SpookyMothman 361 Posted April 8, 2014 Looks like a mutant hammerhead shark hooker in bondage leather. With a robotic arm. I get the feeling your game's gonna be a little weird. Anyway, I like your style. It's unique. The only thing I can really comment on is the mouth area. The teeth and the gagball (I think that's what it is) stand out pretty hard, and it's probably because of the ring of saliva around it's mouth. The gagball in particular could use some shading. On an unrelated note, is your MP stat "Libido"? Share this post Link to post Share on other sites
Bhiemeswhjart 26 Posted April 8, 2014 You'd be exactly right, aside from the hooker part. It's a gimp. The monster is named B.D.S.M. This, of course, stands for Bad Dangerous Scary Monster. And thanks for that- you're right, the saliva could be darker. Same with the gag, it's shaded but I guess I didn't use enough darker reds. Yes, MP is "Libido" and TP is "Submission". I've changed a few other things around too. Instead of potions you can heal yourself using small-large razor blades, for instance. Share this post Link to post Share on other sites
downwinds 14 Posted May 4, 2014 @charlesthehurst - that animation is really cool, in both gold and silver! @Bhiemeswhjart - Haha, wow it certainly is unique! (in a good way, it made me chuckle XD) The red seems quite a bit brighter than all the other colours... stands out a lot.. Also - does the... BDSM... have swastikas for eyes? I made this today - my first ever attempt at making custom battlers. Yes, it is only a rat, but I'm really not a great artist and when I attempt anything more complicated, the proportion always goes way off. :/ Also - a 'damage' sprite for my main character: Share this post Link to post Share on other sites
SpookyMothman 361 Posted May 13, 2014 Yo! My first attempt at a custom battler was a rat, too! Hoorah, sewer dungeons! I'm not much of an artist, so I don't really know what to say other than "it looks good". ... well... the rat's bottom is really big. I'd say either fix the hump on it's lower back, or widen the upper back. Share this post Link to post Share on other sites
Cait 385 Posted August 14, 2014 The chest I am not sure what I was thinking... Share this post Link to post Share on other sites
SpookyMothman 361 Posted August 14, 2014 Yeah, the design of it is a little confusing. The way the design on the top looks, it looks like it'd open to the sides, but I dunno. What kind of chest is it supposed to be? Futuristic? Share this post Link to post Share on other sites
Cait 385 Posted August 14, 2014 Futuristic...I was trying something new. I'll have to change the top, but not entirely sure about the side of the chest, nor the design on top. Share this post Link to post Share on other sites
roccstar1oh1 19 Posted September 30, 2014 Been working on some future tiles. It's basically the bare bones with not too much highlight/ detail. I'm trying to imitate a glass texture type floor and was wondering if it looks ok, or does it look too much like a water tile? Share this post Link to post Share on other sites
Bizarre Monkey 42 Posted October 9, 2014 (edited) @CharlestheHurst: Oooh! it's so shiny! I love it!Did some pixel art recently, so here: Probably my best to date, in spoilers is a cloose up. Eyeglow layer is off.If I turn it on...Bwam. I may have been inspired just a little by the Magog Cartel's bone monorail from Oddworld: Abe's Exoddus. No idea how I'm gonna make that fire look less silly. Edited October 12, 2014 by Bizarre Monkey Share this post Link to post Share on other sites
SpookyMothman 361 Posted October 17, 2014 I think the fire would look much less silly if you made it more triangular or cone shaped. Think of it like a Christmas light bulb, like this one. I had fallen out of practice with spriting, so I'm trying to get back into it. I wanted to make enemy sprites, so for whatever reason, I tried to make an angler fish. Then I realized that there's no reason for angler fish to be on land, so I turned it into a snake instead. The one on the right is an older, but recently updated one, just for reference. Please ignore the obvious question of "how does he chew things?". I don't know. ;w; I have yet to draw the lines across his belly, like the one on the right. Is there anything else I should change or add? I feel like I'm missing something, but I'm awfully out of practice, so I can't think of it. 2 Share this post Link to post Share on other sites
Bizarre Monkey 42 Posted October 18, 2014 I think the fire would look much less silly if you made it more triangular or cone shaped. Think of it like a Christmas light bulb, like this one. I had fallen out of practice with spriting, so I'm trying to get back into it. I wanted to make enemy sprites, so for whatever reason, I tried to make an angler fish. Then I realized that there's no reason for angler fish to be on land, so I turned it into a snake instead. The one on the right is an older, but recently updated one, just for reference. Please ignore the obvious question of "how does he chew things?". I don't know. ;w; I have yet to draw the lines across his belly, like the one on the right. Is there anything else I should change or add? I feel like I'm missing something, but I'm awfully out of practice, so I can't think of it. I love his dumb teeth! Maybe give him some darker green spots on his back? I agree on the note of the fire. Might work on that soon, meanwhile, here's a running sprite of Rolly. Share this post Link to post Share on other sites
SpookyMothman 361 Posted October 26, 2014 The dog animates pretty well, but the movement looks a little unnatural without a fourth frame. Out of curiosity, can I see each individual frame? So practice. I've been doing it. And I've been trying to get used to color ramps again, but I've hit a bit of a snag. The one on the left is the version that has, well... most of it's color ramps done, as well as the black outline. The one on the right is the version that doesn't have color ramps, and inside outlines still use the outline black. One problem is that I don't know how to make color ramps for brown. Her hair, in this case. They either wind up going more blue or more yellow, and it just doesn't look right. The other problem is that the darkest skin shade is almost exactly the same color as her hair. I'm not sure if it looks okay or not. Any advice would be greatly appreciated. Share this post Link to post Share on other sites
When Bugs Roam Ur House 656 Posted October 29, 2014 Her skin looks fine to me. : ) I always really admire your pixel artwork-- the way you shade and define shapes/ draw their features is really nice. ^__^ For her hair, perhaps you can shade it in a dark grey-ish tone? I think that would help keep the saturation down while not being too odd/ also being a tone that would meld with her shirt. (In a good way.) 1 Share this post Link to post Share on other sites
SpookyMothman 361 Posted October 29, 2014 (edited) Her skin looks fine to me. : ) I always really admire your pixel artwork-- the way you shade and define shapes/ draw their features is really nice. ^__^ Um... w-wow. Thank you very much. So dark greyish hair? Like this? EDIT: I just realized her neck was really short compared to my other faces, so I just did a quick edit. Edited October 30, 2014 by SpookyMothman Share this post Link to post Share on other sites
When Bugs Roam Ur House 656 Posted October 30, 2014 Her skin looks fine to me. : ) I always really admire your pixel artwork-- the way you shade and define shapes/ draw their features is really nice. ^__^ Um... w-wow. Thank you very much. So dark greyish hair? Like this? EDIT: I just realized her neck was really short compared to my other faces, so I just did a quick edit. You're welcome. (XD) You have a good style. And yea, like that looks pretty good. You were right about the editing the neck like that btw. 1 Share this post Link to post Share on other sites
Bizarre Monkey 42 Posted November 4, 2014 @SpookyMothman: That character looks dangerously alike Iji.Also guys I made some animating obelisks am I cool now? 1 Share this post Link to post Share on other sites
SpookyMothman 361 Posted November 9, 2014 (edited) @SpookyMothman: That character looks dangerously alike Iji. Also guys I made some animating obelisks am I cool now? Oh, no, that's not where I got the inspiration from. I don't even know who that is. You're a pretty cool guy now, Monkey. What are the stars on the right for? I'm recoloring all of my enemy sprites, and this is the one I decided to start with. Color ramps and stuff, you know. The one on the left is post-recolor, and the one on the right is the original. It's obviously not done yet, but most of the rest of it will be just a pitch black body, so I'm not too concerned with it. Is it too dark? Am I on the right track? I'm still figuring this stuff out. Also, any suggestions for how to deal with the jaggies in the eyes and mouth would be great. Edited November 9, 2014 by SpookyMothman 2 Share this post Link to post Share on other sites
charlesthehurst 691 Posted November 9, 2014 Love your work Spooky. Anyhoo, revision time... Your newer version the left, my version on the right. I brought up the saturation on the chair. I think the contrast looks better. I also elongated your anti-aliasing a bit. It makes the transition from colors a bit more gradual and helps smooth things out I think. Otherwise I really like it. 2 Share this post Link to post Share on other sites
SpookyMothman 361 Posted November 9, 2014 Ah! Okay. Cool! I see what you did. Thanks, Charles! Share this post Link to post Share on other sites
Bizarre Monkey 42 Posted November 10, 2014 Oh, no, that's not where I got the inspiration from. I don't even know who that is. You're a pretty cool guy now, Monkey. What are the stars on the right for? I'm recoloring all of my enemy sprites, and this is the one I decided to start with. Color ramps and stuff, you know. The one on the left is post-recolor, and the one on the right is the original. It's obviously not done yet, but most of the rest of it will be just a pitch black body, so I'm not too concerned with it. Is it too dark? Am I on the right track? I'm still figuring this stuff out. Also, any suggestions for how to deal with the jaggies in the eyes and mouth would be great. The stars are for teleporters, so I don't have to use those tesla-coil things celianna made anymore. The goal is to get my game to a point where I needen't credit anyone for art but myself and CCC members. Not because I think the artists are bad, some of Celianna and Lunarea and holy damn, Ayene's work is fantastic, but it contradicts my style. I've got Apoc on Tilesets and I'm fixing up charactersets to be more Biztopian in nature. The Obelisks were to replace the glowing runed Obelisks by Aindra. The dark looks much better for a corporate suit. That more light olive doesn't really work, so yeah, definitely on the right track! Just patching up Intelligence 1.1.9 to be Intelligence: Net-Ready! See it's funny because it's ready for the internet but the internet ain't ready for it, but those attuned to the spectacular charred horsedung rainbows that litter the sparkledusted crevices of my great game ravines are in for a treat! Ofcourse, it won't be released until it is truly Net-ready, up to my unfairly high standards of quality. You can also see Net-Ready as an accented way of saying not ready, as in you may not be ready for how much this game is basically the best thing since coloured ice-cream, because fuck yes rainbow ice-cream is the hypest. Anyway, silly vernacular all aside, it goes without saying I have had to do some upgraded to graphics, most of which are already sighted elsewhere, I wonder if my Logo and Planetary artists knew just how far their contribution would take them, despite me only paying them once for their resources (albeit, generously!), could they have known all my games may take place in the same universe and that I could just reuse those assets? Suckers! But seriously, love those guys. Here's some of those updated graphics I talked about. Share this post Link to post Share on other sites
SpookyMothman 361 Posted November 18, 2014 (edited) Um... I'm not sure what to say aside from "they look good". I don't know if you want me to critique them or what. Although, I do gotta say that I rather like your style. Simple, cute, and pretty weird. Reminds me of Homestuck. This is where Wendy is right now: I widened her right shoulder; she's supposed to have muscles, but before, her arms looked kinda thin. I also fixed the shading on her left shoulder, and that weird spot on her chin. And here's Poltergeist after fixing up the anti-aliasing on the ghost's eyes and mouth. Thanks again for the feedback, guys. Just thought I'd share. I don't know how many times I've said I'm bad with anatomy, but I tend to know when something doesn't look right. I've shared Renée before, but the way I've had her face sprite has been bugging me. Her body has always looked too squished or scrawny, when she's supposed to be athletic. Also, her jacket's collar is too short and whatnot. So I decided to redo her body. The one on the left is the outline of the new body, and the one on the right is her most recent sprite. I'd just like some feedback on the anatomy, but please critique whatever else you'd like to. Edited November 18, 2014 by SpookyMothman 1 Share this post Link to post Share on other sites
J0pac 20 Posted November 18, 2014 Spooky I had no idea you were so good with pixel art! This is really awesome I love your style... I'd really like to see the that scarecrow("filthy homeless wizard") finished *_* 1 Share this post Link to post Share on other sites
Bizarre Monkey 42 Posted November 18, 2014 (edited) Um... I'm not sure what to say aside from "they look good". I don't know if you want me to critique them or what. Although, I do gotta say that I rather like your style. Simple, cute, and pretty weird. Reminds me of Homestuck. This is where Wendy is right now: I widened her right shoulder; she's supposed to have muscles, but before, her arms looked kinda thin. I also fixed the shading on her left shoulder, and that weird spot on her chin. And here's Poltergeist after fixing up the anti-aliasing on the ghost's eyes and mouth. Thanks again for the feedback, guys. Just thought I'd share. I don't know how many times I've said I'm bad with anatomy, but I tend to know when something doesn't look right. I've shared Renée before, but the way I've had her face sprite has been bugging me. Her body has always looked too squished or scrawny, when she's supposed to be athletic. Also, her jacket's collar is too short and whatnot. So I decided to redo her body. The one on the left is the outline of the new body, and the one on the right is her most recent sprite. I'd just like some feedback on the anatomy, but please critique whatever else you'd like to. Anatomy is the single most complicated stone in the way between Artistic splendor and shittiness. Passing it leaves you no weak point. Once you are good at anatomy, the world... and beyond are in your arty grasp! I also suck at anatomy. But, yeah I wasn't really looking for feedback, just doing a little marketing. Though to give you feedback, if you really wanna get good, there's a few awesome tips, the most helpful is to imagine the character as a 3D entity and then looking back at your image, and seeing if you could imagine it moving in 3D space without it looking unnatural. If the result is looking unnatural, then it obviously needs work. I'd like some advice on how to make trains more 'top down' though. Because currently they are pretty flat. :[ Edited November 18, 2014 by Bizarre Monkey Share this post Link to post Share on other sites
SpookyMothman 361 Posted November 19, 2014 Um... sorry, Monkey. I wish I could help with that, but I dunno. All I can say is "just do it". Even if it doesn't look right, keep working at it. I'm learning that that's how you sprite, when you're not super pro. All it takes is persistence. Here's Renée, post redesign. New version is on the left, old is on the right. The inside of her jacket is black. That's what's up with her jacket's collar. Are there any spots that just don't look right? 1 Share this post Link to post Share on other sites
+ Lazzamore 54 Posted December 1, 2014 Um... sorry, Monkey. I wish I could help with that, but I dunno. All I can say is "just do it". Even if it doesn't look right, keep working at it. I'm learning that that's how you sprite, when you're not super pro. All it takes is persistence. Here's Renée, post redesign. New version is on the left, old is on the right. The inside of her jacket is black. That's what's up with her jacket's collar. Are there any spots that just don't look right? I really like both versions. From what i can tell; On the left her shirt and shoulders are just slightly less feminine, but the shading around the neck is subtly better, and she's noticeably taller. the collar is also less sporty and more robust, and the way the shoulders fold is improved. Ultimately i think the left is an improvement. Lately i have been working on the Iconset for my game; this is what I've done so far: 2 Share this post Link to post Share on other sites