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DoubleX RMVXA Bug Fixes for Yanfly Engine Ace - Buff & State Manager

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Prerequisites

Yanfly Engine Ace - Buff & State Manager(Created by Yanfly)

http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/buff-state-manager/

 

Script name

DoubleX RMVXA Bug Fixes for Yanfly Engine Ace - Buff & State Manager

 

Author

DoubleX

 

Terms of use

Same as that of Yanfly Engine Ace - Buff & State Manager except that you must also give Yanfly credit(you should do this anyway) if you give DoubleX or his alias credit

 

Introduction

Tries to fix bugs I've found in Yanfly Engine Ace - Buff & State Manager

Fixing compatibility issues isn't this script's aim

 

 

- REAPPLY_STATE_RULES = 0 bug:

  State turns of new states added won't be set correctly but are always set to 0 instead(nil actually), causing the game to crash.

  Causes:

 

 

  Consider the following part of method add_state under class Game_Battler:

if state_addable?(state_id)
  add_new_state(state_id) unless state?(state_id)
  reset_state_counts(state_id) if state_rules == 1
  total_state_counts(state_id) if state_rules == 2
  @result.added_states.push(state_id).uniq!
end

  It's the part to set state turns but there's no method to do so when REAPPLY_STATE_RULES = 0(state_rules == 0), causing state turns of states added under this rule to be always nil.

 

 

 

 

 

Features
Plug and play(You don't need to edit anything in this script but you may still do so)

Instructions

Open the script editor and put this script into an open slot between the script Yanfly Engine Ace - Buff & State Manager and Main. Save to take effect.

Compatibility

Same as that of Yanfly Engine Ace - Buff & State Manager

FAQ
None

Changelog

v1.00a (GMT 1200 6-1-2014):

- 1st version of this script finished

 

(DoubleX)YEA-Buff&StateManager Bug Fix v1.00a.txt

Edited by DoubleX

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