+ AdamSakuru 43 Posted April 10, 2014 I actually haven't been able to replicate it, but I have had it happen with me on two different occasions. It must be in a very slight instance when this can occur. Share this post Link to post Share on other sites
Dai Ichi 21 Posted April 11, 2014 I LOVE YOU for making this... ) FF8 is one of my favorite games, and this really brings back memories... xD Keep up the awesome job! Share this post Link to post Share on other sites
Wyrelade 15 Posted April 11, 2014 Beautiful script! really clean and works like a charm! Thanks! Share this post Link to post Share on other sites
+ AdamSakuru 43 Posted April 28, 2014 Hey, when you say no to the first kid who you can duel, the game freezes. Do you know why?Edit: never-mind I can see this was already addressed in the comments. Will fix it! Share this post Link to post Share on other sites
Raizen 109 Posted April 29, 2014 I LOVE YOU for making this... ) FF8 is one of my favorite games, and this really brings back memories... xD Keep up the awesome job! Hey xD, thanks friend, hope you like the work x). Beautiful script! really clean and works like a charm! Thanks! Hey, thanks friend, hope you use it, any help just call. Hey, when you say no to the first kid who you can duel, the game freezes. Do you know why? Edit: never-mind I can see this was already addressed in the comments. Will fix it! Yeah, eventing issues kk, But the script I think there are no issues, not much of them, just one that crashes the game when you get the booster packs, but I'll try to fix it if I know what happens xD. Share this post Link to post Share on other sites
coquette123 0 Posted August 4, 2014 Hi, i have a question, how make a random card choice for ennemis? Ive try to add more card in ennemis choice but it only use the last 5 card in the list. Share this post Link to post Share on other sites
coquette123 0 Posted August 13, 2014 ... Nobody can help me? Share this post Link to post Share on other sites
+ AdamSakuru 43 Posted August 15, 2014 I've been working hard on reskinning this for my game and just wanted to share. Hi, i have a question, how make a random card choice for ennemis? Ive try to add more card in ennemis choice but it only use the last 5 card in the list. Try this, not sure if it'll work:Make a new enemy in the enemy settings and make it so that it doesn't have any cards in its hand. Next, edit the portion where random cards can fill up their hand and put in the IDs for various cards. What I THINK this should do is that it will fill up that enemy's hand with random cards each time you start a new game. They won't be random each time you play against him, but it would make it so that each player who plays your game has a different experience with said enemy. 1 Share this post Link to post Share on other sites
ShidoLionheart 5 Posted August 15, 2014 I love sounds from Kingom Hearts COM! Well Done, AdamSakuru! 1 Share this post Link to post Share on other sites
+ AdamSakuru 43 Posted August 23, 2014 I found a bug that occurs with your activation by click script. If I'm pressing said key during an autorun event, it actually messes with the event. I think it makes it start over. I think the activation by click script should be disabled during autorun events so there's no conflictions. Whereas after you'd still be able to use the button to initiate a match against an NPC.Edit: Disregard that, I got around to testing it in your demo file and it doesn't happen. It's something in my own game. It turned out I had two buttons for two different scripts set to use A:, so it would make autorun events behave weird when you'd press said button during them. Share this post Link to post Share on other sites
Raizen 109 Posted August 24, 2014 I found a bug that occurs with your activation by click script. If I'm pressing said key during an autorun event, it actually messes with the event. I think it makes it start over. I think the activation by click script should be disabled during autorun events so there's no conflictions. Whereas after you'd still be able to use the button to initiate a match against an NPC. Edit: Disregard that, I got around to testing it in your demo file and it doesn't happen. It's something in my own game. It turned out I had two buttons for two different scripts set to use A:, so it would make autorun events behave weird when you'd press said button during them. oks xD, no problem, if you need help with making scripts compatible you can call me also . 1 Share this post Link to post Share on other sites
+ AdamSakuru 43 Posted August 26, 2014 I found a bug that occurs with your activation by click script. If I'm pressing said key during an autorun event, it actually messes with the event. I think it makes it start over. I think the activation by click script should be disabled during autorun events so there's no conflictions. Whereas after you'd still be able to use the button to initiate a match against an NPC. Edit: Disregard that, I got around to testing it in your demo file and it doesn't happen. It's something in my own game. It turned out I had two buttons for two different scripts set to use A:, so it would make autorun events behave weird when you'd press said button during them. oks xD, no problem, if you need help with making scripts compatible you can call me also . For sure! I'd put a small tiny reminder just for those who accidentally do the same. That way they aren't totally confused if they run into the same problem. Share this post Link to post Share on other sites
aeoaxstan 0 Posted September 28, 2014 I have a problem when I start the game. Like when it begins it's all good, but as soon as I press enter after the rules screen, it crashes. This happens right after the rules and before the arrow. Share this post Link to post Share on other sites
Raizen 109 Posted September 30, 2014 you have all pictures in your graphics folder xD?, Maybe your missing the arrow picture or something like that.. Since the crash comes from missing files. Share this post Link to post Share on other sites
aeoaxstan 0 Posted September 30, 2014 Yeah I copied all the files that were needed for it, I still can't figure out what might be the cause. Share this post Link to post Share on other sites
Dymdez 77 Posted September 30, 2014 Yeah I copied all the files that were needed for it, I still can't figure out what might be the cause. Double check because I had that problem and Raizen's advice solved it for me. Share this post Link to post Share on other sites
VendonJura 1 Posted October 1, 2014 This here is one of the most awesome Scrips about minigames so far. But I have a little bug with it. After a battle my game freezes and I can not click anything. Any Idea why ? Share this post Link to post Share on other sites
Raizen 109 Posted October 2, 2014 This here is one of the most awesome Scrips about minigames so far. But I have a little bug with it. After a battle my game freezes and I can not click anything. Any Idea why ?Its not the scripts bug, my eventing was terrible xD, check the event page on that npc, I put a cycle on the wrong place so... If you take out everything will work Share this post Link to post Share on other sites
Gokue 0 Posted October 2, 2014 (edited) (deleted) Edited October 2, 2014 by Gokue Share this post Link to post Share on other sites
Fhizban 96 Posted October 5, 2014 Hi Raizen, Nice script! Do you plan to expand it a bit more? The last version i tested lacked the "element" feature that I know from Triple Triad. I don't know how close you want to keep this to original triple triad, but adding just one "special ability" to each card would increase tactics a lot. Thats something I always wanted for TT. Some of the flash/browser based games featured tons of "game modes" that alter the rules, but I would think it would be much cooler if there where about a dozen of special abilities that work in a similar way. And then a card can only feature up to one special ability. This would also come at the cost of making the card numbers a bit weaker in return. Just an idea. I might give the "element" idea a try when I have a bit of free time left, does not seem too difficult to implement. keep up the good work! Share this post Link to post Share on other sites
Fhizban 96 Posted October 6, 2014 (sorry for the doublepost) I spent a bit of time with that script and added elements. I still have to do the modifications to the cards themselves. If you place them on their own element they will gain +1, if you place them on any other element (except neutral) they receive -1. But this requires a few changes to the core of the script (displaying the numbers etc.). Right now you can define elements and have images for them. You can have any number of elements and limit the number of spaces they can occupy. The greyed out triple triad card represents a neutral spot (you can also remove the card image altogether). Share this post Link to post Share on other sites
Fhizban 96 Posted October 10, 2014 (edited) Okay guys, don't know if anybody is still interested in this script - but there is the updated version! http://www.mediafire.com/download/gg4yjoelf44izyb/Triple_Triad_Demo.rar 1. New Rule added: Elemental (configureable in the enemies setup) 2. added Element to cards, as well as a few other attributes that are not used yet (ignore) 3. Elements themselves are configureable in new script section: Element Settings 4. Elements can have their own icon and field image plus a maximum placelement (all in Element Settings) 5. Few additional settings added to General Settings 6. Important: You do not have to add element icons to your cards, the script does this automatically! 7. If your cards are affected by element, the script adds a UP or DOWN icon to them, the icon is also configureable 8. AI does not take elements into consideration yet (if it does, it does so by accident). Still have to update cardshop and album as cards there dont show element icons yet. Next update will include that as well as numbers drawn onto the cards by the script itself (so you dont have to paint the numbers on the card images anymore and can change them on the fly). PS: Please report any bugs and post suggestions and i do my best to add them! Malagar over and out! Edited October 10, 2014 by Malagar 1 Share this post Link to post Share on other sites
Raizen 109 Posted October 10, 2014 Hey Malagar, thanks a lot friend xD, I will try to come back to scripting to help implement more things on the script, anything else just call Share this post Link to post Share on other sites
Dymdez 77 Posted October 10, 2014 Definitely will check out that script modification, Malagar, nice work!! Currently trying to find a way to logically implement a card game into my medieval rpg Share this post Link to post Share on other sites
Fhizban 96 Posted October 11, 2014 Thanks for the feedback guys, I just want to help make it better! @Raizen: Can you check my PM please? :-) Share this post Link to post Share on other sites