Vlue 269 Posted November 6, 2013 Advanced Select Item v1.0 By Vlue Introduction Selecting Key Items is fun, but sometimes you might want to select other things! This script will let you set up categories for Select Key Item based on whatever you can think of. Even notetags that you can make up on the spot! Also included is the option to display every item, not just what's in your inventory, as well as modifying height and columns within game through script calls.Features - Let's you decide what items appear in Select Key Item.Screenshots How to Use Install and edit as needed. Follow dems instructions!Script You can get the script here: Advanced Select ItemFAQ N/ACredit and Thanks - By Vlue -Free to use in any project with credit givenAuthor's Notes This was an easy write~ 5 Wren, Novem, KayDgirl91 and 2 others reacted to this Share this post Link to post Share on other sites
Bunni89 85 Posted November 6, 2013 PURE AWESOMENESS!! I can't believe that someone finally made this script!! It's gonna be so useful for my projects, thank you thank you!!! 1 Vlue reacted to this Share this post Link to post Share on other sites
Tsukihime 1,487 Posted November 6, 2013 (edited) Actually Galv made one months ago but I don't think anyone really mentioned it. I find that in general, there is a huge disconnect between scripts and script-users: once a script ends up on the second page, people likely aren't going to ever see it unless they're specifically looking for that functionality. Edited November 6, 2013 by Tsukihime 1 Dymdez reacted to this Share this post Link to post Share on other sites
Vlue 269 Posted November 6, 2013 Unfortunately true, there are many good scripts that are forgotten as they get buried. I'm sure the Master Script List was supposed to alleviate that sort of problem, but I doubt any one uses it unless looking for a certain sort of script, as Tsukihime mentioned. 1 KayDgirl91 reacted to this Share this post Link to post Share on other sites
Bunni89 85 Posted November 7, 2013 No, Galv's one has different functionality- it's a "press a button on the map to bring up an item selector" thing rather than something that can be used in the same way as text choices. I was well aware that it existed but it just wasn't what I needed for my project. I don't appreciate people going off on one about how "script users never even bother googling for older stuff" when that doesn't apply to the situation at all. Thanks for assuming I'm one of those guys, I really appreciate it... *eyeroll* So yeah, to get back on topic, thank you for creating a script that fills a niche that needed to be filled. I talked to Galv and he said he didn't have time to modify the script into one that functions like this, so I'm glad someone else made an awesome one with even more features than I wanted! This is really flexible and hopefully I can set up all sorts of interesting events now~! Share this post Link to post Share on other sites
Vlue 269 Posted November 7, 2013 Oh, I hope you didn't infer that from me! While I too fall under the category of 'script users who never even bother googling for older stuff' (because I only use my own scripts), I don't assume others fail to look harder for something they need! I was just agreeing with Tsukihime that as posts travel farther from the front page they lose views! This is sad to me, because some of my best and favourite scripts are ones that you wouldn't know to search for! To keep on topic however, yes! I'm quite proud of how well this script came out, I managed to make it in under an hour. I think it might be the first time I've ever written something without breaking the RGSS. (I usually have to do a lot of debugging). If you need any help on how to set anything up, let me know! Share this post Link to post Share on other sites
Bunni89 85 Posted November 7, 2013 I totally agree too that it's a problem on the forum, I just found it kinda weird that Tsukihime thought I was contributing to the problem and I wanted to clear things up. That sort of stuff bugs me too so I really don't wanna be seen as one of those script-users that clog up the forum with a million "Where is [really easy to find script]?" topics. Wow, it took you less than an hour? o.O You're really good at this! So far I haven't had any trouble, it seems quite intuitive! 1 Vlue reacted to this Share this post Link to post Share on other sites
Bunni89 85 Posted November 13, 2013 Sorry to double post, but I've found a few errors in the script! * First off, setting "false" does absolutely nothing. I'm not sure what it was meant to do but I can't see any change. If I go "weapon false" then it doesn't give me a box showing everything except weapons, it gives me a box showing absolutely everything INCLUDING weapons. I'm a bit confused. * Secondly, categories don't stack. If you write two conditions under category 1 then it only uses the last one. The sample in the script has "weapon false" and "notetagged <is_tool>", when i playtested it would give me everything marked <is_tool>, including the weapons. I tried it with "weapon true" which definately works, and it STILL gave me everything marked <is_tool>. * Thirdly, if you have items + armor + weapons in the same category, you can't tell which is which. If I had a potion, a hand ax and common clothes in the select box, all of them would give me item ID 1 and thus I can't make events for them separately unless I use separate selection boxes. * Fourthly, because of all these errors I'm really limited in what I can do. I can make a box selecting from all items, and I can make a box selecting from just Armor, but I can't make a box selecting from Armor and Weapons. And even if I did, it wouldn't work. And I can't make a box selecting from all armor tagged <female> either, because it'd give me everything in the entire database tagged <female> I can get around this with awkward notetagging, like tagging all female armors <arm_fem> and all female weapons <wep_fem>, but I can't think of a fix for the other problems. I'm not sure if these are actual problems or I've misunderstood how to use the script? Anyway I hope you read this and can help me out. The script is still awesome and has all the features I wanted, but I find it a bit strange that all the additional features don't seem to work. They're not really necessary to my game idea but some people would probably want them. Share this post Link to post Share on other sites
Vlue 269 Posted November 13, 2013 Wheeeee, updated the paaasssttteeebin. Okay, number one! It did indeed do absolutely nothing! But not anymore~ Number two! Right! It wasn't designed to do more then one comparison, the fact that there were two 1 categories was actually an accident on my part when numbering them. Hashes don't work like that! However... now you can have multiple comparisons and I can safely say, I have no idea why this thing works now. But works it does! Because of multiple comparisons, setup and understanding is going to be a bit confusing for a bit, but there are examples in there! Number three! That's a really good looking question! Aside from that it wasn't a question. I added a secondary variable (which you can set under the constant SECONDARY_KI_VARIABLE in the script) that will be set to either 0, 1, or 2, depending on if the chosen item was a weapon, armor, or item. Number Four! This is really just the last three rehashed. It didn't need it's own number! Share this post Link to post Share on other sites
Bunni89 85 Posted November 13, 2013 Yay! Wow that was a really quick fix, you're like the king of speed!! o.O Number one- so, what does it do? Was I correct in assuming that using it means "do not show this thing"? Number two- haha, so it was just a typing error? o.O Well thanks for adding the feature anyway, that's awesome! o.O It'll be really useful especially for what kind of item you wanna pick, since it was awkward how you could only do all items or one kind of item. I was looking for the ability to show every item EXCEPT key items so that's awesome!! Awesome! Awesome! I'm overusing this word cos it really really is! Number three- AGAIN THIS IS AWESOME!! XD Good for being able to select from all items together in a nice and convienient way~! Number four- I know, I just got carried away XD Lists are fun! So in conclusion this is amazing and you've created a wonderous script with everything anyone could possibly ask for! It seems to be working okay but I'll get back to you if I run into any more glitches. Share this post Link to post Share on other sites
Vlue 269 Posted November 13, 2013 Yah, it was supposed to be a do not show this thing thing. And I hope there aren't any glitches! But that's wishful thinkin'~ :3 Share this post Link to post Share on other sites
tggdan3 0 Posted January 3, 2016 I'm having a hard time understanding this script. 1) Does this modify the "Select key item" or do you call this script in place of select key item 2) Can you have multiple versions of it at once? For example: I have a store where you sell your "rare loot" so I want to put a note <rare loot> in the note box, and only call those up to be sold (selected) when talking to the shopkeeper. But then I have the "use key item on events" script, so I need my normal key items to be working also. I also have an arena where you can use "arena tickets" to fight rare monsters. In my ideal world, going to the rare shop only displays the "<rare loot>" items, the arena only displays arena tickets, and the key items script only pulls up key items. Any way to have customizable menu calls like that? Share this post Link to post Share on other sites
harbo 0 Posted May 31, 2016 This is a perfect script for VXAce -- amazingly, nothing like it exists for MV. Any chance of a port? Share this post Link to post Share on other sites