Jump to content
nash004

Character Design/Concept Feedback

Recommended Posts

I did foil fencing for a couple of years.  The blade is always in front to extend your reach.  The boots could have longer toes on them..

 

Otherwise, it looks really good.

Share this post


Link to post
Share on other sites

I did foil fencing for a couple of years.  The blade is always in front to extend your reach.  The boots could have longer toes on them..

 

Otherwise, it looks really good.

Thank you for your input! Yeah, I shouldn't have been cocky and revised my trashy own stance... I'll revise it ASAP.

 

Thanks again. :)

Share this post


Link to post
Share on other sites

Progress!

 

sprite1_2.png >> sprite1_3.png

This is a good attack frame, isn't it? I was aiming to replace the original... But, yeah. It doesn't fit the idle pose. /facepalm

I'll just rework the original pose that I made, transfer the saber(foil?) and adjust the toes/leg length to fit the animation.

 

Darn, this is hard, with no base to work on.... I should have done the overworld sprites(thinking of using pokemon style sprites) first... But I'm afraid if I stray out, I would lose my tempo and temporarily give up again. (Happened with the first character I made here. I was stuck at the sprite, and now, I lost my tempo permanently)= =;;

 

I wonder if it's okay for players to have the enemies just standing still without any movement? I'll do them down the line but... just thinking about it makes me tired.. Haha.

 

Yeah, any suggestions guys?

 

Edit: Added a few minor details. Made the leg for the idle/walking pose more "true" to the attack pose.

Edited by nash004
  • Like 1

Share this post


Link to post
Share on other sites

From what I can see, it's much better.

 

As for enemies just standing still, try making them (shake/slide back then forth) when they are hit.  As in, move the whole sprite, so you don't have to animate the frames.

  • Like 1

Share this post


Link to post
Share on other sites

From what I can see, it's much better.

 

As for enemies just standing still, try making them (shake/slide back then forth) when they are hit.  As in, move the whole sprite, so you don't have to animate the frames.

Thanks! I liked it much better than before, too. Thanks for your help. :)

 

Ah. That's actually a great idea. I'll see how that looks like once I finish this sprite.  :D

Share this post


Link to post
Share on other sites

BattleSprite1.png >> BattleSprite2.png >> BattleSprite3.png >> BattleSprite4.png

 

 

 BattleAnim3.gif/BattleAnim3_1.gif

Final(I hope)        Made the hair movement more relevant.

 

Boy.. I finished the attack frames for the UPPER TORSO. Next up is the LOWER TORSO movement. I'll polish it when I finish the whole body for the attack animation.... I have a lot to go. But it's nice to see my work moving. :D

 

Edit: Which of the two animations above is better?

Edit2: Attack Animation Done! Next up is the idle pose.

Edit3: Deleted the earlier GIFs

Edited by nash004

Share this post


Link to post
Share on other sites

progress!

IdleAnim.gifBattleAnim.gif

idle                           attack

 

IdleAnim_1.gifBattleAnim_1.gif

 

The idle needs polishing, like seriously. The hand movement on the left side is off.. I'm pretty happy with the attack frames, though. I'll probably stick to not changing her hand and foil position. Comments?

 

Edit: Modified the poses a bit.

Edited by nash004

Share this post


Link to post
Share on other sites

update!

 

idleAnim.gif attackAnim.gif weakAnim.gif

idle                       attack                   weak

 

 

I want to give up...But if I don't finish this, I won't be able to finish a game in my lifetime. Well, here goes my progress.

 

 

Signing off.

 

 

comments plz.

Edited by nash004

Share this post


Link to post
Share on other sites

Everything's good to me, but for the idle stance;

I think the weapon needs to have one more frame in between its two positions, because it looks like it uh, 'suddenly' moved compared to the other smoother animations.

And I believe that goes for the other hand too.

Unless you know, that's what you're working on right now.

 

But hey, I don't know how to sprite anyway. These are pretty amazing :D

Edited by Eien Nanashi

Share this post


Link to post
Share on other sites

I love everything so far so good

the only thing I can say is that the weak animation is a bit jumpy? why not try this

frame: 1-2-3-4-3-2-1? I believe your using a frame:1-2-3-4-1?

Share this post


Link to post
Share on other sites

Thanks for the comment guys!

 

@Eien: I thought the idle stance is quite off as well. I'll work on that next~ Thanks for the input!

@Dainiri: Thanks Dain! Yes, I'm going by 1-2-3-4-1. I actually want to give the character a "collapsing" kind of animation as she tries to get back to her usual stance. I tried to make her body motion more fluid. I hope that somehow relieves your eyes. If only for a bit.. 

 

weakAnimb.gif weakAnim.gif

new**                            old

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
Top ArrowTop Arrow Highlighted