Animebryan 139 Posted October 11, 2013 Is there a way to set up block pushing puzzles? The conditional branch option doesn't offer to check a event's location (coordinates) to activate a switch. Share this post Link to post Share on other sites
Tsukihime 1,489 Posted October 11, 2013 Script calls $game_map.events[EVENT_ID].x $game_map.events[EVENT_ID].y Share this post Link to post Share on other sites
Animebryan 139 Posted October 15, 2013 Script calls $game_map.events[EVENT_ID].x $game_map.events[EVENT_ID].y Thanks. Btw, do either of the event ID's or coordinates have to use the full amount of digits? Like coordinate 001, does it have to be put in as 001 or could I just put 1 instead? Share this post Link to post Share on other sites
Tsukihime 1,489 Posted October 15, 2013 (edited) If you start adding extra 0's in front of the number you're not working with decimal numbers anymore. ex: 008 is not the same as 8. So no, you do not need "full digits" or anything. The editor only does it so it looks "organized" Edited October 15, 2013 by Tsukihime Share this post Link to post Share on other sites
Animebryan 139 Posted October 16, 2013 If you start adding extra 0's in front of the number you're not working with decimal numbers anymore. ex: 008 is not the same as 8. So no, you do not need "full digits" or anything. The editor only does it so it looks "organized" Ok, good to know. I just had to make sure so I won't screw anything up. Share this post Link to post Share on other sites