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thedybre

Triple Triad

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Hi! Is there a way to make a Triple Triad script? Like in FFVIII minigame, a simple card system, because in FFIX the cards level up depending on the battles them win, and that would be a little bit difficult...

 

something like this:

 

EDIT:

the cards have four numbers 1 to 9 and maximum: A

also could have a elemental attribute, like fire, water... this adds weak or strong properties...

 

 

thank you!

(and sorry 'bout the bad english)

Edited by thedybre
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Well, I'm no scripter, but I don't understand.... how do you even play the game?

Is it like tic-tac-toe with random numbers on cards?

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the numbers corespond to the four sides of the card. so lets say my card has 4 on the right and i play to the left of the card of the oppent with 3 on left side

 

i would overtake his card and now control 2 cards on the board because the right side of my card is powered by a 4 while the left of his card is powered by a 3. The goal of the game is to have control of more cards at end of game. I loved this game in ff8.

 

i support this script!

 

edit:

 

tracked down a spanish vx version http://www.mediafire.com/?bomu8t82a751m30

 

came from http://www.rpgmakervx.net/index.php?showtopic=43242&hl=triad

 

hope this helps i would love to see this for ace and in english

Edited by sean nelson

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I'd like the cards be simple graphics, because in that script sean nelson posts, the cards must be made in corel or photoshop, is more useful that the cards are simple graphics...

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There was also an XP version, it seems to be a one which has been converted at some point for each maker and I don't think I've seen one yet for ACE but the engine is still young. Hopefully one would be created soon, if not then it shouldn't be that long till one's made.

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Just wish someone could do a quick translation for us.

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I'd also love to see Triple Triad converted for VX Ace.

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Resources available in XP version for anyone that wants to take a shot at it.

 

Why does everyone like Triple Triad when Tetra Master was by far the superior game? o3o

 

Tetra master confused me to no end, especially when my cards randomly got stronger.

I mean, I could win, but I didn't know why a card beat another card.

Edited by Tsukihime
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^ Me too! Haha, I had no idea what made a card better than another.

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One time I brought in a massive 200-point card against this puny 10-point card. And I just watched as my 200-point card was quickly drained while the 10-point card was taking 1 damage for every 40 points or something.

 

And then it beat my card! How does that work!

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I checked out that French website, and was able to register (only with Firefox, Google Chrome didn't work) and even then, you need to put in some sort of application to access the scripts section. That's where I got stuck and couldn't figure out where to "apply" for it. Sigh.

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I would hate to be the guy who has to design the A.I. for this.

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I would hate to be the guy who has to design the A.I. for this.

Making the AI doesn't sound too bad: you have 9 squares to choose from initially and 5 cards in your hand and 5 cards in the opponent's hand.

 

I mean, a simple AI could just randomly go

 

find free spot
place card

You could improve it by saying

 

 

If you can take a card, do it.
Else, find a free spot and place your card

You can continue to refine the AI by calculating the utility of each action based on various things, such as the rules that are currently active, how much you would win/lose by, etc.

 

Given the limited number of cards and spaces, you can easily build a tree to find an optimal play; typically there are a lot of bad moves that you can rule out.

 

It seems even easier to do an AI if you think about it that way.

Edited by Tsukihime
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I would hate to be the guy who has to design the A.I. for this.

Making the AI doesn't sound too bad: you have 9 squares to choose from initially and 5 cards in your hand and 5 cards in the opponent's hand.

 

I mean, a simple AI could just randomly go

find free spotplace card
You could improve it by saying

 

If you can take a card, do it.Else, find a free spot and place your card
You can continue to refine the AI by calculating the utility of each action based on various things, such as the rules that are currently active, how much you would win/lose by, etc.

 

Given the limited number of cards and spaces, you can easily build a tree to find an optimal play; typically there are a lot of bad moves that you can rule out.

 

It seems even easier to do an AI if you think about it that way.

You know, I was saying pretty much exactly that. I typed out about four paragraphs explaining how triple triad could work before I accidentally hit the 'back' button....

So I posted that link. Thank you for saving that thought. ^_^

Edited by VagrantEnchanter

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Just curious.....How hard would this be to throw together? I mean, we already have quite a few character portraits in-game. Most users wouldn't mind setting it up or even making their own if it meant using a script like this....

Any ideas how long the A.I. would take?

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