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sbethune81

Canvas - A Zeldaish RPG filled with puzzles and secrets. (unencrypted w/ full walkthrough included)

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Canvas


 

 

This is a game for those who love to explore, experiment, and discover.  Welcome.

 

 

 

Story:

Arrym is a Wraith, one of an elite band of thieves notorious for taking on big jobs. He has all the talent in the world, but what little motivation he once had has all but dried up.

Branak has the opposite problem. He is a Wisp, a newly inducted member of the guild, with seemingly misplaced dreams of greatness. He is determined to prove himself in the eyes of his superiors and take his place among the Wraiths.

They are partners.

In the midst of completing a job and evading their sworn enemies, the Knights of the Thorn, they are presented with a bigger job. Much bigger...and far more noble than they would typically agree to.



Battle System:

Almost everything on-map in Canvas is evented, including the battle system.  Use an assortment of pixel-based attacks and abilities to dispatch your enemies in a variety of ways.  You can anger them with arrows, stun them with bombs, throw them into each other with gusts of wind, and more! Each on-map enemy was carefully crafted with its own behavior, movement style, and methods of attack to provide the player with challenging and often thought-provoking encounters.  Your on-map weapon will change appearance based on the weapon you have equipped.

 

Features:

Character swapping - each with their own unique "tool" and advantage/disadvantages when it comes to combat (Weapon range, attack speed, etc.)

A variety of shared tools/abilities acquired throughout the game, useful for combat and puzzle solving.

Item crafting

 

Area maps

 

Bestiary

 

Glossary

 

Characters grow based on your AP allocation

free-jump system that works hand in hand with my...

Robust elevation system - Ties in with projectiles, tools, line of sight, jumping, etc.

Puzzles aplenty! - You will need to experiment with your tools, and then come up with new and creative ways use and combine them.

Mini-games galore! - As you explore the world of Canvas, you will discover many evented mini-games to add variety to the gameplay. They are all fully-interactive game systems as opposed to pass/fail based on a number or stat systems.

Lockpicking (2 versions)
Mining
Fishing
Pickpocketing
Blacksmithing
Persuasion

Screenshots:


http://CanvasTitle-1.png

 

Map.png



ABS2-1.png

SaveScreen.png

Objectives.png

Puzzle1.png

Lockpicking.png

Mining.png

Glossary.png

Elevation.png



Elevation2.png

ABS2.png



New Screenshots:



[/url]">http://Ruins19thFloor.png


[/url]">http://Grimwood1.png

[/url]">http://Ruins18thFloor.png

[/url]">http://Grimwood3.png

[/url]">http://Ruins20thFloor.png

[/url]">http://Grimwood4.png

[/url]">http://Grimwood6.png



 

* The game is around 15 hours long

 

The game is unencrypted, and for those who own RPG Maker VX Ace, I encourage you to poke around and explore.


Download:
http://rpgmaker.net/games/5517/


Credits:


Scripts:

Yanfly
Mithran
Yami
Syvkal
Ventwig
Nicke
Casper Gaming
Zerbu
Modern Algebra
Mr. Bubble
Tsukihime
Vlue
TDS
SirBilly
Kread-Ex
Moghunter
Galv

Graphics:

Closet
Celianna
Casper Gaming
Aindra
Companion Wulf
Mack
Sword

Music/Sound Effects:

Enterbrain
Ludovico Einaudi
Square Enix

If you see something in the game that wasn't credited here, please let me know.




You might also like my first game, Manifest, which can be found here:
http://rpgmaker.net/games/3694/

 

Edited by sbethune81

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Canvas is complete!  Five years and two children later, I have finished my second game.  The download has been updated.  The game should last around 15 hours or so depending on a few factors including puzzles and sidequests.  I have included a full walkthrough and complete item guide with the download.  If you need more detailed help than the walkthrough gives, please don't hesitate to ask.  I love every kind of feedback, especially bug reports if you find any.  Thank you very much to those who take the time to download Canvas and give it a shot. 

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