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Hey guys I was wondering if there is anyway to change the graphic and sound effect of the arrow during the game?

 

Theres a section of my game where the main character is transformed into a chicken and I want the arrows to turn into eggs and make an appropriate sound when they are fired.

 

Im hoping it would be possible to change with a switch or a script call or something along those lines but if its of any use I'm not planning on using the boomerang tool so that could be a slot to double up with a second arrow tool that is the egg.

 

Thanks in advance :)

 

okay I have a theory and I'm not even remotely sure if it'll work.

If you set up a call in the background that when the switch is triggered and the character is turned into a chicken that it change the lines in the script to the edited versions, and then set it so that when that switch is deactivated they go back... that might work.  But I'm not even remotely sure how you'd go about telling it to change the script code like that.

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Hey guys I was wondering if there is anyway to change the graphic and sound effect of the arrow during the game?

 

Theres a section of my game where the main character is transformed into a chicken and I want the arrows to turn into eggs and make an appropriate sound when they are fired.

 

Im hoping it would be possible to change with a switch or a script call or something along those lines but if its of any use I'm not planning on using the boomerang tool so that could be a slot to double up with a second arrow tool that is the egg.

 

Thanks in advance :)

 

okay I have a theory and I'm not even remotely sure if it'll work.

If you set up a call in the background that when the switch is triggered and the character is turned into a chicken that it change the lines in the script to the edited versions, and then set it so that when that switch is deactivated they go back... that might work.  But I'm not even remotely sure how you'd go about telling it to change the script code like that.

 

Anyone that can give us a lead on how something like this may work? Or any other possible solution?

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Hey gang. I have an issue with this script. It's no fault of the actual script, but just me being a horrible coder.

 

I've stumbled upon this error whenever I try using an item with the "A" key. 

 

2oQeSqy.jpg

 

What am I overlooking? -- since again, I am pretty dumb with code, unfortunately.

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Hey gang. I have an issue with this script. It's no fault of the actual script, but just me being a horrible coder.

 

I've stumbled upon this error whenever I try using an item with the "A" key. 

 

2oQeSqy.jpg

 

What am I overlooking? -- since again, I am pretty dumb with code, unfortunately.

 

 

Okay, did you copy all the triggers, switches, region maps, and all of the codes and scripts from demo as well as copy the images to the corresponding file folder in your game folder?

 

With move to in the error, It makes me think that you didn't use the region mapping that's key to making the thing to work.  I'd have to look for my demo that I made to help me understand the directions for the numbers, if you can't figure it out by looking at the region maps in the demo provided, let me know and I'll post it to help you here.

Edited by Notsalony

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I've done the triggers for the bombs and arrows, the current items I'm testing to see if I can get them working. As for switches, I changed the numbers in the script to match the switch numbers I made, since I already had numbers 1-6 set aside for opening scene events. All the codes and scripts should be copied, and the images were saved to my computer and imported to the animation folder for the bomb animations and the icons for the system folder.

 

I haven't touched region maps, and I would assume that's the problem. Not too sure what to do, and I apologize for my ignorance and stupidity on this subject. :X

Edited by Phil-S

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I've done the triggers for the bombs and arrows, the current items I'm testing to see if I can get them working. As for switches, I changed the numbers in the script to match the switch numbers I made, since I already had numbers 1-6 set aside for opening scene events. All the codes and scripts should be copied, and the images were saved to my computer and imported to the animation folder for the bomb animations and the icons for the system folder.

 

I haven't touched region maps, and I would assume that's the problem. Not too sure what to do, and I apologize for my ignorance and stupidity on this subject. :X

 

When in the dungeon tool dungeon, hit F7, you'll see the colored numbered areas.  Each number has a different direction for the tools to work through.

 

 

  REGION_ID1 = 1 # Region ID. Arrow/hookshot/boomarang can always move when in

                 # this region, no matter if the map tile is passable or not.

                 # However, the arrow/hookshot will not be able to activate

                 # events while in this region ID either.

  REGION_ID2 = 2 # Region ID. Arrow/hookshot/boomarang can always move when in

                 # this region IF it is facing down.

  REGION_ID3 = 3 # Region ID. Arrow/hookshot/boomarang can always move when in

                 # this region IF it is facing left.

  REGION_ID4 = 4 # Region ID. Arrow/hookshot/boomarang can always move when in

                 # this region IF it is facing right.

  REGION_ID5 = 5 # Region ID. Arrow/hookshot/boomarang can always move when in

                 # this region IF it is facing up.

  REGION_ID6 = 6 # Region ID. Arrow/hookshot/boomarang can always move when in

                 # this region IF it is facing up OR left

  REGION_ID7 = 7 # Region ID. Arrow/hookshot/boomarang can always move when in

                 # this region IF it is facing up OR right

  REGION_ID8 = 8 # Region ID. Arrow/hookshot/boomarang can always move when in

                 # this region IF it is facing down OR left

  REGION_ID9 = 9 # Region ID. Arrow/hookshot/boomarang can always move when in

                 # this region IF it is facing down OR right

  REGION_ID10 = 10 # Region ID. Arrow/hookshot/boomarang can always move when in

                   # this region IF it is facing up OR down.

  REGION_ID11 = 11 # Region ID. Arrow/hookshot/boomarang can always move when in

                   # this region IF it is facing left OR right

  REGION_ID12 = 12 # Region ID. Arrow/hookshot/boomarang can always move when in

                   # this region IF it is facing left OR right OR up

  REGION_ID13 = 13 # Region ID. Arrow/hookshot/boomarang can always move when in

                   # this region IF it is facing left OR right OR down

  REGION_ID14 = 14 # Region ID. Arrow/hookshot/boomarang can always move when in

                   # this region IF it is facing up OR down OR left

  REGION_ID15 = 15 # Region ID. Arrow/hookshot/boomarang can always move when in

                   # this region IF it is facing up OR down OR right

                   

                   

  REGION_ID16 = 16 # Region ID. Arrow/hookshot/boomarang can always move when in

                   # this region IF REGION_SWITCH is ON. Useful for multi-level

                   # areas.

 

This is what you need to know.  If you need the simplified version, let me know.

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So if I have a big map like this, would I need to put region tiles all through it in order for the player to use an item anywhere on this map?

 

Mabel%2BRoad%2B1.JPG

Edited by Phil-S

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Only where you want them to be able to see the effects.  The grappling hook and such needs the 2-15 numbers put in the right order.  The rest, it's either 1 or 16 depending on what you need.

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Yeah, I think I'm going to need the simplified version. Sorry to impose on you and make you do extra work, Notsalony. I appreciate your patience, first off.

 

I notice that there's regions in the demo map near for the arrow portion of it, but only at the gap where the arrow must cross. Everywhere else is in that room does not have a region, and you can freely shoot arrows wherever. However, if I try to shoot an arrow in my game, that error shows up.

 

Rbf4pIR.jpg

Edited by Phil-S

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Okay, we'll try this using images because that should help better.

 

This is the basics of how you move around the dungeon.  Arrows only need the 1 over impassible tiles to move around or over them.  Or a 16 if you're moving from one layer to another.  But if you're using the hook or the boomerang, you probably want to use the other numbers to navigate how it moves.

Dungeon%20Tools.png

 

And this is a map I use in one of my dungeons I built, ignore the 42, that's for a different script.

dungeon%20tools%20map.png

 

Does that help?

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First of all, thanks for your help so far. This image you posted helps. I just have a question, which I don't think was answered. If it was, then I apologize. A lot of information to take in! :)

 

I have an unexpected new area. The program expects a parenthesis instead of a period, but as you know, I have no idea how to correct code.

 

78lv2GU.jpg

 

Also, will having the 1's on the map now fix it so when I press the A key after selecting the arrows from the tool menu, the game won't crash? I also notice that the tool icons aren't shown on the dungeon tool map. I can PM you or post here my current code/version of the script, if that helps. Thank you again for being so patient with me! :) I'm sorry if I'm coming across as really dumb. I never used scripting in past RPG Makers, so this is uncharted territory for me.

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pm me, can you make a demo of your game and I'll test it to see if I can fix the problem, I'll tell you in the pm where to send the file.

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Hey the Dungeon Tools script is amazzing except I randomly get this error:

Untitled.png

 

Is it because I am spamming the action button or some other cause? It's random and line 844 is untouched. Thanks!

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@philteredkhaos 

 

It is most likely conflicting with another script in your project.

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I tried this script a while ago and had issues, today it works fine. I only have two issues that I would like to address.

 

1. main problem - 8 Directional control is gone. you can only move in the default directions now. can this be fixed. I'm using Victor Sant diagonal movement script

2. lesser problem - arrows shoot first in the direction of the last direction I was facing then it shoots in the current direction when firing again. Victor Sant Rotational Turning causes this.

 

Any chance to fix it. If so then I can very much consider using it in my commercial game.

 

1. is fixed by moving this script to be above VE Diagonal script.

2. is fixed by removing VE Rotational script.

Edited by roninator2

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