Korvas Terindar 2 Posted January 20, 2014 Hey, I'm having a few problems, I'm getting a similar problem as sean 2099, except mine says Script 'Game_Interpreter' Line 1411: NameError occurred uninitialized constant Game_Interpreter::Scene Manager, everytime I trying calling the script to test it. it looks the same as the demo from what I can tell, so what am I doing wrong? Share this post Link to post Share on other sites
Jmansmw 0 Posted January 25, 2014 Hey, I'm having a few problems, I'm getting a similar problem as sean 2099, except mine says Script 'Game_Interpreter' Line 1411: NameError occurred uninitialized constant Game_Interpreter::Scene Manager, everytime I trying calling the script to test it. it looks the same as the demo from what I can tell, so what am I doing wrong? I fixed this a few pages ago. You have to delete the underscore between Scene_Manager so it is just one word: SceneManager Share this post Link to post Share on other sites
Jufry Ananta 0 Posted January 30, 2014 Hi, I am from Indonesian, sory for my english I like and use this script, because simple and easy. But, i have a problem about this compatibility script with MOG-Monogatari Script. This is some SS: When I choose menu save: error in this line: module SceneManager def self.call(scene_class, *param) @stack.push(@scene) @scene = scene_class.new(param) end end can you fix that? Pleasee.. i hope you can fix it. thanks before.. Share this post Link to post Share on other sites
Korvas Terindar 2 Posted February 2, 2014 Hey, I'm having a few problems, I'm getting a similar problem as sean 2099, except mine says Script 'Game_Interpreter' Line 1411: NameError occurred uninitialized constant Game_Interpreter::Scene Manager, everytime I trying calling the script to test it. it looks the same as the demo from what I can tell, so what am I doing wrong? I fixed this a few pages ago. You have to delete the underscore between Scene_Manager so it is just one word: SceneManager Yeah, I figured it out as well, but thanks for taking the time to answer, appreciate it. Share this post Link to post Share on other sites
corey2588 0 Posted February 11, 2014 Hey, this looks like an awesome script. However, I am new to this and am having trouble applying the recipes I want in the game. If I wanted weapon 2 to be crafted with 2 of item 18 and 1 of item 33 how should it look in the script in order for it to be actually crafted? I don't know it I am getting the order right or how it associates the ingredients with being an actual recipe that crafts the weapon. probably embarrassing but I tried it like this <recipes> w: 2 <ingredients> i: 2x 18 i: 1x 33 </recipes> any help would be appreciated! thanks Share this post Link to post Share on other sites
AnxiousMonkey 1 Posted February 27, 2014 Is there any way you can remove recipes from a recipe book in game, Just like you can add them? This would help a lot for very specific crafting tables, So that if I use an item, it shows only the recipes pertaining to that item. Share this post Link to post Share on other sites
Angel Blackwolf 0 Posted April 17, 2014 This script is great but i have one problem. I dont know how put to use gold in ingredients. Share this post Link to post Share on other sites
Angel Blackwolf 0 Posted April 18, 2014 (edited) I have a problem. I dont know why say there a problem in line 464 module SceneManagerdef self.call(scene_class, *param)@stack.push(@scene)@scene = scene_class.new(param)endend I thinsk is a compatibility script problem with Mog Script. This is some SS: Any know were is the ploblem? Edited April 18, 2014 by Angel Blackwolf Share this post Link to post Share on other sites
Szyu 52 Posted April 18, 2014 (edited) Sorry guys that I have left you alone with this script for so long. But since I was learning C# and C++ I didn't have much time and enthusiasm to care for Ace. But I see here and there are some questions open, so I tried to figure out some points you guys were referring to. Unfortunately I couldn't restore the bugs you guys had with SceneManager call. This is why I would you to tell me more specific how these bugs occur. I try my best to get a hold of them and give you solutions. I also updated the How-to area in the OP, so you guys should have less trouble using the script. Furthermore I will accept the remove recipe request and add this to the script. @Angel Blackwolf: What kind of problem seems to be there? Has the Mog Script any module or class named SceneManager? EDIT: Remove recipe has now been added to the script. Please visit the pastebin site for the current version. Edited April 18, 2014 by Szyu Share this post Link to post Share on other sites
Angel Blackwolf 0 Posted April 18, 2014 (edited) Sorry guys that I have left you alone with this script for so long. But since I was learning C# and C++ I didn't have much time and enthusiasm to care for Ace. But I see here and there are some questions open, so I tried to figure out some points you guys were referring to. Unfortunately I couldn't restore the bugs you guys had with SceneManager call. This is why I would you to tell me more specific how these bugs occur. I try my best to get a hold of them and give you solutions. I also updated the How-to area in the OP, so you guys should have less trouble using the script. Furthermore I will accept the remove recipe request and add this to the script. @Angel Blackwolf: What kind of problem seems to be there? Has the Mog Script any module or class named SceneManager? My english isnt good, im spanish, and im a noob with scripts. I tried numerous scripts for crafting and yours is so easy to configure and usefull. I dont know were is the problem, but i you like, i can send you a copy of the game with all the script, and you see the error. I think is same error than Jufry Ananta say Edited April 18, 2014 by Angel Blackwolf Share this post Link to post Share on other sites
Szyu 52 Posted April 19, 2014 (edited) Hey folks, I can gladly tell you that I found out what causes 1411 error in GameInterpreter. Stupid me forgot to update Script description inside the script itself. It used to say "How to use: Scene_Manager.bla". But it would be correct to left the '_' so I updated the Script description. If this is not your solution, maybe this one: The error occurs if you have several other scripts which alias SceneManager.call. So please first check whether you have such scripts or not by global search (Shift + Ctrl + F) and then place the Crafting Script below these. Should work thenEDIT: In my short thoughts I didn't implement a function to store the recipes added throughout the game when saving. This issue has now been fixed. Furthermore it seems that there was a bug with several scripts modifying DataManager and SceneManager while starting a battle (thanks to Angel Blackwolf) what has been now, too. Please keep me up with bugs Edited April 19, 2014 by Szyu Share this post Link to post Share on other sites
sokita 10 Posted April 25, 2014 I will save this thread on my mind and maybe used it later. But, as I know, craftsman or blacksmith or alchemy never working on his weapon or armor on the way, they needs a place like studio or factory... or at least certain weapon equipped Share this post Link to post Share on other sites
Szyu 52 Posted April 25, 2014 That is why I give you the option to disable the menu entry. So you can force the player to trigger certain events which could check if you have equipped the needed tools Almost everything is up to the user without needing to modify the script. (Or at least no need to modify much of it) If something is needed anyway, I am also there again for helping you out. Share this post Link to post Share on other sites
GreenRat 7 Posted April 28, 2014 Szyu, this is a Phenomenal Crafting script. I plan on using this in most my current projects. Probably the only well done crafting script I've come across. No issues yet, Looking forward to what you might add. 1 Share this post Link to post Share on other sites
SquallStorm 4 Posted June 1, 2014 So as much as I love this script, it's giving me an error. I'm not certain exactly what is causing it, but the error is peculiar. What I'm getting is: Script 'Crafting' Line 450: NoMethodError occurred undefined method 'icon_index' for nil:NilClass Why it's peculiar is I can get the script to work for items only, and not weapons or armor. Any idea why? I've looked into my note tags and everything is set up properly. I really just don't know and I'm not so much an advanced scripter as I am barely learning. Share this post Link to post Share on other sites
CobeSlice 0 Posted June 2, 2014 I'm a little confused about a few things here: 1. Where do I add the ingredients at in the script?2. How do I remove the Weapon and Armour types from the crafting selection/modify them to be something else? (I want to use my alchemist to craft potions, poisons, etc and want to change the titles of these areas) 3. Generally, what events are you using to call up this script so that you can craft at tables, etc? I'm 110% newb at this, so take it easy on me when explaining. Share this post Link to post Share on other sites
Jeako 0 Posted June 5, 2014 I just tried out the demo of this, and it's amazing! I would love to use this in a game I'm planning to make, but I'm still new to this scripting stuff, and to be honest, I have absolutely no idea how exactly I get this in RPG Maker. Like, where do I have to write these things, and all that. I'm sorry if this is a stupid question, but I really hope someone's going to help me Share this post Link to post Share on other sites
Szyu 52 Posted June 7, 2014 Thanks for still supporting my script. @SquallStorm: I cant reconstruct the error you are getting... But I made some changes within the script.. make sure to check if the problem still remains. @CobeSlice 1. Take a look in the instructions area of the script... There you find all tags which can be used. These tags are to be set in the item's notes. 2. If I got it right what you mean then you have to make multiple items for each type. 3. You can make events however you like them to be... To open the crafting screen you have to call SceneManager.call(Scene_Crafting, *i*) as scriptcall where *i* represents the category (-1 for all categories). @Jeako: If you hit F11 you open the script editor. There you can write your own scripts or modify existing scripts. For learning rgss3 I recommend to just google some tutorials... there are many good tuts out there. After you understand the basics, try to analyse existing scripts to understand how they work. Share this post Link to post Share on other sites
antiseptique 0 Posted June 8, 2014 "$data_items[book_id].add_recipe("i/w/a: id")" adds a new recipe to a book I use this method to add a new recipe to the book. And it shows up in the menu. But when I turn off the game (after saving obviously) and turn it back on, the new added recipes don't show up. Any reason why? (So basically what im asking is, how do i permanently add a recipe to the book?) Hi there, I love this script and it's easy to use, but I'm facing to the same problem as Jmansmw. The solution given by TheHarmp does not interest me, just because there is a call function to do the implementation in an existing book in the DB. Create multiple objects to update recipe list is not the good path, particularly when the recipes are not obtained in a specific order. To explain my project, I've a main book, and I can find some pages here and here. The player does not find them in a specific order but, each page add some items to the main book. It works well if I link my pages to a comon event who load the script $data_items[book_id].add_recipe("item_id") If the game is save and loaded, all the pages added to the book before disapears. Is there a solution for this? Tahnk you. Share this post Link to post Share on other sites
SquallStorm 4 Posted June 8, 2014 Yes I'm receiving the same error. It does the error from a fresh new game in my project, so I'll transfer my scripts to another project and do the same thing and try and find the conflicting script. Share this post Link to post Share on other sites
Szyu 52 Posted August 19, 2014 Sorry folks to let you wait for so long.. I came back with a new version of the crafting script, where hopefully all of your errors got fixed. I also added a new functionality when adding new recipes to a recipe book... You don't have to add a new line for each recipe. If you want to add more recipes at once, you can now sayw: 1 - 40 to add all weapons from id 1 to id 40 to the book.. Same goes for adding via script and removing recipes. Also the problem stated before with savestates should also be fixed by now. (Though it works for me now) A full list of all bugfixes can be found on the first page Here is the link to the latest version. (Adfly) Share this post Link to post Share on other sites
Argusdubbs 0 Posted August 24, 2014 (edited) Hi Szyu, I really like this system and I would love to utilize it but for some reason the ingredients in the crafting window aren't showing up. The items to be crafted are there, their stats are visible if i arrow right but the ingredients window is empty. What's really odd is I can still craft the item - the ingredients are consumed as expected and everything. Any idea why they wouldn't be showing up for me? I find it odd how that is the only part that doesn't seem to be working. I verified my ingredients looks just like yours in the demo (from the database). Any thoughts would be appreciated. Thanks! EDIT: i was mistaken - the craft is succeeding but the items are not being consumed as I had thought. I will continue to research and see if it is a user error (most likely) - if you have any thoughts please let me know! EDIT#2 - i found the error, i was missing the identifier on the ingredient tab (telling it whether it was item, weapon or armor) I belive that will correct. Thanks again for an awesome script! Edited August 24, 2014 by Argusdubbs Share this post Link to post Share on other sites
Szyu 52 Posted August 25, 2014 Glad you found your answer before I saw your question =) If anyone has a problem, or if you have suggestions to improve the system, let me know Share this post Link to post Share on other sites
MMChrist 0 Posted September 9, 2014 (edited) so I figured it out how to use the script (is pretty easy), but I can't change the menu title to cooking blacksmith and Alchemy. I'm a novice in scripting, I tried to change some line hoping it will change the title but it always come up with an error, or maybe two? (I'm blind guesting!!). so I gave up and decide to ask... Pleaseeeeeeee help me! enlighten mee! Orz||| My suggestion is adding "Quantity Input Window" and pop up window after finish crafting Edited September 9, 2014 by MMChrist Share this post Link to post Share on other sites