JayPB08 0 Posted February 16, 2014 The game I'm attempting to make is not a traditional rpg, and the use of equipment, skills, etc. is not used in it at all. The only things in the menu I require are Items, Save, and Exit (or 'To Title'. However its defaulted to). Is there any way to disable all other options (including the information on the right displaying actor data). Basically, I'm trying to get it to the point that when you open up the menu, the only thing you can see and select are 'Items', 'Save', and 'Exit'. Is there any way to accomplish this through the code? Or do I need a script? If one exists, can someone point me in the right direction to one? Share this post Link to post Share on other sites
+ Retired 274 Posted February 16, 2014 Probably a simpler way but Yanfly's Ace Menu Engine can achieve this effect: http://yanflychannel.wordpress.com/rmvxa/menu-scripts/ace-menu-engine/ Share this post Link to post Share on other sites
Tsarmina 2,612 Posted February 16, 2014 Hi JayPB08, please don't forget to tag your topic, thanks Share this post Link to post Share on other sites
+ Dark Influence 251 Posted February 16, 2014 There's more to it than that of course: Yanfly Menu COMMANDS =[ :item, # Opens up the item menu. Default menu item. :skill, # Opens up the skill menu. Default menu item. :equip, # Opens up the equip menu. Default menu item. :class, # Requires YEA - Class System. :status, # Opens up the status menu. Default menu item. :formation, # Lets player manage party. Default menu item. # :event_1, # Launches Common Event 1. Common Event Command. # :event_2, # Launches Common Event 2. Common Event Command. # :debug, # Opens up debug menu. Custom Command. # :shop, # Opens up a shop to pawn items. Custom Command. :save, # Opens up the save menu. Default menu item. :game_end, # Opens up the shutdown menu. Default menu item. ] # Do not remove this. Second editable part of script near the top, put a # sign in front of any command you don't want on the menu. Scene_Menu def start super create_command_window create_gold_window create_status_window end Right at the top, put a # sign in front of create_status_window and the simple status will be erased from existence until you remove the sign, feel free to do this with create_gold_window if need be. Share this post Link to post Share on other sites
JayPB08 0 Posted February 17, 2014 @Randy: thanks, that worked just as I wanted it to. Share this post Link to post Share on other sites
Tsarmina 2,612 Posted February 17, 2014 Closing ^-^ Share this post Link to post Share on other sites