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thedybre

Triple Triad

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To answer some of your questions I am not that advanced to remove rules from the game. Maybe after I finish we can find someone to do these edits for you.

 

The question about auto generating cards could happen. I have a tutorial on this site of another card game created by another person and that system generates cards from many pictures that are combined. These pictures are used for rarity and symbols. The actual image of the card is separate.

 

Before that happens I did find a program online that allows you to create cards for Triple Triad. It is an interesting program. It does not required interest access to make the cards. All you have to have is the pictures of the things that you want to make into a card and it has to be the right size.

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To answer some of your questions I am not that advanced to remove rules from the game. Maybe after I finish we can find someone to do these edits for you.

 

The question about auto generating cards could happen. I have a tutorial on this site of another card game created by another person and that system generates cards from many pictures that are combined. These pictures are used for rarity and symbols. The actual image of the card is separate.

 

Before that happens I did find a program online that allows you to create cards for Triple Triad. It is an interesting program. It does not required interest access to make the cards. All you have to have is the pictures of the things that you want to make into a card and it has to be the right size.

 

Interesting.

What rules does the script use?

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Just bumping this topic for other people to take a look at.

 

And DarthVollis, good job for taking this task on board. A lot of people will thank you for this including myself. Take your time and good luck :D

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I am working on it. I want it badly but until then there is this series of scripts that make a card game for ACE. I made a tutorial for those that want to add it to their game.

 

http://www.rpgmakervxace.net/topic/13980-how-to-add-the-tomoakys-card-game-to-your-project/

 

...Am I crazy or does that entire card game run automatically without you actually doing anything...?

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No it does not. You have to choose the cards and the placing. (If that is what you mean.)

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games that not involving AI is easier to script (tomiaky basically only count the result of the card fight). triple triad requires AI. which respond to your movement. and in my opinion the hardest mini game to make it's AI might be chess. :D

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AI doesn't have to respond to the player actions. They can simply determine the best move based on the current state of the game and the player's available moves.

 

The search space is not very big either, with 9 squares and 10 cards?

 

I think igo would be the hardest board game AI, simply due to the massive search space.

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AI doesn't have to respond to the player actions. They can simply determine the best move based on the current state of the game and the player's available moves.

 

The search space is not very big either, with 9 squares and 10 cards?

 

I think igo would be the hardest board game AI, simply due to the massive search space.

 

Actually I think AI for Triple Triad would be easy because, well, its all numbers.

Just have the AI ask itself "Do I have a card that can take an opponent's card?"

If yes, take it.

If no, randomly place the card.

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the hardest one is finding the best move. not only for this turn only. but potentially to win the game. like in chess. move x will score you their queen. but because you move that move. next two or three move will result in your king checkmated. igo is easier since each pieces only have one function. any pieces placed in that space will only result the same. flip the same enemy pieces. chess have individual movement each chess piece. this make chess harder. but that's only my opinion though. :D.

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I don't think that train of thought would apply. If you've ever played igo, you'd know that despite the simplicity of the rules, there are many different patterns and outcomes depending on how far ahead you look.

 

With chess, each piece has a very constraining set of moves. This means that you only need to consider so many options. With igo, almost every space on the board is valid, so you have an incredible amount of possibilities to consider. A computer simply cannot find a totally optimal solution in any reasonable amount of time, which is partially why igo AI typically never win.

 

As for triple triad being about numbers, it isn't really about how the game is played (assuming turn based, not real time) but more about how much work is needed to predict the next moves.

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@hime: i guess you might be right. since i don't play igo (only watch hikaru no go). i never thought it that way. :D. did you play igo?

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I am translating. Give me some time. There are a lot of scripts.

 

And I appreciate your efforts :D

About how far through the process are you, percentage-wise?

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I pmed DarthVollis about this. You should be hearing a good answer really sooon.

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@CaptainAdorable - There are several script for the system and I have nearly every script translated to English. There is still one left plus I have to convert it to RGSS3 as well.

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