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Genre: Fantasy RPG

Progress: Early Development

 

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What if your dream is a sign of something big that is inevitable.

What if your dream is telling something that you can't understand.

What if your dream is not just a dream.

 

People said that dreams are not true, they are just images from your past experiences

that are collected by your subconscious mind and stitched together to form a world

that sometimes will make you happy, and sometimes will scare you.

But what is dream really all about?

 

This game will show you how a young squire dreamed of unknown places and people

that keeps telling him of something that he cannot understand, things that are beyond

his control, and things that sooner will become a reality that will change not only his

destiny but the fate of the world.

 

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Raine - Main hero of the story, a very loving son to his mother and an aspiring squire

to become a great knight. He have the Intelligence and the skills, but he is a bit childish.

He's sword skills are exceptional because he learned it from his late father, a great samurai

that once hailed as the great knight of their town.

 

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Rohan - Raine's best friend and also a exceptional squire, he is Raine's partner in everything,

they study together, they fight together. Hes not a good swordsman, but he's magical skills are

superior to everyone in their land.

 

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Shekinah -  A mysterious girl that will join them. ( I will not show her bio since it will spoil the story)

 

Enemies and bosses will not be included here, since they are all part of the revelation

in game (Story)

 

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Yanfly + Dr.Yami scripts = Symphony (Can be used for commercial and non-commercial games)

Thank you so much from the scripts that you donated in the forum, I customized it a little

to fit my game. The scripts are working great. :D  Side view Battle System + Animated characters.

 

Enterbrain = For creating such a wonderful engine and thank you also for the default sprites that

I edited to move, without your sprites, there will be no monsters in my game. Also, thank you for the very customizable

game engine.

 

Holders -  Eventhough, I did not use his sprites, It gave me ideas on how to create sprites from scratch,

it gave me idea on how I can animate the sprites. So thanks to your skills, I have made mine by myself.

 

Aside from those person above, there are no other scripts and sprites that helped me, I created everything

from scratch, even the fogs, lamp lights and sun rays from adobe Photoshop.

I also do some script editing and so much eventing so thanks to me.

 

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Dream World

 

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Town of Valenzuela (Sorry, if its not full, the map is a bit huge)

 

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Cave of Valenzuela

 

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Monument of the God of War (Not yet done)

 

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One of my full maps

 

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Town of the Elves (Sorry if the picture was cut again, the map is so huge.

 

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Basic Side view but with animation

 

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As you can see, I have created a animated hero, as well as I made the default vampire and slime animated.

 

To further showcase what I have done, here is a short video.

 

http://www.youtube.com/watch?v=wZZM8qOO0fY

 

 

 

I hope you like my introduction for the game that I am currently developing, and I am kind expecting feedbacks and comments, positive or negative that can help me finish this project. Thank you have happy game making. :D

 

Features

 

Hehe, a bit small, just a typical rpg game, but will surprise the players on some maps.

Maybe they will feel lost in some maps, not just because of map being too huge, but also because of some

tricks, that I will show in-game. And I do not know if you can call this feature but uhm, I am currently working on 132 maps, Interior, Exterior and Dungeon.  :wacko: I'm sure your asking why that huge, well the story is really long. So many twist, so many surprises.

 

Oh, by the way, if you find my mapping skills awful, please spare me, haha, I am a bit new in rpg maker vx ace.

I've been a member of the forums since 2012, but I started developing in this engine just 2 weeks back. Hehe.

Please teach me anything, or just give me some few helpful tips that can make this game, a good one.

Edited by RWSB Games
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This game reminds me of Lucid Awakening haha. Looks great so far can't wait to play it.

The Town of elves map seems too cluttered from what I can see which is not a bad thing but

just pointing it out.

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Never heard of "Lucid Awakening" anyway, thanks for showing interest.

 

Do you really think that town of elves is too clustered? Hmm... Do you really think so? I'll take a look at it again hehe, thanks for pointing that out... Maybe I can improve the town a bit. Later I'll gonna check it to see what else I can do with that map. Hopefully I can think of new/additional design for the map...

 

Thank you so much...

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Your story sounds interesting and has some great potential to break out of the standard "dreams call hero to glory" story. Are you planning on implementing a different dream world to explore or something like that? I'm a big fan of smaller parties, so having three party members is refreshing, and the enigma of one of the members makes me interested in seeing what happens!

 

Your mapping is incredibly solid for someone who just picked the engine up! I really like the Town of Valenzuela, it looks like a fun place to explore. I also like the butterflies in the river map - are they used for a purpose or there to give a bit of life to the map? If they're there to bring life, I'd suggest setting them to Through, or it could get irritating for the player to have a single butterfly block the path, haha.

 

Some of the stairs in the Town of Elves look a bit off, but I know that's because there's no "going-down-backwards" stair (I really hope you know what I mean!). There's no easy way to fix that, as making a replacement has proven difficult and remapping is always a chore. I do like the feel with the river in the valley, though.

 

You may want to look into Shift+Click mapping to make your maps look a bit more sharp, especially with cliffs, cliff edges, and water. It takes a bit more work, but it makes maps look a ton better!

 

Otherwise I'll be keeping an eye on this project to see your progress in the future. Keep up the good work!

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This is nice :3

The lighting effects really contribute to the ambiance, and the animations of the sideview battle system will probably make a lot of difference! Good luck~

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Your story sounds interesting and has some great potential to break out of the standard "dreams call hero to glory" story. Are you planning on implementing a different dream world to explore or something like that? I'm a big fan of smaller parties, so having three party members is refreshing, and the enigma of one of the members makes me interested in seeing what happens!

 

Your mapping is incredibly solid for someone who just picked the engine up! I really like the Town of Valenzuela, it looks like a fun place to explore. I also like the butterflies in the river map - are they used for a purpose or there to give a bit of life to the map? If they're there to bring life, I'd suggest setting them to Through, or it could get irritating for the player to have a single butterfly block the path, haha.

 

Some of the stairs in the Town of Elves look a bit off, but I know that's because there's no "going-down-backwards" stair (I really hope you know what I mean!). There's no easy way to fix that, as making a replacement has proven difficult and remapping is always a chore. I do like the feel with the river in the valley, though.

 

You may want to look into Shift+Click mapping to make your maps look a bit more sharp, especially with cliffs, cliff edges, and water. It takes a bit more work, but it makes maps look a ton better!

 

Otherwise I'll be keeping an eye on this project to see your progress in the future. Keep up the good work!

 

Yeah, I am thinking of a dream world that must be explored and will later be mixed with reality, something like that :)

 

Thanks for the compliment about the mapping hehe, Yeah it's pretty hard to remap, but I will try to do something about the stairs, and for the butterfly part, yeah they are set as through.

 

Thanks for the shift+click tips hehe, and yeah, I promise to keep this game as neat as possible.

This is nice :3

The lighting effects really contribute to the ambiance, and the animations of the sideview battle system will probably make a lot of difference! Good luck~

 

Hi there Tsarmina, thanks for noticing my lighting skills, I learned it from making games on other engines. I noticed that, no matter how good a game making engine is or how great mapping skills we have, if the lighting is not good, the audience's expectation will surely be a bit negative. Lighting can surely bring a map/design alive. Thanks for visiting  :D

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Updates, updates, updates, New screen shots  :P

 

One part of a "Jungle or whatsoever"  :P with secret treasures lying around, just find out how to get there.

 

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Some improvement in the town of elves  :D

 

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One booooring long map... Can't help but put a map like this hehe, I really need this type of maps to

connect main map with each other..  :wacko:

 

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One boring map again  :P but this one is a bit different... The clouds are moving via parallax..  :D

 

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Are you by any chance using the Cliff + Ledge tiles in the A tab for Exterior? You can improve some of these maps by using the Cliff + Plateau tiles at the bottom of the A tab for Exterior.

 

Here's an example (Hopefully I'm not causing an issue in some way by doing this): post-22727-0-77586500-1383731083_thumb.png

 

Hope this helps you with your mapping, you're doing quite well (For a beginner?) all things considered though.

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In your second "boring" parallaxed clouds map, I'd suggest varying some trees ^-^ Most forests aren't that uniform~

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Hi, RWSB Games.

 

Let me offer you my sincere congratulations on some truly beautiful maps. I'm sorry, they're actually amazing, and put my own work into perspective.

*breathless*

 

The storyline seems to hold potential, and the concept of the dream world is intriguing. Dreams holding genuine power, being more than omens, is something that genuinely interests me.

 

My only advice might be to commission an RTP-style face/faceset for your main character - it seems a tad out of place next to the two RTP character faces that you are using for the secondary heroes.

 

Still, this is amazing.

 

Good luck going forwards.

~ Ella

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Are you by any chance using the Cliff + Ledge tiles in the A tab for Exterior? You can improve some of these maps by using the Cliff + Plateau tiles at the bottom of the A tab for Exterior.

 

Here's an example (Hopefully I'm not causing an issue in some way by doing this): attachicon.gifExample.PNG

 

Hope this helps you with your mapping, you're doing quite well (For a beginner?) all things considered though.

 

Wow I really need this, thank you so much, hahaha thank you!

 

By the way, Random Nobody, I saw your thread about menus/windows, I woud like to ask on how I can customize mine. If ever I created my own window patterned from the original one, how will I make it appear in game? Do i need to import it and name it as window? Or do I need a different script to change my windows and menus? Just a little explanation hehe... Thank you...

In your second "boring" parallaxed clouds map, I'd suggest varying some trees ^-^ Most forests aren't that uniform~

 

Been thinking about that, thanks for the tips guys, I'll do it right away :) after I am finish with the floating city named "Sky City"

Hi, RWSB Games.

 

Let me offer you my sincere congratulations on some truly beautiful maps. I'm sorry, they're actually amazing, and put my own work into perspective.

*breathless*

 

The storyline seems to hold potential, and the concept of the dream world is intriguing. Dreams holding genuine power, being more than omens, is something that genuinely interests me.

 

My only advice might be to commission an RTP-style face/faceset for your main character - it seems a tad out of place next to the two RTP character faces that you are using for the secondary heroes.

 

Still, this is amazing.

 

Good luck going forwards.

~ Ella

 

Hi there, thanks for that, it really helps, that's very motivating. And about the face, errr, I can't think of any, maye a suggestion will do. Anyway, I'm still in the early stages of development, my current focus is to finish all the 160+ different maps/places first before concentrating on the characters and enemies, then next the story then the trailer. Again thank you for the motivating words.

Edited by RWSB Games

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Window skins can be named anything you like but you would need to change the name for the window skin in a few default scripts (Assuming you aren't using certain custom scripts) to make the game recognize it by the custom name you set, it's better to just name it 'Window' really - Far less hassle.

 

Default Name Version

 

Step 1. Design your window skin using the base skin in Graphics/System.

 

Step 2. Save it with the name 'Window', this is the default name so you don't really need to change it.

 

Step 3. Import your window skin into Graphics/System.

 

Step 4. Test your game to make sure all is well.

 

That's all there is to it, if you want the Custom Name Version of this guide let me know by PM.

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Window skins can be named anything you like but you would need to change the name for the window skin in a few default scripts (Assuming you aren't using certain custom scripts) to make the game recognize it by the custom name you set, it's better to just name it 'Window' really - Far less hassle.

 

Default Name Version

 

Step 1. Design your window skin using the base skin in Graphics/System.

 

Step 2. Save it with the name 'Window', this is the default name so you don't really need to change it.

 

Step 3. Import your window skin into Graphics/System.

 

Step 4. Test your game to make sure all is well.

 

That's all there is to it, if you want the Custom Name Version of this guide let me know by PM.

 

Wow that was fast, I'll try it as soon as possible, if it works, good, if not, thank you and I'll PM you for the custom name hehe...  :D

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A really clean and nice presentation so far from you!

The screenshots show me that you are able to create great maps without parallaxing.
(I love the town of Valenzuela!!)

 

The only thing that I think you could do better is the character placement in your battle
system. I don't like it when monster or heros "touch" the background if you know what
I mean ;)

 

But that's a fast thing to change in my eyes and as I said: the overall impression is great so far!

Edited by bai tschamai

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