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The final boss is pretty hard indeed on Hellish yard, This part was intentional. But I kept every option in mind, His damage is vastly nerfed if you encounter him as a mage or oracle (I tested that battle multiple times on every difficulty, and actually ran mage for the final test before last patch.) Though you may be advised to prepare by going in with a meal buff it is definitely doable.

For the guarding, it's not something I wanted in but also not possible to fix without completely getting rid of any turn order randomization. by erasing it in the script... I'm not good enough with code to just make it less extreme. Guarding has maximum increased speed (2000%) and attacks that are supposed to go after a guard have the lowest speed possible (-2000). Yet the randomization still decides it doesn't matter sometimes.


Marian's final form is based on the route you take yes. They differ slightly based on your corruption and mostly affect the elements of spells he uses in them. Hawk got the neutral route in which you neither embraced the most extreme ends of either light or darkness, as such he didn't view the player as much of a threat. In the other two cases he doesn't hold back as much. The rest of his reaction is based on his misconception that he is the hero.


Marian's motivations are hard to explain. He desires power because he simply doesn't trust anyone but himself. He is egocentric and paranoid, constantly believing the surrounding nations will invade at any moment. Believing anyone more powerful than him will betray him, This included the Valkyrie even though at the time she was completely indoctrinated. To him the actual damage he is doing to the world is less frightening than the imaginary enemies in his head. It is confirmed in certain snippets of lore (referenced by NPCs and heavily in RIliane's route) that the demon of pride was the one that caused the collapse of the same nation last time. And that the queen of Eidelwalt was possessed by it. Meaning its effects likely linger. And considering Greg is nowhere to be seen, Greed and Sloth's locations are up in the air. There are still a few scenes I wanted to add, but I ran out of inspiration near the end.


Those last few books are Easter eggs that refer to a different story. But they indeed reveal that those possessed by demons  generally don't know it, and may still attempt to be good people.




Sadly I can't fix the problem on the TRPG sections, Reloading the map causes everything to stop functioning or crash the game entirely so I had to exclude those maps from the fix. Only way I could fix it would be to disallow saving there. But since they tend to be rather long that's not something I would like to do. As far as I know it's -really- hard to get into a no-win scenario due to the bug unless you really go out of your way to do so (The only way being driving your tank underneath that building which is far removed from the route you actually have to go)

When the big patch day comes I'll see if I can turn those three battles into parallax maps without too many issues.

Edited by KayakoChan

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This story tidbit has been bugging me for a while, but what exactly do the cultists actually believe in? Do they worship the same gods as the Elysian order, but in a more extreme way? Do they worship different gods or demons?


They seem to be Marian's pawns, but they also don't seem to be directly affiliated with the Elysian Order. Did he invent some kind of cult belief to control them? Also, I assume they killed Celeste's mother and Riliane's mother so that Marian could get the two on his side.


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The cult is something I should probably add more depth to in the future, yes.



The basic idea behind them is that the lower members are unknowing pawns that were unhappy with the peace created during the rule of Elphegort's last queen. Their paranoia leading them to believe that it was the calm before the storm, afraid that if they were just lazily 'accepting their easy lives' some greater power would take over and punish them for it. Their inner circle is filled with some of the less... stable loyalists of Marian who are using their fear to control them, all while making it so that the atrocities committed by them would be attributed to the cult, rather than Marian himself.

I will probably add a book or a semi-random story event somewhere to try and expand on it. Probably the Ilvine caverns or temple.

Edit: And done, it will be released with the next big version.

Edited by KayakoChan

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I'm afraid this update is taking a while. The artist I hired is pretty great but not the fastest. I am hoping to be able to release the definitive version with all the fixes and improvements before the end of this year, but given it takes 2 months per drawing I can't promise even that. I'm sorry for the long wait. I haven't dropped the game!

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Decided to clean up the current version of my game and upload it to take care of some known issues as well as add a few small features. I'm still missing some art so there's still a number of scenes I can't add in yet. But at least I replaced some of the placeholders~

Like the first CG that shows if you lose to Malayna~

Changes since last version:

  • Added more 'feedback' to the first trial of the redemption arc.
  • Replaced Malayna's generic "Demon's rampage" skill by a new skill "Meteor strike".
  • Replaced Gaia's generic "Tornado" skill with a new one "Dance of Death".
  • Made it so that if you skip the first tactical battle you are offered the tutorial again later.
  • Fixed spelling errors.
  • Added rare consumable: bombs
  • Updated the CG for being defeated by Malayna and Rilliane being tackled by a goo girl to their definitive ones.
  • Fixed a bug that could occur if you razed the first big city but weren't otherwise 'pure evil' up to that point.
  • Fixed a possible lock if Rilliane got knocked out in the second battle against Alastar while you were friends with her.
  • Added a number of extra NPC reactions to events in the game.
  • Fixed Riliane not updating graphics when equipped with the Leekblade

All in all it's just another brick in the wall.

The update is available at both



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