DoubleX 202 Posted January 14, 2014 (edited) Prerequisites Yanfly Engine Ace - Buff & State Manager(Created by Yanfly) http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/buff-state-manager/ Script name DoubleX RMVXA Bug Fixes for Yanfly Engine Ace - Buff & State Manager Author DoubleX Terms of use Same as that of Yanfly Engine Ace - Buff & State Manager except that you must also give Yanfly credit(you should do this anyway) if you give DoubleX or his alias credit Introduction Tries to fix bugs I've found in Yanfly Engine Ace - Buff & State Manager Fixing compatibility issues isn't this script's aim - REAPPLY_STATE_RULES = 0 bug: State turns of new states added won't be set correctly but are always set to 0 instead(nil actually), causing the game to crash. Causes: Consider the following part of method add_state under class Game_Battler: if state_addable?(state_id) add_new_state(state_id) unless state?(state_id) reset_state_counts(state_id) if state_rules == 1 total_state_counts(state_id) if state_rules == 2 @result.added_states.push(state_id).uniq! end It's the part to set state turns but there's no method to do so when REAPPLY_STATE_RULES = 0(state_rules == 0), causing state turns of states added under this rule to be always nil. FeaturesPlug and play(You don't need to edit anything in this script but you may still do so)Instructions Open the script editor and put this script into an open slot between the script Yanfly Engine Ace - Buff & State Manager and Main. Save to take effect.Compatibility Same as that of Yanfly Engine Ace - Buff & State ManagerFAQNoneChangelog v1.00a (GMT 1200 6-1-2014): - 1st version of this script finished (DoubleX)YEA-Buff&StateManager Bug Fix v1.00a.txt Edited January 30, 2014 by DoubleX Share this post Link to post Share on other sites