this time :P

(most of the code is description and configuration)

 

Terms of Use

 

Please read the Script Header ;)

 

Features

  • Plug 'N' Play Menu Bars
    • HP, MP and TP Bars
    • Parameter Bars

    [*]Make your own custom bars easily

    [*]Customisable Gauge Styles

    • A whole 49 possible Gauge styles to choose from - with easy customisation by simply 'drawing' the bars with brackets (see script Configuration System for more details)

    [*]Auto Generate varying colours

Screenshots

 

 

MenuBarsScreenshot2.jpg

 

MenuBarsScreenshot1.jpg

 

MenuBarsScreenshot3.jpg

 

 

Script

 

Click Here

 

Instructions

 

Put it under the Materials Section

Further instructions can be found in the script header.

 

Compatibility

 

Should work with most things, however, it does replace various 'Draw' functions to add each gauge.

 

Author's Notes

 

Hope you enjoy them, Ring Bars and curved edge bars possibly to come soon.

Not sure how long I can update them for though... I still only have the trial =[

Edited by syvkal

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Woot, I've been waiting for a script like this! :D Keep up the good work!

 

Edit: Waiting on screenshots btw :P

Edited by Wesker T02

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Hehe glad you like it =]

Screenshots hopefully tomorrow/today (its 1am... xD)

Currently working on remaking my Passive Skills (from scratch) - on the assumption that this hasn't been included in VXA?

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Doesn't work for me.

-----------------------------------------------------------------

Script 'Ace Menu Bars' line 81 SyntaxError occured.

 

unexpected tAMPER, expecting '<' or ';' or '\n'

class Window_Base &--#60; Window

----------------------------------------------------------------

Perhaps it is incompatible with something?

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Doesn't work for me.

-----------------------------------------------------------------

Script 'Ace Menu Bars' line 81 SyntaxError occured.

 

unexpected tAMPER, expecting '<' or ';' or '\n'

class Window_Base &--#60; Window

----------------------------------------------------------------

Perhaps it is incompatible with something?

 

No, its not incompatible, but it says the error right there.

 

"Window_Base < Window " <--- this is not valid. It should be "Window_Base < Window" or whatever.

 

You got this error 'cause Syvkal edited his post, and then the forum changed his "<" or ">" characters in his code into "&--#60;".

Edited by snow

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Updated Version 1.1

  • Customisable Gauge Styles
    • A whole 49 possible Gauge styles to choose from - with easy customisation
      (admittedly not all of them are that amazing or even advised to be used, but they're still there!)

Finally updated this! It is by no means perfect, but I wanted to add a little something so people could make their bars a bit more personal.

Easy customisation by simply 'drawing' the bars with brackets, allowing up to 49 different styles (see script Configuration System for more details)

 

:edit: Screenshots may follow... but certainly not for all of them :P

Edited by syvkal

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Gosh!!!!!!!...

 

This is unbeliveable. FANTASTIC script! been looking for something like this :)...

nothing more to say about it... keep up the good work!

ps. Check my PM ^-^

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This script is phenomenal and doesn't conflict with any other add-ons I have. Many thanks.

 

I had trouble seeing the HP and MP bars as they changed though, but I really liked the TP bar. I messed around and made the colors stay the same if anyone else wanted it like the picture below.

 

 

 

tempjpg.jpg

 

 

 

Line 184:

 #--------------------------------------------------------------------------
 # * HP Gauge Colors
 # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 #  Control the colours of the HP gauge
 #  (Edit only if you know what you're doing)
 #--------------------------------------------------------------------------
 def hp_gauge_color1					    # HP Guage Color1
   return Color.new(17, 85, 37, 192)
 end
 def hp_gauge_color2					    # HP Guage Color2
   return Color.new(104, 255, 125, 192)
 end
 #--------------------------------------------------------------------------
 # * MP Gauge Colors
 # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 #  Control the colours of the MP gauge
 #  (Edit only if you know what you're doing)
 #--------------------------------------------------------------------------
 def mp_gauge_color1					    # MP Guage Color1
   return Color.new(30, 70, 100, 192)
 end
 def mp_gauge_color2					    # MP Guage Color2
   return Color.new(96, 215, 241, 192)
 end

 

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The whole inspiration behind this script was the fact that the colours changed as you lost health, from green to red. Making them stay the same just makes it another plain gauge script.But I guess each to their own ;)

Hope you enjoy it nonetheless ^-^

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can you make it Compatibil with :

YEA Battle Engine - YEA Victory Aftermath - YEA System Options - YSA Battle System: Classical ATB and YSA Status Menu?????

Edited by Ahmed

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hello, i am bad on English thas why i maked a screen :

Screenshots

 

 

45584239.png

 

 

 

can you please doo somting about tha i dont know ruby script and i liked your gauge bar

Edited by Ahmed

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Would a script that adds its own extra bars to the game be required to make itself compatible with your bar mod, or the other way around? I figure if your script modifies the default way in which bars are drawn, and then a script that creates its own new bars should be fine as long as it's using the games default bar-generation-code(??)

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Updated Version 1.2

  • Now converts default gauges to Syvkal style :P
  • Screenshots up of a few random gauge styles

Note: if you are using any auto colours make sure to set @rate before drawing gauges

 

@Ahmed - Despite the double post and the double PM I'm going to still attempt to help..

I am currently revising for my end of year exams, so replies will be infrequent and I haven't had time to look at the scripts so my fix may not be perfect.

Now, I've added an extra snippet to convert the default gauges, which I'm assuming the scripts use - by the screenshots.

 

@Paradox - Funnily enough, from Ahmed's request, the script now modifies the default draw command. So it may help you out as well, as long as they use the default command ^-^

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Updated Version 1.2

  • Now converts default gauges to Syvkal style :P
  • Screenshots up of a few random gauge styles

Note: if you are using any auto colours make sure to set @rate before drawing gauges

 

@Ahmed - Despite the double post and the double PM I'm going to still attempt to help..

I am currently revising for my end of year exams, so replies will be infrequent and I haven't had time to look at the scripts so my fix may not be perfect.

Now, I've added an extra snippet to convert the default gauges, which I'm assuming the scripts use - by the screenshots.

 

@Paradox - Funnily enough, from Ahmed's request, the script now modifies the default draw command. So it may help you out as well, as long as they use the default command ^-^

 

Woah, nice timing! It does seem to work with something else I have now :)!

 

thanks!

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