blackmorning84 48 Posted February 2, 2014 (edited) Blackmorning Message Codes Last updated 03/21/2014version 1.05ALSO REQUIRESBM-BaseThis script gives some added options for the message windowFeatures write out different terms using codes in messages write out values for actor's parameters, ex parameters, etc write text based on switches shows busts instead of specified faceset (switch on/off) - busts found in Graphics/Portraits - filename format: face_name-face_index add text sounds and animations during messages add animations over characters during messages add balloons over characters during messages CompatibilityThis will work with YEA Ace Message System. My script would go below YEA's. Edited March 21, 2014 by blackmorning84 1 Share this post Link to post Share on other sites
blackmorning84 48 Posted March 21, 2014 Hey AllFixed an issue in BM-Messages if it is placed below BM-Actor Titles. Added a substitute word for icon switch in BM-Icons for custom words. Adjusted window positions in BM-Columns Menu.UPDATESBM-MessagesBM-Columns MenuBM-Icons Share this post Link to post Share on other sites
blackmorning84 48 Posted January 14, 2015 Tidied up the code for BM-Base, Changed some bits that were causing some problems with other scripts.UPDATESBM-Base Share this post Link to post Share on other sites
blackmorning84 48 Posted March 24, 2015 Just a note to those using my scripts, BM-Base has been updated, it now includes coding to translate vertical selection/commands to horizontal. It's always a good idea to keep this script up to date as it's needed for my other scripts UPDATES BM-Base Columns Menu Share this post Link to post Share on other sites