TheHarmp 155 Posted December 2, 2013 (edited) The 2 top pictures are 'print screens' from my gimp windowsand the bottom 2 are ingame views.It's still a work in progress, I'm just looking for some feedback. Forest. Cave.Without giving away too much I'll try to explain these shots:My game starts on the beach to the south, where you ended up shipwreckedYou move into the forest to find food and a shelter to sleep,After walking through the forest for a bit, you find the cave and there you set up camp for a night.(the main character has a tent in his backpack (which doesn't show) if you were wondering where he got that.)Let me know what you guys think.Mucho amoreHarmp. Edit: Since I've got my HUD working It seems a completely different game Here's a link to a screenie to see how it looks. https://scontent-a-ams.xx.fbcdn.net/hphotos-ash3/1441264_781407098551530_162037678_n.jpg Tell me what you think! (thanks to Galv's Exploration HUD (with my edits)) Edited December 6, 2013 by Harmp Share this post Link to post Share on other sites
dhofari9 2 Posted December 3, 2013 Paralaxing2.png Forest. man you have a good mapping there .. i love it and from what you say about the hero and his mission to collect is nice also .. just one thing i see or i notice and that about the first pic of the forest in the middle of it .. is that steers or rocks to climb on ?? coz i can't tell which is it !? Share this post Link to post Share on other sites
TheHarmp 155 Posted December 3, 2013 Thanks for the feedback If you mean the 3tile high rocks (1 on the left, 2 on the right side of the screen)then yeah, they are supposed to be stair-like-rocks in the mountainsideBut there's nothing in the middle to climb on. Share this post Link to post Share on other sites
Raindeerman 13 Posted December 3, 2013 I would say a couple of the trees in game are a little too bright but otherwise it looks really good! Keep it up! Share this post Link to post Share on other sites
TheHarmp 155 Posted December 4, 2013 Thanks raindeerman ;]And I do agree with you, I just haven't figured out quite why it makes em so bright.When I'm working on it in Gimp they show up darker (as you can see in the screenie)But as soon as I open it up in RVXA, they turn bright as day.I'll be sure to get this fixed.Thanks for the feedback! Share this post Link to post Share on other sites
Dmariin 22 Posted December 6, 2013 Wow, those look really nice! The only thing I really want to point out is the tent If you're able to go into it, it's a few pixels too far right, and it would probably look weird walking into it If it's just for show, it's fine Share this post Link to post Share on other sites
dhofari9 2 Posted December 6, 2013 Thanks for the feedback If you mean the 3tile high rocks (1 on the left, 2 on the right side of the screen) then yeah, they are supposed to be stair-like-rocks in the mountainside But there's nothing in the middle to climb on. Ahaa i see .. So , all the best my friend. Share this post Link to post Share on other sites
TheHarmp 155 Posted December 6, 2013 (edited) Wow, those look really nice! The only thing I really want to point out is the tent If you're able to go into it, it's a few pixels too far right, and it would probably look weird walking into it If it's just for show, it's fine Thanks The tent is just for the show, When you light the fire, there's a fadeout and then a fadein with the fire burning and the tent in place. Then when you "talk" to the tent, or walk up to it and press the action button, it asks you if you want to sleep. When you press yes, it will fade out with the character still in front of the tent, and fade back with him still there. It isn't the prettiest way to do this, but it's a small scene and not that important. ps. I think the pixels being off is due to the Pixel Movement script, and not so much the placement of the tent. Edited December 6, 2013 by Harmp Share this post Link to post Share on other sites