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Ring Menu

By Blackmorning
version 2.00
Released 01/29/2014
updated 03/19/2014
 
Requires
BM-base script (goes above Ring Menu)
BM-icons (goes below Ring Menu)
 
Features

  • ring command made of icons assigned in BM - Icon
  • movement based off XRXS, Dubealex & Hypershadow180's original XP Ring Menu, as well as Syvkal's ring menu
  • ring menu can be used for menu commands, actor & party commands (can be turned on or off in script)

Compatible with standard menus and other menus like YEA-Menu Engine
place the BM-ring menu below the other menu script
 
SCREENSHOOTS


 
ringmenu.jpg
ringtitlescreen.jpg


 
NOTE:
If you want more options, let me know. Any ideas I'll be happy to hear. 
If there are any problems, let me know.  I will try my best to fix it.

Edited by blackmorning84

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This is a really great idea! I've had a ring menu in one of my other projects, but it has removed everything, and then just had the icons in the ring. I really like having the regular menu layout and then ordering them into a ring formation. Great work!

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let's be honest... i really like your ring menu... but, i hate your Basic module script. it's ruining default menu... just sayin'

let's be honest... i really like your ring menu... but, i hate your Basic module script. it's ruining default menu... just sayin'

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all of it.... i really like the default menu of RTP...

In the default menu, the only thing that my base module adds is a bar for experience.  Colors are assigned by you in the script.  On the status screen, the only thing added is the bars for the parameters.  The advanced help can easily be shut off or modify.  If you're talking about the Icons script, the auto feature for adding icons can be turned off for parameters, or you could assign the icons to be 0, then they will be ignored.  Visually there are not many differences that can't be adjusted from the default.

Edited by blackmorning84

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