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DoubleX RMVXA Unison Skills/Items Compatibility Fix

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Note

Putting DoubleX RMVXA Unison Skills/Items above Yanfly Engine Ace - Instant Cast may fix their compatibility issues already

I won't fix compatibility issues with YSA CATB as writing a new unison skill/item addon to it is obviously easier

DoubleX RMVXA Unison Addon to YSA Battle System: Classical ATB:

http://www.rpgmakervxace.net/topic/21420-doublex-rmvxa-unison-addon-to-ysa-battle-system-classical-atb/

Edit: I won't fix compatibility issues with YEA-BattleEngine as well as writing a new unison addon to it leads to a much better solution

DoubleX RMVXA Unison Addon to Yanfly Engine Ace - Ace Battle Engine

The currently compatibility issue with Yami Engine Symphony - Battle Symphony is outsourced to DoubleX RMVXA Tag Addon to Yami Engine Symphony - Battle Symphony.

 

Prerequisites

DoubleX RMVXA Unison Skills/Items

 

Scripts Addressed

Victor Engine - Active Time Battle

Yanfly Engine Ace - Instant Cast

 

Script name

DoubleX RMVXA Unison Skills/Items Compatibility Fix

 

Author

DoubleX:

- This script

 

Terms of use

Same as those of

None other than not claiming this script as created by anyone except DoubleX or his alias

 

Introduction

Fixes compatibility issues of DoubleX RMVXA Unison Skills/Items

 

Features

Plug and play(You don't need to edit anything in this script but you may still do so)

(v1.02c+)Added a new symphony tag in Yami Engine Symphony - Battle Symphony: unison x y, game actor with id x and y(i.e., $game_actors[x] and $game_actors[y]) respectively(can be just 1 or more than 2 ids)

 

Instructions

Open the script editor and put this script into an open slot below DoubleX RMVXA Unison Skills/Items and the addressed scripts  but above Main. Save to take effect.

 

Compatibility

Same as that of DoubleX RMVXA Unison Skills/Items except those addressed by this script:

- Victor Engine - Active Time Battle

- Yanfly Engine Ace - Instant Cast

 

FAQ

None

 

Changelog

v1.02f(GMT 0400 21-7-2014):

Outsourced the compatibility with Yami Engine Symphony - Battle Symphony to DoubleX RMVXA Tag Addon to Yami Engine Symphony - Battle Symphony

DoubleX RMVXA Unison Skills/Items won't be compatible with Yanfly Engine Ace - Ace Battle Engine

Changed this script's terms of use

v1.02e(GMT 1000 15-11-2014):

Improved compatibility with Yanfly Engine Ace - Ace Battle Engine

v1.02d(GMT 0100 21-8-2014):

Fixed more Victor Engine - Active Time Battle compatibility issues

v1.02c(GMT 1100 9-6-2014):

Fixed a bug when users doesn't use Victor Engine - Active Time Battle

A single unison symphony tag can include more than 1 actor id

v1.02b(GMT 1100 5-6-2014):

Fixed a bug when accessing skill or item menu outside battles

Fixed a atb recharge bug when using unison items with VE_ATB_WAIT_ACTION

v1.02a(GMT 0300 1-6-2014):

Compatible with Victor Engine - Active Time Battle v 1.05

v1.00a(GMT 0000 7-3-2014):

Compatible with

- Yanfly Engine Ace - Ace Battle Engine

- Yami Engine Symphony - Battle Symphony

v1.00a(GMT 1200 16-1-2014):

- 1st version of this script finished

 

(DoubleX)Unison Item Compatibility Fix v1.02f.txt

Edited by DoubleX

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next create compatibility to victor side battle system please :D.

Victor Sant has his own cooperation skills script:

http://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/animated-battle/cooperation-skills/

http://forums.rpgmakerweb.com/index.php?/topic/9246-ve-cooperation-skills/

http://www.rpgmakervxace.net/topic/12502-ve-cooperation-skills/?hl=cooperation

I don't know if it's compatible with his side battle system(I guess not), but unless his cooperation skills can't satisfy you, you may try to ask him to make a compatibility fix or a side battle system version of his cooperation skills first :)

As I'm working on another script based on someone's request and I haven't used any VE script at all, you may have to wait for weeks for my compatibility fix to VE side battle system and my fix may be extremely bug prone ;)

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ah... i forget about that script... :D. then maybe another BS then. for example Moghunter battle system. or yami symphony. :P good job btw.

For Yami's Symphony, I don't know if the below video has what you want:

http://www.youtube.com/watch?v=1DnyR4SZUa4&feature=youtu.be

Put DoubleX RMVXA Unison Skills/Items below all other scripts but above Main in Yami Engine Symphony v1.15 Demo.

Useful term in symphony tags: $game_actors[x], actor with id x.

Symphony tags of Quad-Destruction in the video:

 

 

<whole action>
immortal: targets, true
move $game_actors[1]: forward, wait
move $game_actors[2]: forward, wait
pose: $game_actors[1], cast
pose: $game_actors[2], cast
stance: $game_actors[1], cast
stance: $game_actors[2], cast
animation 81: $game_actors[1], wait
animation 81: $game_actors[2], wait
icon create: $game_actors[1], weapon
icon create: $game_actors[2], weapon
</whole action>

<target action>
pose: $game_actors[1], 2h swing
pose: $game_actors[2], 2h swing
stance: $game_actors[1], attack
stance: $game_actors[2], attack
icon: $game_actors[1], weapon, swing
icon: $game_actors[2], weapon, swing
animation 65: target
ani wait: 3
skill effect: dmg
wait for animation
</target action>

<follow action>
animation 81: $game_actors[1], wait
animation 81: $game_actors[2], wait
pose: $game_actors[1], 2h swing
pose: $game_actors[2], 2h swing
stance: $game_actors[1], attack
stance: $game_actors[2], attack
icon: $game_actors[1], weapon, swing
icon: $game_actors[2], weapon, swing
animation 68: targets
ani wait: 2
skill effect: whole
ani wait: 2
skill effect: whole
ani wait: 2
skill effect: whole
ani wait: 2
skill effect: whole
immortal: targets, false
</follow action>

 

 

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Updates

v1.02f(GMT 0400 21-7-2014):

Outsourced the compatibility with Yami Engine Symphony - Battle Symphony to DoubleX RMVXA Tag Addon to Yami Engine Symphony - Battle Symphony

DoubleX RMVXA Unison Skills/Items won't be compatible with Yanfly Engine Ace - Ace Battle Engine

Changed this script's terms of use

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