casper667 131 Posted March 19, 2012 (edited) CSCA Vehicle Interiors v1.1 By: Casper Gaming (Casper667) Last Update: May 26th, 2012 Introduction This script will allow you to press a button and be transferred to the interior of a vehicle if you're currently riding that vehicle. Only Ship & Airship are supported. To return to the exterior of the vehicle, all you need to do is call a script. More info on how to do this in script itself. Features - Easy enter / exit of a special vehicle map. Updates Version 1.1 -Fixed bug of map bgm playing very briefly before and after vehicle transfer. -Fixed bug of CSCA Menu Theme conflicting with map bgm playing after off vehicle. Screenshots Not needed. How to Use Place in your materials section. Further setup required, instructions included in script. Demo 1.5MB download here: LINK Script Text file is found here(copy and paste everything into your script editor in the materials section): LINK FAQ None yet. Credit Casper Gaming Terms http://caspergaming.com/terms-of-use/ Edited July 1, 2020 by casper667 Update link URLs 1 Share this post Link to post Share on other sites
thedybre 1 Posted March 20, 2012 It's a very useful script for my project! Thanks! Share this post Link to post Share on other sites
Jeffafa 0 Posted May 25, 2012 Great script! The only thing I'm struggling with is that when I press the designated button to go to the interior, it starts playing the world map them for a sec, then whatever BGM I have set for the map that I'm brought to. Then, when I call up the script to return me to the airship, it briefly plays the airship theme, then switches to the world map instead of continuing to play the airship theme. Any suggestions? Share this post Link to post Share on other sites
+ Shadow Fox 5 Posted May 26, 2012 That is the same for me too. I tried to remove the tick for the auto bgm but the sounds don't even play. Share this post Link to post Share on other sites
casper667 131 Posted May 26, 2012 Script has just been updated to fix that bug Share this post Link to post Share on other sites
Ariel Schnee 7 Posted August 7, 2012 Hey, great script! It's really good! Only thing it needs is to include the boat as well, then it'd be perfect! Share this post Link to post Share on other sites
Jeffafa 0 Posted December 17, 2012 (edited) Sorry, I haven't been around in a long long time... haha. Anyway, I downloaded the new script, but there's still an issue where when I trigger the event to return me to airship control, the Airship theme stops and World Map theme plays. Edited December 17, 2012 by Jeffafa Share this post Link to post Share on other sites
casper667 131 Posted December 18, 2012 (edited) Sorry, I haven't been around in a long long time... haha. Anyway, I downloaded the new script, but there's still an issue where when I trigger the event to return me to airship control, the Airship theme stops and World Map theme plays. Hmm, I'm not sure what could be going wrong. I'll have to look into that when I get the time. However, I have a new vehicle system script that combines my vehicle interiors and vehicle encounters as well as some new features that you could try. I have tested this newer script recently and could not get it to do what you are describing. Link to new vehicle system script. Edited December 18, 2012 by casper667 Share this post Link to post Share on other sites
Jeffafa 0 Posted December 19, 2012 I tried the new script too and every time I trigger the event that brings me back to the airship it still defaults to the World Map music. Then when I land, the World Map music starts over. Share this post Link to post Share on other sites
BOSSBERRY 28 Posted December 19, 2012 (edited) Hey I haven't checked this script out yet so I'm sure it has something extra but wouldn't this be fairly easy to do with events? Jus conditional vehicle inside of conditional space bar and then transfer to separate map/get off vehicle. Then have conditional space return to world map and have variables for map x, map y to transfer to. Edited December 20, 2012 by BOSSBERRY Share this post Link to post Share on other sites
Jeffafa 0 Posted December 19, 2012 You'd have to set up a whole thing about Get on/off vehicle, but then your vehicle would be right there with you, effectively putting the vehicle inside itself. That's not even taking into consideration being able to return to precisely where you were when you pressed said button to "enter the interior" of said vehicle. It's all kinds of complicated Share this post Link to post Share on other sites
casper667 131 Posted December 19, 2012 Hmm, this bug doesn't seem to occur when I test the latest script. Are you using any other scripts? Share this post Link to post Share on other sites
Jeffafa 0 Posted December 19, 2012 Lots actually. None that affect any vehicles though... Share this post Link to post Share on other sites
casper667 131 Posted December 19, 2012 Any that might affect def autoplay in Game_Map? Share this post Link to post Share on other sites
Jeffafa 0 Posted December 19, 2012 Not that I can immediately think of. However, I also just noticed that -- since installing the very original Vehicle Interiors script that you made -- you've updated the usage of it and I cannot afford to purchase a license from you at this time. I'm so sorry for wasting your time. I didn't notice that before now. Share this post Link to post Share on other sites
BOSSBERRY 28 Posted December 22, 2012 Well you were right, it certainly wasn't easy. But I made a system fairly close to what you did out ofevents. Check out full features at ✰BLOG or download directly: Share this post Link to post Share on other sites
Jeffafa 0 Posted December 23, 2012 Well you were right, it certainly wasn't easy. But I made a system fairly close to what you did out of events. Check out full features at ✰BLOG or download directly: Fascinating Share this post Link to post Share on other sites
BOSSBERRY 28 Posted December 24, 2012 That's a good word to describe it! Share this post Link to post Share on other sites
Jeffafa 0 Posted January 2, 2013 (edited) Sorry for the severe tardiness in my response, but I've finally gotten the chance to try it out. When I entered the airship interior, there was an airship above the character’s head, and the character moved super fast and through all tiles, just like the airship would. I exited and re-entered and it seemed fine, however I was hovering over a mountain when I entered the airship, and when I left, I had apparently landed and I was stuck :/ (attempted to post way earlier, but there were site problems) Edited January 2, 2013 by Jeffafa Share this post Link to post Share on other sites
Galv 1,388 Posted January 2, 2013 I'm not sure if you are talking about Bossberry's event here. If you are, please talk about that elsewhere as this thread is for Casper's script and only posts regarding that should be here. Share this post Link to post Share on other sites
Jeffafa 0 Posted January 2, 2013 Yes, I was referring to Bossberry's event. My apologies. Share this post Link to post Share on other sites
darkman307 0 Posted January 10, 2013 easy to use working AND noob friendly 11/10 Share this post Link to post Share on other sites