Saiknohx 5 Posted October 5, 2013 Hello everyone. When the player is presented with a series of choices, I want to be able to make certain choices go away after selecting them. For example: Who What Where When Why How If you want to know "When" before the other three choices, you can, but then I only want the other choices to remain, and when all choices have been exhausted the event moves on. Is there any way of doing this? If there is, I might also be able to reverse it so I can finally master my blasted teleportation crystals. Thanks so much for any assistance! Share this post Link to post Share on other sites
seriouscat 347 Posted October 5, 2013 You should check out this script by Tsukihime http://www.rpgmakervxace.net/topic/8842-choice-options/ Hopefully that will help you to do what you need! Share this post Link to post Share on other sites
Saiknohx 5 Posted October 5, 2013 It works like a charm, and will definitely allow me to finish my TP Crystals, but my only problem now is that if I set multiple choices to the same variable, if I select a choice and change the variable, then select another choice the other choice(s) come back. Share this post Link to post Share on other sites
Tsukihime 1,489 Posted October 5, 2013 You'll have to choose different variables (or switches) Alternatively, if you want to use variables for this, you can consider using bit switches http://himeworks.wordpress.com/2013/06/07/bit-switches/ Share this post Link to post Share on other sites
Saiknohx 5 Posted October 5, 2013 That's what I'd feared, but as long as I use the variables more than once in the game I won't consider it too much of a waste, and I might also pick up the bit switches as well. Thanks a bunch, Circuscat and Tsukihime! This thread can be closed. Share this post Link to post Share on other sites
Galv 1,387 Posted October 5, 2013 Nice one. Closing this one as it's been solved Share this post Link to post Share on other sites