Raizen 109 Posted December 23, 2013 (edited) Lune Item Weight Raizen Introduction Item Weight, it implements the feature of all items having weight, so some special cases can be made according to the weight limit and items carried. Portuguese user? Portuguese script page Features - Items can have default weight, for faster Databasing - Compatible with my Vault System, soon will be translated - Easy to configure by notetagging - Easy eventing based on normal variables - Items can be throwed away Screenshots How to Use Instructions on the script Script http://pastebin.com/raw.php?i=ghb3f4Qe'>http://pastebin.com/raw.php?i=ghb3f4Qe Credit and Thanks - Raizen Edited January 10, 2014 by Raizen884 Share this post Link to post Share on other sites
KayDgirl91 99 Posted December 24, 2013 Goes great with your Lune Item Vault script. Great work here!! Share this post Link to post Share on other sites
Raizen 109 Posted December 24, 2013 Goes great with your Lune Item Vault script. Great work here!! Thx friend, anything to add be free to tell me xD. Share this post Link to post Share on other sites
bloodyliao 5 Posted September 7, 2014 (edited) Hi~I love your script but I think it would be better if you can make a fix. Whenever an item is selected, a window comes out saying use and throw away, even for items cannot be used. Is it possible to deactivate 'use' command for unusable items and equipments(or use means equip it)? Just make use' command in a grey color and cannot be choose, no need to hide it~ What's more, when I'm going to throw items, if the number inputted is larger than the max number of the items, they can't be thrown away, and that seems not very friendly. Some players want throw them all, and they don't wanna or leak of patient to imput the right number of the items. So if the number inputted is larger than the max number of the items, just throw all of them away might be better~ Edited September 7, 2014 by bloodyliao Share this post Link to post Share on other sites
jobwaggon 5 Posted December 16, 2015 Hello, Your script is wonderful! But I'm having some trouble figuring it out. I'm having a problem with the carry weight. I want to make it equal too the sum of all party member's level multiplied by 5 plus 50. But I can't figure out how to do it. I have:" Carry_Limit = :all_lvl # Now you need to configure the formula of the weight limit, # Exemple, if I want to the limit be 2 times all the party members strength # def self.weight_formula(at) # at * 2 # end # at is the value of the atribute, and the multiply by 2 to get the total limit. # In case its a variable or a constant number, just put the # variable number, or the constant number. # Exemple: # def self.weight_formula(at) # 20 # end # The limit will be variable 20, ou if chosen a constant, will be 20. def self.weight_formula(at) at * 5 + 50 end " Is this not right? My carry limit for my party keeps showing up as 0 and I'm not sure why. Can anyone help me out? I'm not very good at scripting things but I'm trying to get better for my game's sake. Share this post Link to post Share on other sites
Raizen 109 Posted December 17, 2015 def self.weight_formula(at) at * 5 + 50 end " Is this not right? My carry limit for my party keeps showing up as 0 and I'm not sure why. Can anyone help me out? I'm not very good at scripting things but I'm trying to get better for my game's sake. That should be right, not sure why it is still showing 0 :/, do you have a demo for me to see xD? Share this post Link to post Share on other sites