Nicke 151 Posted March 31, 2012 (edited) XS - Records Version: 1.0c IntroductionEver wanted to keep track of certain things ingame using only variables? You can now do that quite easily using XS - Records. It is easy to understand and pretty neat to show off some useful information to the player in your game. Features Easy to use and install. Takes only a minute or two to setup the record list! Variables to keep track of the values in the records. Records can be checked if it is added as well as enabled/disabled. (Can be neat for certain quests) You can enable/disable a record ingame as well as add and remove it as you please. Unlimited records can be added to the scene. (You will be able to scroll through them.) Icon support which can be enabled/disabled. Icons are optional for a record as well. And more! Screenshots How to UseInstructions how to use it can be find inside the script.To install this script, open up your script editor and copy/paste this script to an open slot below Materials but above Main. Remember to save.ScriptGet the script here.UpdatesVersion 1.0b: Added support for icons as well as fixed a few spelling errors and unwanted code.Version 1.0c: You can now add unlimited records to the scene! This version also fixes a few other alignment/padding problems as well.CreditDo credit me, Nicke, if you are planing on using this script. Thanks.Can be use in a commercial project. Edited January 6, 2013 by Nicke 4 Share this post Link to post Share on other sites
Pikalyze 4 Posted March 31, 2012 Awesome! I just posted fairly right when you posted the script . It just appeared suddenly. Anyway, this is perfect for my game! Thank you! Share this post Link to post Share on other sites
Nicke 151 Posted April 1, 2012 @Pikalyze: Ah neat, I actually updated the script now to support icons so make sure you grab the latest addition. Hope you like it. Let me know if you find any weird bugs or so Share this post Link to post Share on other sites
Nicke 151 Posted April 3, 2012 Okay, version 1.0c up. You can now add unlimited records and if there are too many on the page you will be able to scroll through them! Share this post Link to post Share on other sites
snow 18 Posted April 5, 2012 xD I made a script exactly like this and came on to post it but looks like you've nicely made it already :3 Share this post Link to post Share on other sites
Nicke 151 Posted April 5, 2012 @snow: Well, you could post the one you made too. I like it when we have more scripts to select from . Share this post Link to post Share on other sites
snow 18 Posted April 8, 2012 @snow: Well, you could post the one you made too. I like it when we have more scripts to select from . Mine is almost exactly like this except it's about half the size of the screen and aligned to the right, with a command menu on the left that leads to the bestiary, journal, help menu, profiles, and etc xD I would post it, but I don't feel as confident with it.. I see your script and everything is done neatly in order I like that you've changed the font and put icons there, it really defines the scene. Share this post Link to post Share on other sites
EdgeWing 8 Posted April 12, 2012 Can you help me please, How do i open the RECORDS MENU? sorry just want to know... Share this post Link to post Share on other sites
Nicke 151 Posted April 13, 2012 @EdgeWing: I suggest you read inside the script before posting a question like that. Share this post Link to post Share on other sites
Xigos The Xelor Sandglass 4 Posted May 24, 2012 Yea cause I can call it via script call command but the window that shows up is blank. Share this post Link to post Share on other sites
Arestame 1 Posted June 12, 2012 Could you please create a demo? Thank you so much! 1 Share this post Link to post Share on other sites
Arestame 1 Posted June 16, 2012 UP! Please, the scripts don't work and i wanted! Can someone create a demo or something? Share this post Link to post Share on other sites
Nicke 151 Posted August 1, 2012 What seems to be the problem? Share this post Link to post Share on other sites
Username78 6 Posted August 6, 2012 (edited) I tried just to open the menu, but the game crashed with the error "NoMethodError Occured. Undefined method "each" for nil:NilClass." Also I am confused about one thing with the script. Let's so I want one record to be how many steps I've walked. Will that happen automatically as you set it up, or is there something I need to do with the variables? Thank You Edit: Oh yeah, this was on line 200 Edited August 7, 2012 by Username78 Share this post Link to post Share on other sites
Ariel Schnee 7 Posted August 7, 2012 I keep getting an error on line 211 and it crashes, what is going on. Share this post Link to post Share on other sites
Lionheart 2 Posted November 1, 2012 I can not add records ... :wacko: Share this post Link to post Share on other sites
Nicke 151 Posted November 1, 2012 Make sure you are using the latest vesion. @Lionheart: What seems to be the problem? The records you add are not being shown or? Share this post Link to post Share on other sites
Lionheart 2 Posted November 1, 2012 Make sure you are using the latest vesion. @Lionheart: What seems to be the problem? The records you add are not being shown or? Hello! I'll explain... I do not know what should I write in the call script ... :wacko: I put everything recommended by the manufacturer of the script gives me error! What's wrong?!? Thank you for responding! Share this post Link to post Share on other sites
Nicke 151 Posted November 1, 2012 What type of error do you get and what are you trying to do? I am guessing you want to call the records scene at the map or at another scene right? To do that do the following script call in an event: SceneManager.call(Scene_Records) Share this post Link to post Share on other sites
estriole 326 Posted November 2, 2012 @lionheart: try adding the record first using script call. ex: record(1, :add) or just record_all to add all record. before calling the SceneManager.call(Scene_Records) if that doesn't work maybe there some compatibility issues with your other script. ps: i try assigning my variable not number but string instead (using change variable - set - script call). and it is neatly shown. this could be useful for my city information since i can display city names etc . really good script. double thumbs up . Share this post Link to post Share on other sites
Lionheart 2 Posted November 2, 2012 Thank you ... But how do you add the chests? Ex .. I open 3 chests ... how do I update the records that I opened those certain chests? Share this post Link to post Share on other sites
estriole 326 Posted November 2, 2012 @lionheart : you could add one more lines in every chest event you have. change variable that you use for chest count in the record and increase it by 1. Share this post Link to post Share on other sites
Lionheart 2 Posted November 3, 2012 @lionheart : you could add one more lines in every chest event you have. change variable that you use for chest count in the record and increase it by 1. Thank you so much ... I think I understand now ... Share this post Link to post Share on other sites
Ariel Schnee 7 Posted January 6, 2013 record_all Thanks! That worked well. Now I got more than just a blank page. Share this post Link to post Share on other sites
Laptopdancer 0 Posted September 11, 2013 Hey I love this script! It fits into what I've already programmed! But I'm wondering if you could make an option to have it call from the main menu? I know I could use another script called common event menu option but I want to save it for level maps... Share this post Link to post Share on other sites