syvkal 21 Posted March 20, 2012 (edited) Passive Skills VXAce Version: 1.1 Introduction This script can be used to make 'Passive Skills' or 'Abilities'. These are skills that will always be in effect and don't need activating. This is done by assigning any skill you want a 'Dummy' weapon. It will then inherit any features and parameter changes you add to your dummy. Terms of Use Please read the Script Header Features Passive Skills / Abilities Hide Specific Skills Hide Skill Types from Battle Screenshots N/A Script Click Here Instructions Put it under the Materials Section Important Requires my Notes Field System Further instructions can be found in the script header. Compatibility Should work with most things... Author's Notes I'm quite happy with how this one turned out, so please report any bugs and I'll try and fix them ^-^ Edited March 25, 2012 by syvkal 1 Share this post Link to post Share on other sites
Wheresmy5bucks 0 Posted March 20, 2012 Quick warning to ward off the IT DOESN'T WORK people. This works for the features/traits tab just fine. It does not apply the dummy weapon's base stats, only it's features. So if you want a passive state with a MaxHP boost, it's via percentage, not +25HP on the weapon's stats itself. Not exactly what I wanted, but works nonetheless and doesn't seem to be making any compatibility issues. Share this post Link to post Share on other sites
Nelderson 55 Posted March 20, 2012 If you really want....I'm sure Syvkal or I can make HP boost a straight number instead of a percentage.... And the script works just fine for me BTW @Syvkal....You might want to change the title Share this post Link to post Share on other sites
syvkal 21 Posted March 20, 2012 Cheers Nelderson xD I'm not careful enough with copy and pasting @Wheresmy5bucks: Yup it just adds the features, I may add something extra to include its stats, I didn't think about that as I was quite happy with just percentages Share this post Link to post Share on other sites
syvkal 21 Posted March 20, 2012 (edited) Updated to Version 1.1 Minor Bug Fix Parameter Changes are inherited from the Dummy - as requested by 'Wheresmy5bucks' Edited March 23, 2012 by syvkal Share this post Link to post Share on other sites
Wheresmy5bucks 0 Posted March 22, 2012 Fiddled with updated version. Everything seems to be in order sir. Thou art awesome. Share this post Link to post Share on other sites
Sidbot 3 Posted March 28, 2012 I got this script up and running and I love it! Thank you so much! Share this post Link to post Share on other sites
Shutsuki Nash 0 Posted March 30, 2012 When starting battle, I get a Sintax error on the Note Field System Script, on line 99. "Unexpected '}'. Any help? Share this post Link to post Share on other sites
syvkal 21 Posted March 30, 2012 Can you tell me what scripts you're using, what version of the Notes Field System you have and have you wrapped the text in the attack and defend skill in '<' , '>' ? Share this post Link to post Share on other sites
rofl1337 0 Posted May 22, 2012 Do you think about updating the script? If so, I would suggest the possiblity to set up Passive Skills like the ones in Diablo, that buff other spells. A passive skill would add say, +50% damage to all Fire Skills. This could be done by modifying a variable value, that is included in another skills damage formula, when the skill is learned. I would love that feature! Sincerely Share this post Link to post Share on other sites
Soul Keeper 11 Posted May 23, 2012 When starting battle, I get a Sintax error on the Note Field System Script, on line 99. "Unexpected '}'. Any help? Same error. When starting battle, I get a Sintax error on the Note Field System Script, on line 99. "Unexpected '}'. Any help? Same error. I FIGURED IT OUT! Just remove the notes in the defend command in the skills menu. That'll fix it. Share this post Link to post Share on other sites
-YS- 0 Posted June 1, 2012 Syvkal, your script is amazing But can you help me with compactibility? My project is use Equip Learn Skill from Fomar0153 with AP Learning System When I gave passive skill to my equipment with unlearn condition like +50 HP the skill it's worked, my actor gain +50 HP but when I remove my equip, that passive skill still there and not removed. how can this script come like FF IX ability system with AP you know in FF IX has many passive skill in their equipment skill learning system. Thanks, I hope you can solve my problem. Share this post Link to post Share on other sites
pokeprof1 1 Posted January 8, 2014 Great script! I can really use this in my projects. I was wondering if you could make it work with yami skill equip. The abilities work if they are equipped or not (which is fine) but it would be cool if they had to be equipped. Anyways, great script!! Share this post Link to post Share on other sites
autiskamen 0 Posted April 26, 2014 compatibility problem, I used Emerald Skill Tree and this script doesn't work I experiment by making 2 character, one that learn +50 ATK by leveling up and another that learn +50 ATK with EST I changed the skill type so it shows up, both actor has the skill but only one got +50 ATK passive I don't know how it does with another skill learning script other than EST all I know is that this script doesn't detect EST's skill learning Share this post Link to post Share on other sites
ArkhamVI 1 Posted July 9, 2014 Do you think about updating the script? If so, I would suggest the possiblity to set up Passive Skills like the ones in Diablo, that buff other spells. A passive skill would add say, +50% damage to all Fire Skills. This could be done by modifying a variable value, that is included in another skills damage formula, when the skill is learned. I would love that feature! Sincerely You are going to need something like Victor's 'Element Strengthen' script for that. Share this post Link to post Share on other sites
bloodyliao 5 Posted July 18, 2014 Actu Do you think about updating the script?If so, I would suggest the possiblity to set up Passive Skills like the ones in Diablo, that buff other spells.A passive skill would add say, +50% damage to all Fire Skills. This could be done by modifying a variable value, that is included in another skills damage formula, when the skill is learned.I would love that feature!Sincerely You are going to need something like Victor's 'Element Strengthen' script for that. Actually, it can't work with Victor's 'Element Strengthen'. I have tried it. Maybe it is because of the fact that 'Element Strengthen is using tagnotes while the passive skill script uses the traits of the dummy weapon. Can anyone fix this, making them work together? Share this post Link to post Share on other sites
Murd 4 Posted March 2, 2015 I have found your Passive Skill script very interesting and useful for my project. However; when I create a passive skill following your guide, it causes me an error every time I call up a in-game menu. I have your Note Field System script ready.Firstly, I created a skill with type is "Skill", scope "None", and occasion "Never". Then in put <:passive => 62> in the notebox for linking with dummy weapon id 62. However; when I playtested and called up in-game menu, the game stopped with error read "line 203: NoMethodError occurred. private method 'select' called for nil:NilClass".Please advise whether I did some mistakes.Thanks! Share this post Link to post Share on other sites
+ GethN7 24 Posted June 20, 2015 (edited) I have found your Passive Skill script very interesting and useful for my project. However; when I create a passive skill following your guide, it causes me an error every time I call up a in-game menu. I have your Note Field System script ready. Firstly, I created a skill with type is "Skill", scope "None", and occasion "Never". Then in put <:passive => 62> in the notebox for linking with dummy weapon id 62. However; when I playtested and called up in-game menu, the game stopped with error read "line 203: NoMethodError occurred. private method 'select' called for nil:NilClass". Please advise whether I did some mistakes. Thanks! I'm getting similar issues, a demo of how to do this would be nice. Edited June 20, 2015 by GethN7 Share this post Link to post Share on other sites