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TheoAllen

[RGSS2/3] Tips - Script Experiment Template

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Okay, this is not a really tutorial. It just a template that I used long time ago to made a little experiments. It works on RGSS2 or RGSS3. I'm sure it works on RGSS also but I haven't tried it yet.
 
It just a simple script that make a blank screen so you can easily do an experiment from built-in library classes / functions. Especially for graphics related object such as Sprite, Plane, and Window. All you need to do is insert this script below material above main

DataManager.init # Initialize database

# basic update method
def updates
  # Do basic update
  Graphics.update
  Input.update
  
  # Put another update here
  
end

# Do some initializations here
updates while true # Do a infinite loop

So, what is this templates for?
As I said before, it used to test some methods / attributes which are written in helpfile. Due to blank screen, you don't need to confuse about how do you insert a graphical objects in Scenes. You only need to focus on one (or more) object you create. How to modify the object, trying some built-in methods, or even try some crazy ideas.
 
Okay, I admit it I can't speak english well :mellow: . Below this line are examples of my (old) experiment using the template above when I began to learn RGSS3. Don't forget to turn on the console debug.

I hope you guys understand what I was talking about.

 

Note :

You don't need to add DataManager.init in RGSS2

Edited by TheoAllen

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