+ TBWCS 953 Posted January 25, 2014 You are the embodiment of the word "Awesome Good work Raizen! Share this post Link to post Share on other sites
cuongeke1 37 Posted January 27, 2014 Hey guys, is this a bug? If it is not can you change this script for me, plz. Why i got DRAW when i had placed 5 cards but NPC had 4 only? Shouldn't i won instead DRAW? Share this post Link to post Share on other sites
Raizen 109 Posted January 27, 2014 (edited) You are the embodiment of the word "Awesome Good work Raizen! Thanks, any problem with the script tell me x). Hey guys, is this a bug? If it is not can you change this script for me, plz. Why i got DRAW when i had placed 5 cards but NPC had 4 only? Shouldn't i won instead DRAW? Actually no xD, its because the score is the number of cards you have in your possession, basically you have 5 in the game and the NPC has 4 in the game and 1 in his hand, so its a draw match. The original rule is that one, its that because if it were to count the cards in-game there wouldn't be a draw game, and also it will give too much of advantage for the first player who plays the card, as he will start the game and end it. If you do need I can change it, I think its easy, but it will make the first player have a lot of advantage in the game, it already has some with that rule, changing it will make it have much more. Edited January 27, 2014 by Raizen884 Share this post Link to post Share on other sites
ShinGamix 101 Posted January 28, 2014 (edited) The only difference between Triple Triad and Tetra Master is the chain arrows that cascade over the cards for combo flips which I think you have 99% already in this. But I would like to see the abilty to add the arrows to my cards because that would give the cards a whole new depth to the game here and more strategy also! for more on tetra master features visit http://finalfantasy.wikia.com/wiki/Tetra_Master_(Minigame) The letters would be a nice feature too but not too important as the ability to have limited arrows on the cards. Edited January 28, 2014 by ShinGamix Share this post Link to post Share on other sites
cuongeke1 37 Posted January 28, 2014 Hmm ... Well. That's nice. Thx Everything is great. Share this post Link to post Share on other sites
cuongeke1 37 Posted January 28, 2014 (edited) Oh, could you make the cursor blink or something like that when the upper section in the card list screen is actived. Because it hard to tell that whether you're in the upper or the lower section Edited January 28, 2014 by cuongeke1 Share this post Link to post Share on other sites
Raizen 109 Posted January 28, 2014 @ShinGamix: well I guess the arrows I can put in, but there are only 4 directions, is that ok? xD And it will not be code drawn oks? If yes, I guess I can make that for you. @cuongeke: Yeah, I also noticed later that problem.... >_>, I'll think of a way to be easy to indentify, ty friend . Share this post Link to post Share on other sites
cuongeke1 37 Posted January 29, 2014 Could you explain more detail about the rules to me plz 'Open' => true, #if his cards are going to be shown to the player'Same' => false, ??'Plus' => false, ??'Combo' => false, ??'Samewall' => false, ??'Pluswall' => false, ?? What does these do? Share this post Link to post Share on other sites
+ DarthVollis 59 Posted January 29, 2014 Okay here goes. Open means that each player plays with their respective hands displayed. Same means that the number on the cards that are facing each other i.e. your card and anyone touching. That means that a card with a 6 on the top and a 2 on the left needs a card on top with a 6 on the bottom and another card with a 2 on the right for this to work. Plus means that your card or enemy's sides need to equal the same on the sides that are fighting i.e. that means that if the card has a 5 on top and a 4 on the right the card on top needs to have a 5 on the bottom and the other card on the right needs to have a 6 on the left so that both equal 10. See "plus". If combo is on that means when you do on of the other rules i.e. same, plus, samewall, and pluswall other cards that you do not have flipped will flip. All walls have a value of A or 10. Samewall works the same as same except with the wall instead of a card. Pluswall works the same as plus except with the wall instead of a card. Share this post Link to post Share on other sites
cuongeke1 37 Posted January 29, 2014 Oh, thank you. Very clearly. Whew this is not the right place but could you guys tell me how i can assign weapon(/armour/ item...)'s ID to variables, plz. I've tried my best but :wacko: Share this post Link to post Share on other sites
Galv 1,387 Posted January 29, 2014 @cuongeke1, you are right - this is not the right place... this topic is about triple triad script. If you need support unrelated to this script, please post in the correct forum, not here. Share this post Link to post Share on other sites
cuongeke1 37 Posted February 2, 2014 (edited) Hey guys, i just find out a bug. If win configuration set to 0 at Enemy Setting Script 'Win' => 0 then instead go straight to the map without do anything, game rule turn into winner take all and take all cards from the loser Plz, fix this Edited February 2, 2014 by cuongeke1 Share this post Link to post Share on other sites
Raizen 109 Posted February 2, 2014 Hey guys, i just find out a bug. If win configuration set to 0 at Enemy Setting Script 'Win' => 0 then instead go straight to the map without do anything, game rule turn into winner take all and take all cards from the loser Plz, fix this But 0 is to make it go straight to the map, 3 is for winner takes all and things like that, sorry I didn't understand the bug Share this post Link to post Share on other sites
cuongeke1 37 Posted February 4, 2014 (edited) Sorry I mean, when i set 'Win' => 0 in the enemy setting script, It doesn't go straight to the map but takes all instead And by the way, can you explain to me what does an "A" card do? Edited February 4, 2014 by cuongeke1 Share this post Link to post Share on other sites
O.P. Wilkituska 32 Posted February 4, 2014 Sorry I mean, when i set 'Win' => 0 in the enemy setting script, It doesn't go straight to the map but takes all instead And by the way, can you explain to me what does an "A" card do? A = 10 Oh, could you make the cursor blink or something like that when the upper section in the card list screen is actived. Because it hard to tell that whether you're in the upper or the lower section I use Moghunter's cursor script and it works fine. 1 Share this post Link to post Share on other sites
halrawk 11 Posted February 5, 2014 (edited) First off, thanks a million Raizen! This was one of my favorite aspects of FF8, I really loved this card game, nearly as much as FF8 itself. So I figured I'd share what I've been working on... I've started re-producing cards from Final Fantasy 8, using their stats, but RPG maker battler icons. So, I've re-made the cards from Level 1, 3, 5, and 7 (Original card list). I also have re-made level 10, but the level 10 cards are specific to actors in my game, so I'm not going to bother sharing them, since you'll have no idea who they are. So, here is the card graphics, screen shot provided to show how they look. I've compressed the numbers in the top left corner a little bit, so you can see them all in 'battle'. All the card graphics and the text file with the card setting are included in the .rar file. You'll need to copy the card settings from the text file, it does not contain the entire script, just the card settings. Link to the rar: https://www.dropbox.com/s/ixzta233idetcmf/Halrawk_Cards.rar Be sure to credit Raizen for the script! All the resources I used were either provided by Raizen with this script, or from the RTP, so don't worry about giving me any credit (you can if you want, I guess) Update Feb 7 I found an error with the Assassin card, which is Card[7]It currently reads: 'UP' => 1,'LEFT' => 1,'RIGHT' => 5,'DOWN' => 4, It should read: 'UP' => 3,'LEFT' => 1,'RIGHT' => 5,'DOWN' => 2, This can be fixed very easily in the script with a copy/paste, but I've also updated the dropbox file to reflect it. Edited February 7, 2014 by halrawk 3 Share this post Link to post Share on other sites
Raizen 109 Posted February 5, 2014 Wow Thanks a LOT xD, I will also put on the brazilian community, of course with credits to you for the cards, so that will help who wants to use the cards based on default creatures. And yeah you can take credits for that, you had the work to do it Share this post Link to post Share on other sites
goliam 0 Posted February 6, 2014 (edited) Wow!! Nice Script Raizen! Well i found some error, when i press A to the Slime boy and then i press Não(which means 'No' i believe) the screen freezes, same way when i challenge the slimeboy without having any card and it say 'Not Enough Cards' and then the screen Freeze, it only happened to the slimeboy however...Can you fix it please? Sorry my english is bad Edited February 6, 2014 by goliam Share this post Link to post Share on other sites
Raizen 109 Posted February 6, 2014 Oh... that isn't the problem with the script, it is with my eventing kkk, I used wrong the cycle probably and that is why it freezes, so it has nothing to do with the script just how I evented the scene Share this post Link to post Share on other sites
goliam 0 Posted February 6, 2014 (edited) so~ can you show me the correct one? hehe thanks anyway Nevermind, i figured it out by deleting the Loop Event and cut all the Conditional Variable and place it after the wait 1 frame event Edited February 7, 2014 by goliam Share this post Link to post Share on other sites
halrawk 11 Posted February 8, 2014 (edited) Hey guys, i just find out a bug. If win configuration set to 0 at Enemy Setting Script 'Win' => 0 then instead go straight to the map without do anything, game rule turn into winner take all and take all cards from the loser Plz, fix this But 0 is to make it go straight to the map, 3 is for winner takes all and things like that, sorry I didn't understand the bug I'm having the same issue, If I set 'Win' => 0 in the enemy settings, it causes winner to take all the cards before returning to the map. Setting it to 'Win' => 3 also causes winner take all. Edited February 8, 2014 by halrawk Share this post Link to post Share on other sites
derekbogie 0 Posted April 9, 2014 One quick question. My screen Resolution is set for 640x480 for my game. Your script is set at 544 x 416. Any way that i can change the game res? Share this post Link to post Share on other sites
Raizen 109 Posted April 9, 2014 One quick question. My screen Resolution is set for 640x480 for my game. Your script is set at 544 x 416. Any way that i can change the game res? yeah, probably even using high-res scripts to be like 800x600, it should work, the script was made to be used in any resolution, if you do have a problem with misplacement of pictures or windows, just tell me to I check-out how to help. But you will need to configure a lot of positions, like cards and stuff like that, so look fot the script Settings to do that . Share this post Link to post Share on other sites
+ AdamSakuru 43 Posted April 10, 2014 Don't know if anyone else has discovered this bug yet, but in the demo when I was given the 5 booster packs, if you spammed using them there would be a drawing error or something and the game would close. (So like, use a booster pack, but then go into the menu before the first booster pack process can happen and use another booster pack) Share this post Link to post Share on other sites
Raizen 109 Posted April 10, 2014 Don't know if anyone else has discovered this bug yet, but in the demo when I was given the 5 booster packs, if you spammed using them there would be a drawing error or something and the game would close. (So like, use a booster pack, but then go into the menu before the first booster pack process can happen and use another booster pack) Oh, I kind of tried that to test the script, but it didn't crash my game... I'll see if I can get that error, if not check out if it wasn't like, some really rare chance which would make it very hard to make me fix it :/. Share this post Link to post Share on other sites