DoubleX 202 Posted January 16, 2014 (edited) Note Putting DoubleX RMVXA Unison Skills/Items above Yanfly Engine Ace - Instant Cast may fix their compatibility issues already I won't fix compatibility issues with YSA CATB as writing a new unison skill/item addon to it is obviously easier DoubleX RMVXA Unison Addon to YSA Battle System: Classical ATB: http://www.rpgmakervxace.net/topic/21420-doublex-rmvxa-unison-addon-to-ysa-battle-system-classical-atb/ Edit: I won't fix compatibility issues with YEA-BattleEngine as well as writing a new unison addon to it leads to a much better solution DoubleX RMVXA Unison Addon to Yanfly Engine Ace - Ace Battle Engine The currently compatibility issue with Yami Engine Symphony - Battle Symphony is outsourced to DoubleX RMVXA Tag Addon to Yami Engine Symphony - Battle Symphony. Prerequisites DoubleX RMVXA Unison Skills/Items Scripts Addressed Victor Engine - Active Time Battle Yanfly Engine Ace - Instant Cast Script name DoubleX RMVXA Unison Skills/Items Compatibility Fix Author DoubleX: - This script Terms of use Same as those of None other than not claiming this script as created by anyone except DoubleX or his alias Introduction Fixes compatibility issues of DoubleX RMVXA Unison Skills/Items Features Plug and play(You don't need to edit anything in this script but you may still do so) (v1.02c+)Added a new symphony tag in Yami Engine Symphony - Battle Symphony: unison x y, game actor with id x and y(i.e., $game_actors[x] and $game_actors[y]) respectively(can be just 1 or more than 2 ids) Instructions Open the script editor and put this script into an open slot below DoubleX RMVXA Unison Skills/Items and the addressed scripts but above Main. Save to take effect. Compatibility Same as that of DoubleX RMVXA Unison Skills/Items except those addressed by this script: - Victor Engine - Active Time Battle - Yanfly Engine Ace - Instant Cast FAQ None Changelog v1.02f(GMT 0400 21-7-2014): Outsourced the compatibility with Yami Engine Symphony - Battle Symphony to DoubleX RMVXA Tag Addon to Yami Engine Symphony - Battle Symphony DoubleX RMVXA Unison Skills/Items won't be compatible with Yanfly Engine Ace - Ace Battle Engine Changed this script's terms of use v1.02e(GMT 1000 15-11-2014): Improved compatibility with Yanfly Engine Ace - Ace Battle Engine v1.02d(GMT 0100 21-8-2014): Fixed more Victor Engine - Active Time Battle compatibility issues v1.02c(GMT 1100 9-6-2014): Fixed a bug when users doesn't use Victor Engine - Active Time Battle A single unison symphony tag can include more than 1 actor id v1.02b(GMT 1100 5-6-2014): Fixed a bug when accessing skill or item menu outside battles Fixed a atb recharge bug when using unison items with VE_ATB_WAIT_ACTION v1.02a(GMT 0300 1-6-2014): Compatible with Victor Engine - Active Time Battle v 1.05 v1.00a(GMT 0000 7-3-2014): Compatible with - Yanfly Engine Ace - Ace Battle Engine - Yami Engine Symphony - Battle Symphony v1.00a(GMT 1200 16-1-2014): - 1st version of this script finished (DoubleX)Unison Item Compatibility Fix v1.02f.txt Edited July 23, 2015 by DoubleX Share this post Link to post Share on other sites
estriole 326 Posted January 16, 2014 next create compatibility to victor side battle system please . Share this post Link to post Share on other sites
DoubleX 202 Posted January 17, 2014 next create compatibility to victor side battle system please . Victor Sant has his own cooperation skills script: http://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/animated-battle/cooperation-skills/ http://forums.rpgmakerweb.com/index.php?/topic/9246-ve-cooperation-skills/ http://www.rpgmakervxace.net/topic/12502-ve-cooperation-skills/?hl=cooperation I don't know if it's compatible with his side battle system(I guess not), but unless his cooperation skills can't satisfy you, you may try to ask him to make a compatibility fix or a side battle system version of his cooperation skills first As I'm working on another script based on someone's request and I haven't used any VE script at all, you may have to wait for weeks for my compatibility fix to VE side battle system and my fix may be extremely bug prone Share this post Link to post Share on other sites
estriole 326 Posted January 17, 2014 ah... i forget about that script... . then maybe another BS then. for example Moghunter battle system. or yami symphony. good job btw. Share this post Link to post Share on other sites
DoubleX 202 Posted January 17, 2014 ah... i forget about that script... . then maybe another BS then. for example Moghunter battle system. or yami symphony. good job btw. For Yami's Symphony, I don't know if the below video has what you want: http://www.youtube.com/watch?v=1DnyR4SZUa4&feature=youtu.be Put DoubleX RMVXA Unison Skills/Items below all other scripts but above Main in Yami Engine Symphony v1.15 Demo. Useful term in symphony tags: $game_actors[x], actor with id x. Symphony tags of Quad-Destruction in the video: <whole action> immortal: targets, true move $game_actors[1]: forward, wait move $game_actors[2]: forward, wait pose: $game_actors[1], cast pose: $game_actors[2], cast stance: $game_actors[1], cast stance: $game_actors[2], cast animation 81: $game_actors[1], wait animation 81: $game_actors[2], wait icon create: $game_actors[1], weapon icon create: $game_actors[2], weapon </whole action> <target action> pose: $game_actors[1], 2h swing pose: $game_actors[2], 2h swing stance: $game_actors[1], attack stance: $game_actors[2], attack icon: $game_actors[1], weapon, swing icon: $game_actors[2], weapon, swing animation 65: target ani wait: 3 skill effect: dmg wait for animation </target action> <follow action> animation 81: $game_actors[1], wait animation 81: $game_actors[2], wait pose: $game_actors[1], 2h swing pose: $game_actors[2], 2h swing stance: $game_actors[1], attack stance: $game_actors[2], attack icon: $game_actors[1], weapon, swing icon: $game_actors[2], weapon, swing animation 68: targets ani wait: 2 skill effect: whole ani wait: 2 skill effect: whole ani wait: 2 skill effect: whole ani wait: 2 skill effect: whole immortal: targets, false </follow action> 2 estriole and Jolt Android reacted to this Share this post Link to post Share on other sites
DoubleX 202 Posted July 23, 2015 Updates v1.02f(GMT 0400 21-7-2014): Outsourced the compatibility with Yami Engine Symphony - Battle Symphony to DoubleX RMVXA Tag Addon to Yami Engine Symphony - Battle Symphony DoubleX RMVXA Unison Skills/Items won't be compatible with Yanfly Engine Ace - Ace Battle Engine Changed this script's terms of use Share this post Link to post Share on other sites