alexanderal002 0 Posted April 1, 2014 So, those of you who have a clue as to what you're doing (I obviously don't...), I was reading through the help file for Ace and noticed a bit in the resource standards section of a way to loop BGM using Ogg Vorbis format through embedding comments. Um. Wat. I don't really know how to add comments to this format. I am going to guess that's part of the metadata, but that's my best guess and all I know. Help? I probably sound like a complete beginner here, but I promise I'm not computer illiterate. I've just never edited sound files before, especially not Ogg Vorbis. Share this post Link to post Share on other sites
+ Fisherolol 12 Posted April 2, 2014 here is how l do it open sony vegas, drag the full song in click the loop option and find where the beginning and the end of your loop is once you find it, delete all the part at the end that is not looped note the start of the looping, in seconds with decimals render your file ogg format, note the hz quality of your song ( l always use 48000) open calculator and multiply the number of where the looping has started * the quality of your song open winvorbis and open your rendered song in it click on the tab "other tags" add a comment on the name write "LOOPSTART", on the value write the number your calculator has given save and drag in vxace bgms Share this post Link to post Share on other sites
alexanderal002 0 Posted April 3, 2014 I was looking for the formula to get the value, mostly. But when I added the comment, the loop wasn't exact. I found the Hz measure and did what you said, but it isn't looping PROPERLY. It's looping, but it's off. Did something go wrong? Share this post Link to post Share on other sites
Jonnie91 1,149 Posted April 3, 2014 You can do the same in Audacity, which is free Share this post Link to post Share on other sites
alexanderal002 0 Posted April 3, 2014 That's actually what I've been using! And like I said, it worked, but apparently that number is off. Can anyone tell me how to fix that? Share this post Link to post Share on other sites
+ Fisherolol 12 Posted April 4, 2014 must be either you didnt note down where your start loop is in seconds with decimals or you noted the wrong http://puu.sh/7V6Fs.png song hz you just multiply both Share this post Link to post Share on other sites
alexanderal002 0 Posted April 4, 2014 No, I did both. They're close, but not exact. The loop works, because I've previewed it with loop playback. Could it be that I'm using 41100 Hz? 44100, sorry. Share this post Link to post Share on other sites
+ Fisherolol 12 Posted April 4, 2014 (edited) if the loop is close then you must be missing the decimals your seconds number should be something like 6.5943 and the hz something like 48000 making a result of 316526.4 if only the 6 is taken then the result will be only 288000 which will make the looping close but not right same goes for hz, you must be certain of which quality you took, if you cant just reconvert it Edited April 4, 2014 by Fisherolol Share this post Link to post Share on other sites
alexanderal002 0 Posted April 4, 2014 No, I'm certain, I just typed it wrong because I'm just a failure like that. Lol But, I had decimals on it. I didn't have like 4 place values, I only had 2. Share this post Link to post Share on other sites
Jonnie91 1,149 Posted April 8, 2014 Another option, is if you own a DAW such as Reaper or Sonar X3 you can find out the samples information. for example. Load up your DAW and set up what your loop sections are gonna be, ensure that your time counter is switched to Samples like so: As you can see from the image above I already set up my loop points so all you need to do is position the time rule at the beginning record the number you see in the transport bar: This number is your LOOPSTART as it's the part of the track where your LOOP STARTS (Hence the name!) Then what you need to do, is go to the end of your looped section and then take that number: This is NOT your LOOPLENGTH this is your LOOPEND which doesn't get noticed in RPG maker... to find out your LOOPLENGTH tag open up your file in audacity, and look at the bottom bar here: Not if it looks like this, basically insert your LOOPSTART number into the Selection Start and then ensuring you tick the End Radio option and type in the second number you recorded Once you've inserted the loop end sample number, then press the length, and it'll tell you what you need to do Once that's done all you've gotta do is go File > Edit Metadata and then add the following Tags: LOOPSTART LOOPLENGTH Under loop start add in the first number that you see in that little bit at the bottom then ensuring you remember that length is selected on the second one, insert that number under LOOPLENGTH hope that helps Share this post Link to post Share on other sites