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Jonnie91

eventing Using Voice Acting in RPG Maker VX Ace!

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Voice Acting In RPG Maker VX Ace
 

Intro

This is an repost and update to my original tutorial from RRR which you can view here. The screenshots are still in VX, however it is the same commands for VXAce!
 

When choosing whether Voice Acting is something that you want to do when making your RPG! You need to consider a number of important things.

 

-Character Development: Do you have an idea in your head how your character is going to talk? Do you know enough about your character to give a potential VA instructions regarding their background, the way you want them to speak? The emotions in their voice? Their accent. All of this should be readily available to ensure that a potential Voice Artist can provide you with the Perfect Voice!

- The Voice: Don't just settle for anyone, when trying to find your characters voice, ensure that it feels right. Hold Auditions to ensure that the Voice sounds perfect to what your character sounds like. Also ensure that there is minimal background noise. You should also ensure that the voice isn't to loud or too quiet. If the sound is too loud, then clipping will occur- please note that turning down the volume will NOT stop clipping! You MUST ensure that no clipping occurs in the recording. 

- The Script: The more of the script you have written up, the better! Ensure when writing the script you give stage directions! It is very important to include stage directions. certain software can make this easier!

 

 

Audio Prepping

You must ensure that there are NO gaps at the beginning of the audio... your VA may have already done this but IF they haven't ..

Download the free software Audacity:
Audacity Website open up the audio that you have been sent by your Voice Actor or Actress: 

 

 

VAtutorial1.png

 

 

Notice the flat line at the begining of the project, 
if you leave this then it means that your audio will have a gap at the beginning
okay, so time to say goodbye to that section select it and delete it now then it should look like this:

 

 

VAtutorial2.png

 

 

 

Now we need to EXPORT the audio to an audio type of your choice! (i prefer to use mp3) 
so...
FILE>EXPORT TO MP3/OGG/WAV
 

VAtutorial3.png
 

 
Input Into Project Folder!

Excellent you have prepared you file NOW it is time to input it into your project folder!

Here is where it is your choice but I prefer to input it into the SE folder as there is the the ability to stop the audio which will become important later!
 
I normally just CUT and paste directly into Audio>SE!
 

VAtutorial35.png

 
The Eventing Part!
 
Okay, now that the prep has been done time to input this into your project! 
Now to go to the lines that are already placed into an event:

VAtutorial4.png

 

 

 

Once you have done that you need to input the audio to do that we open up the event command window and go to page two:

VAtutorial5.png

Then select the Voice Acting Line you wish to used: 
 
VAtutorial-1.png
 
"Stop SE"
 
If you are creating a game with voice acting, you must be prepared to have 3-4 characters speaking at once, now, the Stop SE event, ensures that if readers, don't want to read through all the text, the audio does't bleed through. This keeps it from sounding messy, and also reduces lag drastically (as 4-5 SE going at the same time, is nothing but a nightmare) 
To do this use the Stop SE event command on Page 2: 
 
VAtutorial5.png
 
 
Hope this tutorial helps, adding voice acting into RPG Maker Games, can help bring life to characters, I hope to see more voice acting in games in the future! 
 
 
 
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Never really considered using voice acting, though this is a clear and concise tutorial on how to do it if you want to! I never realized there was a "Stop SE" command, and that definitely makes it more viable.

 

Another thing to consider would be using a message script like Modern Algebra's that has the ability to close the message box after a set amount of time. That way, if people just want to sit through a cutscene and listen to the dialogue as the developer designed it to, they can! 

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I've always been a little puzzled on how to include voice acting, which I think could be very life-bringing to a game. Also, just a random thought of how useful 4-5 voices all at once could be in event of an argument or just soft background murmur...^^

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