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KayDgirl91

--->>Zoom IN And out<<---

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Lets see if I can make this request as clear as possible. First, I am going to knock out anything that people might read this to be.

 

What this request is not:

Changing the resolution of the game.

Zooming certain npc's and events.

(More to be added if people are still confused.)

 

What the script request is:

I want to be able to zoom the camera in and out.

So like, from this

Zoom1.jpg

To this

Zoom2.jpg

Or to this

Zoom3.jpg

Or to this

Zoom4.jpg

 

I have looked high and low for a script like this, but have found nothing. Is anyone up to the challenge?

 

Many thanks would be in order! :)

And possibly some form of payment (If you want to go through the hassle of me getting something to you somehow. Lol!)

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Have you seen it somewhere? Because, I know that I found hints of a French version somewhere, but all the links where dead...

If you could point me in the right direction, that would be awesome bud!

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I think those pictures are part of the demo for the french zoom script you mentioned. The instructions are fairly straightforward as well, I just ran lines of it through google translate.

 

You can find the script here: http://www.rgss-factory.net/2012/04/15/ace-map-zoom-ace-zoom-de-la-carte/

 

Download the demo (That link with "la demo" and "1.6" at the bottom)

 

Open the project file, then open the script edition. Between Materials and Main Process, you should find the zoom script and it's dependency script.

 

4u6Sf.png

 

MGC Tilemap Ace is the dependency, Map Zoom Ace is the zoom script. The addon allows you to zoom to x and y coordinates.

 

The commands are:-

 

 

MGC.map_zoom=(zoom value) # 1.0 is the default zoom.

 

E.g: MGC.map_zoom=(1.25)

 

 

MGC.to_map_zoom(zoom value, transition period) # I have no idea what the transition period uses as its unit of measurement.

 

E.g: MGC.to_map_zoom(2.5, 10)

 

The settings are quite straightforward. Parallax_Zoom causes some lag, according to the author.

 

EDIT: The dependency script needs some files to be placed in the right folders.

 

These three files can be found in the /Graphics/Pictures folder of the demo. You need to place these three files in the same folder of your project.

  • autotiles_data.png
  • autotiles_data_small.png
  • autotiles_data_xsmall.png

The "MGC_Map_Ace_1_6.dll" is placed in the project folder. Copy it to yours.

 

By the way, the author is MGC.

Edited by INDOJIN
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Yup, I got the screen shots from a video that I found of it on YouTube, but the link that was provided didn't work for some reason... Maybe it was just the computer I was using at the time (I'm using my home computer, and it's working perfectly!)

I actually found the video and when the link wouldn't work that is what finally made me decide to post a request for it.

So thank you so much for providing the link, and instructions! Many, many thanks! :)

 

Edit: Sadly, after some experimentation, this script is not compatible with the Arc Platform Engine, and that is the basis of my project. So I'll just have to use this script in another project. But thank you so much again for getting me a working link!!

And Calintz, if you know of another one I would love a link to that to. Maybe that one would be compatible with the Arc Engine! :)

Edited by KevinFrost

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I hope i dont necro post or something already.

But im using the above posted French Script to Zoom.
And i have a problem or some kind of Bug.
I use Pictures for Light-effects and Itemdrops in an Action Battle System.
Those "fixed" Pictures dont have the right coordinates and fly all over the place when i move
in the Zoomed Map.

 

http://pho.to/47dJR

 

The 3rd Photo is how i wanted it to be.

The 4th one is how it looked after the Zoom.

1+2 are the Workarounds im using right now...

Does anyone know if there is something to fix this?
I tried to Event around it...it doesn't look exactly good.

 

Excuse my bad english my native Language is German. :P

PS: should i make an own Thread for this Problem?

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