Hokobishu 13 Posted March 24, 2014 I want to put living, spiritual weapons in my game. In other words, weapons that level up with the user, in order to avoid the hassle of creating an entire set of weapons. Does anyone think this is a good idea considering that my game is taking place in feudal Japan? If not, I will create a series of "Family" weapons, or in other words, weapons belonging to powerful and rich families, with special properties based upon the beliefs of said family. EX: Wakarashi Family owns a blade, blade's name is Muramasa, and according to them it used to belong to a demonic blacksmith, who had a thing for bloodshed. Then said Blade would have the properties of Demonic and Berserk. For spiritual/living weapons, each character would be given one weapon that COULD be replaced, the weapon would have it's own stats and grow with the character. It wouldn't be like they couldn't be replaced, they can by other more powerful weapons which have a lower and slower growth curve, but I wanted your opinions before I posted it to script requests. 1 Share this post Link to post Share on other sites
Shad3 34 Posted March 24, 2014 Isn't that fine? Although I won't label them as "living" if it is just the weapon getting stronger, because for me that word makes the weapon seems talkable and capable of taking orders. Share this post Link to post Share on other sites
HumanNinja 144 Posted March 24, 2014 I think it's a grand idea! Although I may be partial because I'm executing the same idea with weapons and one armor type within my own game. Share this post Link to post Share on other sites
Trvc 19 Posted March 24, 2014 (edited) I was considering doing something similar to this in my own project though I eventually decided against it. As far as scripts go there are already a few that could be used to implement "Growing" equipment. http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/equip-dynamic-stats/ comes to mind. This script allows for equip stats to either be based off of actor stats or game variables. Alternatively http://cobbtocs.co.uk/wp/?p=155 could work. (allows equipment levels) If you can get it to work go for it! Edited March 24, 2014 by Trvc Share this post Link to post Share on other sites
Hokobishu 13 Posted March 24, 2014 It's not entirely what I am looking for. I need either a scalable script that levels up with the character, or a script that allows for the modification of weapons upon reaching a certain movie... Share this post Link to post Share on other sites
Spectre 829 Posted March 24, 2014 Plot-wise, it's perfectly alright to have weapons that scale; if anything it feels like an extension of your character, and as your character grows so does the weapon. It's not entirely what I am looking for. I need either a scalable script that levels up with the character, or a script that allows for the modification of weapons upon reaching a certain movie...It's actually doable with YanFly's scripts. Rather than use flat parameters, either do a custom formula or use variables to determine stat growth, in which case they can be modified using variable operations in-game. On another aspect of mechanics, if you are going to have "ordinary" weapons, make sure that your dynamic one doesn't make them too obsolete to the point where owning other weapons is redundant. Have some with special properties that differ from your own "personal weapon". 1 Share this post Link to post Share on other sites
Hokobishu 13 Posted March 24, 2014 Plot-wise, it's perfectly alright to have weapons that scale; if anything it feels like an extension of your character, and as your character grows so does the weapon. It's not entirely what I am looking for. I need either a scalable script that levels up with the character, or a script that allows for the modification of weapons upon reaching a certain movie...It's actually doable with YanFly's scripts. Rather than use flat parameters, either do a custom formula or use variables to determine stat growth, in which case they can be modified using variable operations in-game. On another aspect of mechanics, if you are going to have "ordinary" weapons, make sure that your dynamic one doesn't make them too obsolete to the point where owning other weapons is redundant. Have some with special properties that differ from your own "personal weapon". Well it would be redundant to have the same stats on every weapon, so that's why I want weapons that scale, and you can pick up different weapons with different properties as I mentioned up top Share this post Link to post Share on other sites