Jump to content
Sign in to follow this  
Sneakaboo

Mixed map

Recommended Posts

Hey every one, I'm new to mapping (and RPG maker in general) and after some trial and error with some scripts, I started with mapping.

At this point I'm stuck about when ever I should stick with RTP tiles from ace or use XP tiles instead while using RTP sprites.
I would like some feedback about these maps and if this looks oke or that it just doesn't match and Ace tiles is the way to go.
For me the colours look some what acceptable but I would like the opinion of people that know more about this then me.

Spoiler 1 and 2: These maps are from my completed maps.

Spoiler1_zpseb1250a8.jpg
Spoiler2_zpsd8d786d5.jpg


Spoiler 3 and 4: These maps are basic concepts after I reworked the colours a bit with gimp.
It's more put together for the colour.
Side note I'm terrible with it comes to these things.

Spoiler3_zps2789cac9.jpg

Spoiler4_zps3fbab16e.jpg
Spoiler 5: Just basic xp tile

Spoiler5_zps475614cb.jpg


I would like some advice what would be the best way to go.

Edit: Ack failed at spoilers ><, ah to tired to get this to work.
Excuses for this.

Edited by Sneakaboo

Share this post


Link to post
Share on other sites

The XP tiles are really great--however in terms of coloration they don't entirely fit in (seem to be a little more faded in color than the bright in-your-face Ace tiles). In your cases however a slight recolor may be all that's needed! Looking good btw~ ;)

Share this post


Link to post
Share on other sites

I've tried to intensify the black lines a bit (even though this one ended up a bit dark)

But I had this in mind for the outside, maybe need to intensify the colour a bit more.

Aside from that I think I might have been to generous with red for the walls.

 

Also considered mack sprites but I ran into a few issues with side view (animating weapons and the right hand being visible).

 

Game2013-12-1812-33-51-07_zps84843454.pn

Edited by Sneakaboo

Share this post


Link to post
Share on other sites

The lines thing is good. Honestly, which sprite you want may depend on what you're looking for. Detail is best for a larger sprite, like Mack or even a custom base, and the chibis are for...well...I guess they're just cute, compact, and easy to work with. Also no issues with passability and other things.

Share this post


Link to post
Share on other sites

I like the way that last screenshot looks, perfect colours.
The green from the first is way too bright, 
and the second one makes it look all foggy or misty,
but the character itself doesn't have that effect and that clashes a bit.

The 2 screenshots of the cave, are those the XP tiles you mention?
(cause for some reason I've always thought they we're Celianna tiles  :blink: )

Share this post


Link to post
Share on other sites

@ TheHarmp

 

They are indeed XP tiles, I just took a look through the XP tilesets are saw all those tiles though they have been merged together and converted according to the Ace tileset dimensions.

Share this post


Link to post
Share on other sites

Sorry for the late response, busy days.

 

The first cave are from Hanzo Kimura which are xp based.

It's a great tileset but not finished.

I've been mainly busy trying to make animated water for the other tiles, which is something I need a lot more time for to learn.

 

As much as I like these tilesets I think I will stick with RTP for now.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
Top ArrowTop Arrow Highlighted