Jump to content
alexanderal002

Advice (More like an S.O.S...)

Recommended Posts

So, those of you who have a clue as to what you're doing (I obviously don't...), I was reading through the help file for Ace and noticed a bit in the resource standards section of a way to loop BGM using Ogg Vorbis format through embedding comments. Um. Wat. I don't really know how to add comments to this format. I am going to guess that's part of the metadata, but that's my best guess and all I know. Help?

 

I probably sound like a complete beginner here, but I promise I'm not computer illiterate. I've just never edited sound files before, especially not Ogg Vorbis.

Share this post


Link to post
Share on other sites

here is how l do it

 

open sony vegas, drag the full song in

 

click the loop option and find where the beginning and the end of your loop is

 

once you find it, delete all the part at the end that is not looped

 

note the start of the looping, in seconds with decimals

 

render your file ogg format, note the hz quality of your song ( l always use 48000)

 

open calculator and multiply the number of where the looping has started * the quality of your song

 

open winvorbis and open your rendered song in it

 

click on the tab "other tags" add a comment

 

on the name write "LOOPSTART", on the value write the number your calculator has given

 

save and drag in vxace bgms

Share this post


Link to post
Share on other sites

I was looking for the formula to get the value, mostly. But when I added the comment, the loop wasn't exact. I found the Hz measure and did what you said, but it isn't looping PROPERLY. It's looping, but it's off. Did something go wrong?

Share this post


Link to post
Share on other sites

You can do the same in Audacity, which is free :D 

Share this post


Link to post
Share on other sites

No, I did both. They're close, but not exact. The loop works, because I've previewed it with loop playback.

 

Could it be that I'm using 41100 Hz?

44100, sorry.

Share this post


Link to post
Share on other sites

if the loop is close then you must be missing the decimals

 

your seconds number should be something like 6.5943 and the hz something like 48000 making a result of 316526.4

 

if only the 6 is taken then the result will be only 288000 which will make the looping close but not right

 

same goes for hz, you must be certain of which quality you took, if you cant just reconvert it

Edited by Fisherolol

Share this post


Link to post
Share on other sites

No, I'm certain, I just typed it wrong because I'm just a failure like that. Lol

 

But, I had decimals on it. I didn't have like 4 place values, I only had 2.

Share this post


Link to post
Share on other sites

Another option, is if you own a DAW such as Reaper or Sonar X3 you can find out the samples information. for example. Load up your DAW and set up what your loop sections are gonna be, ensure that your time counter is switched to Samples like so: 

 

KLuY9I3.png

As you can see from the image above I already set up my loop points so all you need to do is position the time rule at the beginning record the number you see in the transport bar: 

 

kGdNW2P.png

This number is your LOOPSTART as it's the part of the track where your LOOP STARTS :D (Hence the name!) 

Then what you need to do, is go to the end of your looped section and then take that number: 

M9LqIOY.png

This is NOT your LOOPLENGTH this is your LOOPEND which doesn't get noticed in RPG maker...

 

to find out your LOOPLENGTH tag open up your file in audacity, and look at the bottom bar here: 

 

lNaHw4F.png

Not if it looks like this, basically insert your LOOPSTART number into the Selection Start

and then ensuring you tick the End Radio option and type in the second number you recorded :D Once you've inserted the loop end sample number, then press the length, and it'll tell you what you need to do :D 

 

Once that's done all you've gotta do is go File > Edit Metadata and then add the following Tags: 

 

LOOPSTART

 

LOOPLENGTH

 

Under loop start add in the first number that you see in that little bit at the bottom 

then ensuring you remember that length is selected on the second one, insert that number under LOOPLENGTH :) 

 

hope that helps :D 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
Top ArrowTop Arrow Highlighted