blackmorning84 48 Posted January 29, 2014 (edited) Ring MenuBy Blackmorningversion 2.00Released 01/29/2014updated 03/19/2014 RequiresBM-base script (goes above Ring Menu)BM-icons (goes below Ring Menu) Features ring command made of icons assigned in BM - Icon movement based off XRXS, Dubealex & Hypershadow180's original XP Ring Menu, as well as Syvkal's ring menu ring menu can be used for menu commands, actor & party commands (can be turned on or off in script) Compatible with standard menus and other menus like YEA-Menu Engineplace the BM-ring menu below the other menu script SCREENSHOOTS NOTE:If you want more options, let me know. Any ideas I'll be happy to hear. If there are any problems, let me know. I will try my best to fix it. Edited March 20, 2014 by blackmorning84 Share this post Link to post Share on other sites
KayDgirl91 99 Posted January 29, 2014 This is a really great idea! I've had a ring menu in one of my other projects, but it has removed everything, and then just had the icons in the ring. I really like having the regular menu layout and then ordering them into a ring formation. Great work! Share this post Link to post Share on other sites
De-Empty 1 Posted January 30, 2014 let's be honest... i really like your ring menu... but, i hate your Basic module script. it's ruining default menu... just sayin' let's be honest... i really like your ring menu... but, i hate your Basic module script. it's ruining default menu... just sayin' Share this post Link to post Share on other sites
blackmorning84 48 Posted January 30, 2014 What about the basic module don't you like, maybe I can put some switches in to fix it. Share this post Link to post Share on other sites
De-Empty 1 Posted January 31, 2014 all of it.... i really like the default menu of RTP... Share this post Link to post Share on other sites
blackmorning84 48 Posted January 31, 2014 (edited) all of it.... i really like the default menu of RTP... In the default menu, the only thing that my base module adds is a bar for experience. Colors are assigned by you in the script. On the status screen, the only thing added is the bars for the parameters. The advanced help can easily be shut off or modify. If you're talking about the Icons script, the auto feature for adding icons can be turned off for parameters, or you could assign the icons to be 0, then they will be ignored. Visually there are not many differences that can't be adjusted from the default. Edited January 31, 2014 by blackmorning84 Share this post Link to post Share on other sites
blackmorning84 48 Posted February 7, 2014 Hey all, new update. Script now allows actor/party commands to be changed to ring format separately. There was also some recoding done to make it a little more efficient. Share this post Link to post Share on other sites
blackmorning84 48 Posted March 20, 2014 (edited) It's been a little while, but I've got a new update for BM-Ring Commands. This fixes a bug I found in the actor commands in the battle and makes the coding more efficient.UPDATEBM-Ring Commands Edited March 20, 2014 by blackmorning84 Share this post Link to post Share on other sites
blackmorning84 48 Posted January 14, 2015 Tidied up the code for BM-Base, Changed some bits that were causing some problems with other scripts. UPDATES BM-Base Share this post Link to post Share on other sites
blackmorning84 48 Posted March 24, 2015 Just a note to those using my scripts, BM-Base has been updated, it now includes coding to translate vertical selection/commands to horizontal. It's always a good idea to keep this script up to date as it's needed for my other scripts UPDATES BM-Base Columns Menu Share this post Link to post Share on other sites