iCabrales 0 Posted December 5, 2013 (edited) Hello! Im new to this forum.. as a matter of fact, Im new with RPGVx >.<. I just start making a game. right now working on some maps, the graphics are a combination of the stock ones and Mack's. I would love if you guys give me your opinion on my mapping skills. I attached what I have so far, thank you for your opinions P.D. Loxela Village's left path takes you to Kinlea Woodland right path. From Kinlea W. the 2 paths up north will take to kinlea Meadow (Names are not final >.<, I just need something to go by for the moment) ------->>>>>>> EDIT: Update Pictures 12/06/2013 6:30pm Hello, IM back again for more After everything you guys have told me so far, I decide to rebuild the buildings, since nobody told me anything wrong as far as landscaping (besides the variety of trees), I left it as is, minor changes, more natural stuff (rocks, cut trees, etc). I took out my saving file guy scarecrow, Im going to put a traveler instead . I unified the stores and move'em from place, makes more sense to have next to the Inn (More traffic ). as for the houses, I tried a "duplex" kind of thing, personally, I think it does look nice, then again, not sure what the crowd may say . I made the interior bigger for all buildings, even try to do a second floor for the Inn. Also, I separate the Inn's Service and the lil restaurant, how does it look?. The graveyard, move things around and add 2 or 3 details .Again, be hard on me I learnt a lot from all of you already Edited December 7, 2013 by iCabrales Share this post Link to post Share on other sites
yuuhi 11 Posted December 5, 2013 (edited) were those the ones made by using my tutorial? coz they seem rather good for first time ^^ ( altough there are still mistakes ) ahh ok anyways screenshot no5 ( brown interior ) has that stuff ( cloths ect ) like GLUED to the wall and its not right positioned those 2 are basicly mistakes to have just hanging like that on a wall also the scarecrow and the windows at the front of the buildings and the graveyard should have a walking path texture or mix up with more then plain ground and the crosses, oh and these are mini tables btw aswell the interior rooms seem rather small, and overcrowded, further then that even i cant critic it Edited December 5, 2013 by yuuhi Share this post Link to post Share on other sites
iCabrales 0 Posted December 5, 2013 (edited) were those the ones made by using my tutorial? coz they seem rather good for first time ^^ ( altough there are still mistakes ) Not really, I already have'em before I found this forum D: ... but your Big building did help me, I got the idea on how to make one >.< I was about to send to hell those Roofs and castle graphics Edit 1-I just realize I upload the wrong pic on Loxela village, well, I took out the 2 tree on top left, made the fence a square bigger and move the crops, also finished the fence around the graveyard. Edit 2 - good point with the shovel, for the clothes, since the look like they have hangers, i was like "what if the guy put nails on hi wood wall?, since they are tiny, we wont be able to see'em >.< ". on the floor they look awful Edited December 5, 2013 by iCabrales Share this post Link to post Share on other sites
Tsarmina 2,612 Posted December 5, 2013 Your maps are really great for a newcomer (though you stated you already had them so I don't know how new you really are...O_o)! I see you've already collected some awesome tilesets and I just have a few tips for ya~ 1. First map--put some grass UNDER the trees. Grass doesn't necessarily grow in huge, perfectly square spaces around groves. 2. For all your interiors, consider shift-click mapping those carpets. ^-^ Just for the sake of believability and less crowded-ness. 3. In Loxela, give those crops some tilled soil to grow on! They don't exactly spring out of the sandy dirt ^-^ And gives the roofs some variation, whether you want them to match or not! 4. Give your trees some variation. Make a couple of them bare, sparse, or different colors. If you don't have other colors you can always do a quick Saturation/Hue adjustment ^-^ You have a lot of potential! Keep working! Share this post Link to post Share on other sites
iCabrales 0 Posted December 5, 2013 (edited) Your maps are really great for a newcomer (though you stated you already had them so I don't know how new you really are...O_o)! I see you've already collected some awesome tilesets and I just have a few tips for ya~ 1. First map--put some grass UNDER the trees. Grass doesn't necessarily grow in huge, perfectly square spaces around groves. 2. For all your interiors, consider shift-click mapping those carpets. ^-^ Just for the sake of believability and less crowded-ness. 3. In Loxela, give those crops some tilled soil to grow on! They don't exactly spring out of the sandy dirt ^-^ And gives the roofs some variation, whether you want them to match or not! 4. Give your trees some variation. Make a couple of them bare, sparse, or different colors. If you don't have other colors you can always do a quick Saturation/Hue adjustment ^-^ You have a lot of potential! Keep working! I made them yesterday morning, and found this forum hours later. Im new to both, site and RPG Maker You are right!! Its under pine where the grass does not grow D: I did'nt know about Shift+clic D: thanks a lot I just found the "soil tile" (I thought it was an empty space >.<) I do have more Mack trees (for each season), I mix some spring with brown's fall ahh ok anyways screenshot no5 ( brown interior ) has that stuff ( cloths ect ) like GLUED to the wall and its not right positioned EDIT those 2 are basicly mistakes to have just hanging like that on a wall also the scarecrow EDIT and the windows at the front of the buildings EDIT and the graveyard should have a walking path texture or mix up with more then plain ground and the crosses, EDIT oh and these are mini tables btw EDIT aswell the interior rooms seem rather small, and overcrowded, further then that even i cant critic it hehehe, well, about the shovel and "hanging clothes" I already explain, For the scarecrow, that little guy will be the place where the player saves the game (Thats why I have him on almost every map) The windows, there are no rectangle shape windows that match (or close enough) to the ones I put outside (town map), Im trying to match the walls on both sides. The graveyard, Considering its a village and not a town, i was planning on something more "low budget". I'll keep it in mind WHAT!!! those are mini tables? -_________________- ..... somewhere in here I read that we need to look things in prospective.. what if they are lil stools? >.< Yeah, they are small, small village after all, Town's building will have more space, this village is just a quite place in the middle of nowhere >.< As far as roof's colors/style, im trying to keep shops visible from regular houses. But i'll keep that in mind thank you both for all the tips Edited December 5, 2013 by iCabrales Share this post Link to post Share on other sites
Tsarmina 2,612 Posted December 5, 2013 Yes, I enjoy using the Mack seasonal tiles too! (Though occasionally I abandon them for VX trees...) Share this post Link to post Share on other sites
Heartfeltcurse 195 Posted December 5, 2013 Your maps are really great for a newcomer (though you stated you already had them so I don't know how new you really are...O_o)! I see you've already collected some awesome tilesets and I just have a few tips for ya~ 1. First map--put some grass UNDER the trees. Grass doesn't necessarily grow in huge, perfectly square spaces around groves. 2. For all your interiors, consider shift-click mapping those carpets. ^-^ Just for the sake of believability and less crowded-ness. 3. In Loxela, give those crops some tilled soil to grow on! They don't exactly spring out of the sandy dirt ^-^ And gives the roofs some variation, whether you want them to match or not! 4. Give your trees some variation. Make a couple of them bare, sparse, or different colors. If you don't have other colors you can always do a quick Saturation/Hue adjustment ^-^ You have a lot of potential! Keep working! I made them yesterday morning, and found this forum hours later. Im new to both, site and RPG Maker You are right!! Its under pine where the grass does not grow D: I did'nt know about Shift+clic D: thanks a lot I just found the "soil tile" (I thought it was an empty space >.<) I do have more Mack trees (for each season), I mix some spring with brown's fall ahh ok anyways screenshot no5 ( brown interior ) has that stuff ( cloths ect ) like GLUED to the wall and its not right positioned EDIT those 2 are basicly mistakes to have just hanging like that on a wall also the scarecrow EDIT and the windows at the front of the buildings EDIT and the graveyard should have a walking path texture or mix up with more then plain ground and the crosses, EDIT oh and these are mini tables btw EDIT aswell the interior rooms seem rather small, and overcrowded, further then that even i cant critic it hehehe, well, about the shovel and "hanging clothes" I already explain, For the scarecrow, that little guy will be the place where the player saves the game (Thats why I have him on almost every map) The windows, there are no rectangle shape windows that match (or close enough) to the ones I put outside (town map), Im trying to match the walls on both sides. The graveyard, Considering its a village and not a town, i was planning on something more "low budget". I'll keep it in mind WHAT!!! those are mini tables? -_________________- ..... somewhere in here I read that we need to look things in prospective.. what if they are lil stools? >.< Yeah, they are small, small village after all, Town's building will have more space, this village is just a quite place in the middle of nowhere >.< As far as roof's colors/style, im trying to keep shops visible from regular houses. But i'll keep that in mind thank you both for all the tips 1 We already have little stools. not to far away from the minitables if you look at the tilesets 2 As a general rule, you don't put windows on interior maps where you did. it just looks awkward. 3. maybe try some variation in walls in the interior rooms? it's unlikely all the rooms in town will have the exact same wall textures, unless their living in houses made out of mud and sticks, which their not. Share this post Link to post Share on other sites
iCabrales 0 Posted December 5, 2013 1 We already have little stools. not to far away from the minitables if you look at the tilesets 2 As a general rule, you don't put windows on interior maps where you did. it just looks awkward. 3. maybe try some variation in walls in the interior rooms? it's unlikely all the rooms in town will have the exact same wall textures, unless their living in houses made out of mud and sticks, which their not. Actually, they are stools!!!, those are the stock tiles (the ones that come with vx ace) if I put the mouse over that icon, at the bottom left of the page, it says "stool" Good to know, that will save a big headache every time I make a building For the wall texture, i tried to do the same as with the walls... pretty much does not matter if there is a slide variation with the walls (inside building and town's) EDIT: point 3, never mind, I got what you are saying , thanks a lot i does make sense now >.< Share this post Link to post Share on other sites
Tsarmina 2,612 Posted December 5, 2013 Yeah, yuuhi, they are stools :\ They're just square ones. The little tables you were talking about are a different size. Share this post Link to post Share on other sites
yuuhi 11 Posted December 5, 2013 Yeah, yuuhi, they are stools :\ They're just square ones. The little tables you were talking about are a different size. who the heck uses those tiny things as stools :l them sprite ass is like 3x its size :l... im pretty confident it are little night tables still!! :PP!!! xD!!! Share this post Link to post Share on other sites
Heartfeltcurse 195 Posted December 5, 2013 it's hard to tell the difference between the minitables and the stools when you yourself didn't put them there. Share this post Link to post Share on other sites
Tsarmina 2,612 Posted December 6, 2013 Well, considering the real tables are an entire sprite tall (width-ish), then the stools proportionally would, IRL, be too large. However, not here in the craxy disproportioned world of RPGs. ^-^ Share this post Link to post Share on other sites
Heartfeltcurse 195 Posted December 6, 2013 That's because we, the denizens of this crazy disproprtioned world, are Gods, capable of making or doing whatever we please. BY the way, the ledge, in the meadow right in front of the forest, looks really awkward to me, because you can't see the bottoms of the trees. does anyone else get that awkward feeling from it? Share this post Link to post Share on other sites
Tsarmina 2,612 Posted December 6, 2013 Looks fine to me. I actually try to cut off a couple of my trees to give a sense of continuity. Because as long as that cliff ledge thingy continues in the map below, it should look great. ^-^ Share this post Link to post Share on other sites
Heartfeltcurse 195 Posted December 6, 2013 I suppose you may be right in this regard. still looks a little funny to my eye, but I suppose it's just me. Share this post Link to post Share on other sites
Dmariin 22 Posted December 6, 2013 For being a brand new mapper, it seems like you have a really good sense of how things should be laid out Not too big, not too small, etc The only glaring issue I can find (just a pet peeve I guess) is that everything seems really symmetrical The inn's rooms are identical, the houses are laid out the same, and the graveyard just looks off with the graves spaced the way they are For the inn, I'd suggest making the rooms similar, but not exactly the same A simple thing to do is to make them mirror images I found that it's a simple way to add a tiny bit of variety while keeping the looks of the rooms consistent, plus it's a bit nicer than having the same room loop For the graves, as long as they're not lined up perfectly, I'd say it would look fine Not really much to do there Also, I'm sort of wondering why the shops have crops growing outside of them It seems a little out of place having a weapons shop that grows veggies on the side Anyway, overall, the maps look nice, it's really just some little details and features that need some touching up to make them really shine! Share this post Link to post Share on other sites
Tsarmina 2,612 Posted December 6, 2013 5151, please add a little bit more to your post ^-^ Perhaps you could tell us what in particular you find nice? Share this post Link to post Share on other sites
iCabrales 0 Posted December 7, 2013 Hello, IM back again for more After everything you guys have told me so far, I decide to rebuild the buildings, since nobody told me anything wrong as far as landscaping (besides the variety of trees), I left it as is, minor changes, more natural stuff (rocks, cut trees, etc). I took out my saving file guy scarecrow, Im going to put a traveler instead . I unified the stores and move'em from place, makes more sense to have next to the Inn (More traffic ). as for the houses, I tried a "duplex" kind of thing, personally, I think it does look nice, then again, not sure what the crowd may say . I made the interior bigger for all buildings, even try to do a second floor for the Inn. Also, I separate the Inn's Service and the lil restaurant, how does it look?. The graveyard, move things around and add 2 or 3 details .Again, be hard on me I learnt a lot from all of you already (New pics on 1st post) Share this post Link to post Share on other sites
Heartfeltcurse 195 Posted December 7, 2013 ... i can easily tell what maps go to which building just by looking the layouts. how rare. Share this post Link to post Share on other sites
CruxisVale 1 Posted December 28, 2013 What Heartfeltcurse wrote, thats indeed kinda rare.Its also a big +1 on my end for keeping that.For a totally new Mapper those maps are really incredible.Now to give my little 2 cents,. what I personally think is, that in the 4th Screenshot, that Village one, theres kind of too much space. I often fill them out by adding a line of grass or something similiar.It gives your map more characteristics.Greetings Share this post Link to post Share on other sites