TheoAllen 830 Posted March 15, 2014 (edited) Okay, this is not a really tutorial. It just a template that I used long time ago to made a little experiments. It works on RGSS2 or RGSS3. I'm sure it works on RGSS also but I haven't tried it yet. It just a simple script that make a blank screen so you can easily do an experiment from built-in library classes / functions. Especially for graphics related object such as Sprite, Plane, and Window. All you need to do is insert this script below material above main DataManager.init # Initialize database # basic update method def updates # Do basic update Graphics.update Input.update # Put another update here end # Do some initializations here updates while true # Do a infinite loop So, what is this templates for?As I said before, it used to test some methods / attributes which are written in helpfile. Due to blank screen, you don't need to confuse about how do you insert a graphical objects in Scenes. You only need to focus on one (or more) object you create. How to modify the object, trying some built-in methods, or even try some crazy ideas. Okay, I admit it I can't speak english well . Below this line are examples of my (old) experiment using the template above when I began to learn RGSS3. Don't forget to turn on the console debug. Basic Window Coordinate I'm not really sure what is this code for. A flash method experiment? Not using that template. I made a simulation of built-in scene by myself. Try to press ALT after you move the window Prototype of my RGSS3 shooting engine. Used for Sprite src_rect experiment Drawing polygons. Even me forgot how can I though to made this one @.@ Sprite Character animation simulation (using src_rect). Please change the Cache.character if you want to try Another src_rect experiment I hope you guys understand what I was talking about. Note : You don't need to add DataManager.init in RGSS2 Edited March 15, 2014 by TheoAllen 3 Gump, When Bugs Roam Ur House and Quasi reacted to this Share this post Link to post Share on other sites
Gump 90 Posted March 15, 2014 Good stuff! This will be useful to quite a few people. Share this post Link to post Share on other sites
TheoAllen 830 Posted March 15, 2014 Thanks Gump. And I hope so ~ Share this post Link to post Share on other sites
Gump 90 Posted March 16, 2014 Topic moved to new, more relevant section, Handy Tips forum. Share this post Link to post Share on other sites
Quasi 54 Posted March 17, 2014 Loving this! So much faster to test certain scripts. Share this post Link to post Share on other sites
When Bugs Roam Ur House 656 Posted March 17, 2014 Wow, i'll definitely have to try this! I've been hoping for a way to practise scripting/ test modifications on just a simple, blank canvas-- instead of having to go through making a new project every time. Share this post Link to post Share on other sites