Zetu 70 Posted December 8, 2011 (edited) EXACT Extention v1.03 GET IT HERE! Introduction: In the new VXAce, the commands in the Window_ActorCommand use skills from the database, for Attack and Guard. But what if you want other skills to be commands? (Such as "Steal", "Flee", "Scan", ect.) In this script, any skill you wish can now be a command. Features: Place Skills in actor command window (If actor has skill and if switch is on [optional]) Specify where you wish commands to be placed. Updates: Fix Bugs Changed to use Regexp No longer displays command skills in skill command Edited December 18, 2011 by Zetu 5 CT Bolt, ShinGamix, mitchi.exe and 2 others reacted to this Share this post Link to post Share on other sites
Knightmare 170 Posted December 8, 2011 For a second I thought you put "your wish is my command" I must be tired. Nice script though, I'll make some use of it. Share this post Link to post Share on other sites
???nOBodY??? 30 Posted December 10, 2011 *studies Zetu's script for skill command stuffs* Huh? Definitely not cargo culting over here, lolz. 1 ShinGamix reacted to this Share this post Link to post Share on other sites
Triggerhound777 7 Posted January 29, 2012 I'm a little confused how to operate this script. Sorry for the semi-necro-post, didn't want to make a new thread just to ask something I could here 1 ShinGamix reacted to this Share this post Link to post Share on other sites
Zetu 70 Posted January 30, 2012 Each symbol in the CMDS array is an action. :attack == attack, :skill = skills, :guard == guard, :item == item. If you want a skill to be a command, :skill, <Skill_ID>, For all skills you don't want to list individually, place :exact. I don't see how complicated that can be. Share this post Link to post Share on other sites
lostdreamer50 0 Posted March 14, 2012 I really can't make this work...I PUT the skill id in :skill but nothing happens... Share this post Link to post Share on other sites
Zetu 70 Posted March 14, 2012 you mean :skillid ? Don't place the ID after :skill, that's where all the non-indexed skills go. Place it after :skillid, and you can create multiple :skillid 's Share this post Link to post Share on other sites
Ookami-sama 0 Posted March 20, 2012 (edited) i keep getting an error line 18: SyntaxError occurred unexpected tSYMBEG, expecting ']' :item edit: nevermind! had a comma missing! Edited March 20, 2012 by UindoOokami Share this post Link to post Share on other sites
Zetu 70 Posted March 20, 2012 Yay for problems auto-resolving themselves. If only everything was like that :/ Share this post Link to post Share on other sites
KD Aquino 1 Posted May 6, 2012 (edited) problem solved. sorry for the necropost. Edited May 6, 2012 by KD Aquino Share this post Link to post Share on other sites
Jeffafa 0 Posted May 25, 2012 I'm also sorry for the necropost... but I can't get this to work for the life of me :/ I've tried absolutely everything and I can't even get any error messages to pop up. No new skills in the command window, no errors, nothing. It's as if the script wasn't even in there... Can someone please spell this out for me, step by step? I have got to be missing something... Share this post Link to post Share on other sites
Jeffafa 0 Posted May 26, 2012 Nevermind. I finally got it. My apologies. I was entering everything conceivable EXCEPT /<exact>/i into the skill note tags... It's always the last thing you can possibly think of :/ Share this post Link to post Share on other sites
Hyuji 0 Posted July 4, 2012 (edited) I'm new to this sort of thing, and I just can't get this to work, and I don't really understand the instructions either. i'm sorry for being a bother, but I input the skill id after :skillid, and yet nothing happens, no new command comes up, nothing! Can someone please tell me what I'm doing wrong or what I'm not doing, and please explain it fully. Edited July 4, 2012 by Hyuji Share this post Link to post Share on other sites
ClockworksGod 0 Posted April 14, 2013 I also still don't understand how to use this script... I noticed that there was no way to simply have a character do nothing on their turn, so I tried using this script to create a 'Wait' command. I created a skill at slot 40 called 'Wait', but didn't apply any effects to it so it doesnt do anything, then put " :skillid, 40, " below the other commands in the script, then gave all of my characters the wait command, saved and tested the game, but nobody gets the command. What am I doing wrong? PS, Sorry for the necro post, but I thought it might be better to ask here, where it seemed most relevant, than to make a whole new thread about it... Share this post Link to post Share on other sites
Blue001 0 Posted August 25, 2014 (edited) Having some issues with this. I was able to make the skill into a command, But I do not understand how to make it only show up for one class. Ideally I am speaking of the steal skill. Currently, all my classes get steal. I used the :skillid, # and in the skill added the /<exact>/i I have a feeling I should be using the "inclusive" exact instead, but not sure how to set that up. EDIT : Got it working. Edited September 3, 2014 by Blue001 Share this post Link to post Share on other sites