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Hey everybody.

 

I am in the midst of working out the story for my first game. I have worked through about four or five different stories, and have decided that I want to make this story come to life. In my story, the main character would be able to travel back in time to fixed points. At first it would just be visions, but then it would increase in power, until he is able to physically manifest himself into the past.

 

The story starts in the land of Orna, a continent just recently colonized by a country looking to expand their reach and influence. Our main character, Kokino, is the son of one of the first people to start the colony. There are stories told of people who were able to use and manipulate magic a long time ago, but such stories are considered fantasy, as magic has never actually been seen or proven.

 

Due to an extraordinary event, Kokino begins to have visions of a great warrior from, what seems to be, thousands of years ago. He actually feels as if he is living through the eyes of the man, who is named Adom, and lives in a time where magic was common. Through this experience, Kokino begins to learn combat, magic, and other life lessons from his time traveling experiences, and has to then use these experiences to try to prevent a devastating event that destroyed Adom and his time from repeating itself.

 

So to boil it down, the game would actually follow two stories. Kokino's story wouldn't venture too far beyond his own village, where as Adom's would visit many different locations. I'm not looking to have a world map, but instead have the characters travel from place to place through the use of normal maps. Adom's story would also be told out of order as Kokino learns to control his time traveling power over time, and so the player would get to figure out Adom's full story over time.

 

If you could please tell me what you think of the overall idea, and if you feel like having a game where you pretty much play as two separate characters in two different time periods is doable. Plus, if you would actually enjoy playing a game like this, and what kind of battle system or other features you would like to see in it. Also, any other advice, ideas, or criticism you may have would be very welcome!

Edited by KayJay2011
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Battle System... There should be a way for Kokino to assist Adom in battle, like a summon or just giving buffs.

 

And yes, I would play this game. Without a doubt.

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I hadn't even thought of that! That would definitely be something that would happen later in the game for story reasons, but that's pretty brilliant. Maybe as time goes he is able to give Adom more and more buffs, powerups, etc. until he eventually can join Adom in battle.

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I personally LOVE time traveling stories. But, there is a part that's kind of confusing. So, Adom's story is in the past, right? You said something about time rewinding/repeating itself. Does the time here refers to Adom's or Kokino's time? Or both?

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I personally LOVE time traveling stories. But, there is a part that's kind of confusing. So, Adom's story is in the past, right? You said something about time rewinding/repeating itself. Does the time here refers to Adom's or Kokino's time? Or both?

 

I was referring to something happening in Adom's time.  Sorry about the confusion, trying to think of a way to talk about it without giving any spoilers to what I had planned.

 

I haven't played very many games with time travel as one of the main focuses, so I thought that time travel with a magic twist and such would be interesting.

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Interesting idea overall. :) I think the visions back-and-forth thing might be confusing at first, so you'd have to be patient with the player, but I think it's a fine and dandy idea! :)

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I'd offer two points, in passing, though they're just options you could consider, not at all criticisms,

1. The nation expanding its influence might be gone about a different way. Aggressive Empires are good if you want staples, but they've been done to death.

2. The angle of magic being "a thing in stories but then turns out it's real" is a tired one too. But, again, it's a classic RPG element so there's no harm in keeping it in.

 

There's no need at all to be obsessed with making every element completely original, but thought I'd offer these points over anyway. I mean them as constructive :)

 

I very much like the sound of this title - good luck!

Edited by Elder71

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