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Animebryan

Block pushing puzzles

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Is there a way to set up block pushing puzzles? The conditional branch option doesn't offer to check a event's location (coordinates) to activate a switch.

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Script calls

 

$game_map.events[EVENT_ID].x
$game_map.events[EVENT_ID].y

Thanks. Btw, do either of the event ID's or coordinates have to use the full amount of digits? Like coordinate 001, does it have to be put in as 001 or could I just put 1 instead?

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If you start adding extra 0's in front of the number you're not working with decimal numbers anymore.

 

ex: 008 is not the same as 8.

 

So no, you do not need "full digits" or anything.

The editor only does it so it looks "organized"

Edited by Tsukihime

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If you start adding extra 0's in front of the number you're not working with decimal numbers anymore.

 

ex: 008 is not the same as 8.

 

So no, you do not need "full digits" or anything.

The editor only does it so it looks "organized"

Ok, good to know. I just had to make sure so I won't screw anything up.

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