Raizen 109 Posted January 13, 2014 (edited) Triple Triad IntroductionThis is the Triple Triad Script!, For those who never played, here is a big chance, it puts the card game in your project as a side mini-game, really addictive, and thanks a lot for square for the marvelous mini-game x).Features- Card Shop- Artificial Inteligence- Card Album- Key activation events, for side talk about the triple triad- Aftermatch ScenePortuguese user? Access the portuguese script hereScreenshots and videos How to UsePut it above main and configure the script as necessaryScripthttp://www.mediafire.com/download/49764d9d68kx0db/Triple_Triad_English+1.1.rar Demo from Malagar(with elemental rule) http://www.mediafire.com/download/gg4yjoelf44izyb/Triple_Triad_Demo.rarFAQWill there be future add-ons for the script?YesWill you make Tetra Master?Probably NoCredit and Thanks- Raizen for the script- RyanKamos for design if used- Nintendo for the cursor if used- Magic the Gathering for card back image if used - Malagar for the new demo And of course, Square for Final Fantasy 8 and everything needed for the game Edited October 10, 2014 by Raizen884 12 Share this post Link to post Share on other sites
CaptainAdorable 1 Posted January 13, 2014 (edited) I love yoooou! Edit: Um... how do you make new cards? Edited January 13, 2014 by CaptainAdorable Share this post Link to post Share on other sites
estriole 326 Posted January 13, 2014 yeah it's finished. . download right away and test it . good job btw. Share this post Link to post Share on other sites
Raizen 109 Posted January 13, 2014 I love yoooou! Edit: Um... how do you make new cards? Oh I'm kind of far from my home right now xD, check the script Card Settings, And copy a card from there, changing the id and what is asked. yeah it's finished. . download right away and test it . good job btw. Thanks , hope you like it xD. Share this post Link to post Share on other sites
ShidoLionheart 5 Posted January 13, 2014 This is AWESOME! Share this post Link to post Share on other sites
CaptainAdorable 1 Posted January 13, 2014 I love yoooou! Edit: Um... how do you make new cards? Oh I'm kind of far from my home right now xD, check the script Card Settings, And copy a card from there, changing the id and what is asked. yeah it's finished. . download right away and test it . good job btw. Thanks , hope you like it xD. I mean.... physically. How do I design new cards...? Share this post Link to post Share on other sites
Raizen 109 Posted January 13, 2014 This is AWESOME!Thanks, hope you like the script I mean.... physically. How do I design new cards...? Images, check the Triple triad folder in Graphics, you can use my template that is on template folder if I zipped right, if not I'll send my templates to do card on, you will need any image editting program like Photoshop, Paint.net, and then put the numbers, the background, the image and save on the folder , it is pretty simples after you have done the first one. Share this post Link to post Share on other sites
CaptainAdorable 1 Posted January 13, 2014 This is AWESOME!Thanks, hope you like the script I mean.... physically. How do I design new cards...? Images, check the Triple triad folder in Graphics, you can use my template that is on template folder if I zipped right, if not I'll send my templates to do card on, you will need any image editting program like Photoshop, Paint.net, and then put the numbers, the background, the image and save on the folder , it is pretty simples after you have done the first one. I'll have to look into that then. One more little request. Could you change it so that you can disable the rules pop up? In my game it will always be only Open and One. None of the other rules will ever be used so I don't need to show them. Share this post Link to post Share on other sites
Raizen 109 Posted January 13, 2014 @Captain: Replace the Triple Triad Script for this one. http://pastebin.com/raw.php?i=1zwi9Dbc @All: I`m working on a small game to cover the rules and a demo to cover script usage, I think this one is not so clear how all the scripts work . Share this post Link to post Share on other sites
KayDgirl91 99 Posted January 13, 2014 It's released! Oh my goodness!!!! This is awesome! I've been waiting for this script for months! Thank you thank you thank you!!!!!I'll test as soon as I get home from work! Share this post Link to post Share on other sites
Coolie 148 Posted January 14, 2014 Awwwwwwwwww yeah. 1 Share this post Link to post Share on other sites
ShidoLionheart 5 Posted January 14, 2014 I was thinking: it's possible to dismantle this cards like in FF8? I have "MrBubble" Dismantle Items, but I don't think that it's possible. Share this post Link to post Share on other sites
+ DarthVollis 59 Posted January 14, 2014 I may have found an error. Even you lose card(s) the quantity that you had in the Card Album does not go down. Share this post Link to post Share on other sites
Coolie 148 Posted January 15, 2014 This script is amazing, but it needs ONE thing: a script call to add cards for users who don't want to use the shop option (or to be able to find cards in chests). Share this post Link to post Share on other sites
Raizen 109 Posted January 15, 2014 (edited) It's released! Oh my goodness!!!! This is awesome! I've been waiting for this script for months! Thank you thank you thank you!!!!! I'll test as soon as I get home from work! Thanks a lot friend, hope you like the work I was thinking: it's possible to dismantle this cards like in FF8? I have "MrBubble" Dismantle Items, but I don't think that it's possible. That is not implemented, maybe on a close future, but not too soon :/ I may have found an error. Even you lose card(s) the quantity that you had in the Card Album does not go down.Sorry friend, I didn't understand xD, I have tested that, and I can't get the error :/ This script is amazing, but it needs ONE thing: a script call to add cards for users who don't want to use the shop option (or to be able to find cards in chests). Yeah I forgot that sorry xD, but today I'll up a demo with all the nem implementations, you can use your old config, I have made a booster config to make booster packs and a card pop-up script, thats why cards have a rarity configuration not used still, and that point that you said xD, and the shop fixed. Later today I'll put the demo on the topic, and then you trade the scripts in your project, excluding the settings script to not lose your work x). Edited January 15, 2014 by Raizen884 Share this post Link to post Share on other sites
+ DarthVollis 59 Posted January 15, 2014 I had five of one card and lost to the guy that takes all and when I went to the card album it said quantity 5. Share this post Link to post Share on other sites
Raizen 109 Posted January 15, 2014 I had five of one card and lost to the guy that takes all and when I went to the card album it said quantity 5 If I am not wrong, that happened because the album cards count the cards not in the hand, since you have the hand cards + the album cards, basically even losing all your hand cards, album cards will not go down, because they are like reserve cards. Since I tested it and it is working fine here, well it looks like it is xD. Hey friends, new demo, I have added some things, some extra commands, # gain_triad_card(id, num) for gaining specific cards # check_has_card(id, num) for condition of having a specific card. Also Pop-up card, for visual effect when getting new cards, A booster pack system, so you can get cards by booster packs instead of winning only and other ways. Some minor corrections with sprite positions and the laggy Album, also some major fixes on total cards and especific cards. If you already put the old script on the game, no worries, I basically only changed Triple Triad Card Album Card Shop and added a new script, The only thing added on Setting script is the commentaries about gain_triad_card(id, num) and check_has_card(id, num), so no problem keeping everything you already had , maybe a minor extra configuration for Card Album and Shop. Also redid the demo to be more explainable, and well it is this http://www.mediafire.com/download/49764d9d68kx0db/Triple_Triad_English+1.1.rar 1 Share this post Link to post Share on other sites
ShidoLionheart 5 Posted January 16, 2014 (edited) I'll try it! Thanks. Edited January 16, 2014 by ShidoLionheart Share this post Link to post Share on other sites
+ DarthVollis 59 Posted January 24, 2014 I am receiving an error. Here is the image. https://www.dropbox.com/s/lvix0yomubn2xif/Screenshot%202014-01-24%2011.14.27.png If you need it I will PM you a demo of my game so that you can reproduce the error. Share this post Link to post Share on other sites
Coolie 148 Posted January 24, 2014 Paste the line that the error is referencing. Share this post Link to post Share on other sites
+ DarthVollis 59 Posted January 24, 2014 I figured it out, but thank you for the time. By the way if I want to make a conditional branch to see if a player has a certain card what would I use? Share this post Link to post Share on other sites
Raizen 109 Posted January 24, 2014 Thanks Willian @DarthVollis: You got the new version right like 2 weeks ago # check_has_card(id, num) Use that to check if the player has a certain card . Conditions, Script:check_has_card(id, num) id is the id , and num the numbers, with that you can make conditions. Share this post Link to post Share on other sites
ShinGamix 101 Posted January 25, 2014 I added to my project and when the card battle starts the arrow never stops spinning? Share this post Link to post Share on other sites
Raizen 109 Posted January 25, 2014 I added to my project and when the card battle starts the arrow never stops spinning? You added all the scripts ? that doesn`t make any sense xD, I'm using in my own project and that bug never happened to me. Share this post Link to post Share on other sites
+ DarthVollis 59 Posted January 25, 2014 As you tell me Shin try rearranging your scripts. Share this post Link to post Share on other sites