Jump to content

Recommended Posts

Blackmorning Message Codes
 
Last updated 03/21/2014
version 1.05

ALSO REQUIRES
BM-Base

This script gives some added options for the message window

Features

  • write out different terms using codes in messages
  • write out values for actor's parameters, ex parameters, etc
  • write text based on switches
  • shows busts instead of specified faceset (switch on/off) 
    - busts found in Graphics/Portraits
    - filename format: face_name-face_index
  • add text sounds and animations during messages
  • add animations over characters during messages
  • add balloons over characters during messages

 


7712913_orig.jpg9010537_orig.jpg

5393398_orig.jpg


Compatibility

This will work with YEA Ace Message System.  My script would go below YEA's.

Edited by blackmorning84
  • Like 1

Share this post


Link to post
Share on other sites

Just a note to those using my scripts, BM-Base has been updated, it now includes coding to translate vertical selection/commands to horizontal. It's always a good idea to keep this script up to date as it's needed for my other scripts

 

UPDATES

BM-Base

Columns Menu

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
Top ArrowTop Arrow Highlighted