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Biwy : Main script.
Nuki & Grim : Additional scripts.
Azell & TSFH & Audiomachine : Musics.
 
 
And for their moral support (41.gif) & their ideas : Ajisai, Kouett, Maè, Gelarto, Garruk, Kurofidy, fabY, Rose Noire, Medal, Mimiko, Olowynd, Numina's team and all the french communities.
 
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Hi everyone 60.gif
I introduce you to the TGS. It's a script project and I'm working on it for 4 years. It take a really long time because I had some problems IVL and because after 3 years of work, I have delete it to start again. This is why I call it "TGS 2.0". What kind of script project ? A huge tactical game system. Not the battle system alone, but a system which regroup all you need to do a tactical game easily. I've chosen to develop my TGS by following two principles : personalisation and facility. And this is why for now, everything you'll need to modify later is modifiable. And this is why there's a lot of script call or things like this. I want my script can be used by everybody, so I take every idea or opinion, because it has to be perfect! 111.gif
 



Title Screen

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Here's some old videos (french only..)

https://www.youtube.com/watch?v=lJjPFK-wjd0&list=PLWyszpS5c05x3mw1Di19ecDIYiHFtTlUk

https://www.youtube.com/watch?v=XMaaXJmYhVI

 

 

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- Works on RPGMakerXP, RPG Maker VX and RPGMaker VXAce, without any patch.

 

- Works with the mouse.

- A complete new menu which don't replace the basic menu :

 

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- A new skills menu totally personalisable : you choose the number of infos page and what they contain, for each skill or for all together !
 

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- A new menu to manage your team !
 

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- A new equipments menu with panoply menu (they're not finished)

 

- A menu to configurate the battle, options menu

 

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- The possibility to add favorites skills, favorites items or favorites panoplies to have a quick access to them!

 

- A lot of script calls to let us change the player team or the characters, for example.

 

- There are also several commands (for all the coders who will make ADD-ONs, for example) to make your job easier.

 

- Several kind of battle. Real-time battle, turn by turn, with restrictions....

 

- Several kind of battle's graphics

 

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- Fights against several teams.

 

- Vision zone and impact zone configurable

 

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- An arrow to show the movements

 

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And so much thinks I can't explain now...

Soon a video and a new demo with all this features in english !

 

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Currently, the scripts aren't available. Indeed, the development isn't finished and I've chosen to share them when they'll be ready to be shared. But, for now you can download the beta version (which is only in french for now, I'm sorry..).
 

 

>> DOWNLOADS <<

 

 

 

THANKS FOR READING 111.gif

(and sorry for my english)

Edited by Biwy

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This is cool indeed, I had not seen any huge module script lately until I saw this topic.

Since that you have worked for 4 years, you must be pretty expert. Please teach me master...

I will wait for english version for easier to learn. I'm sure I will figure something new by learning this script

 

Thanks for sharing  :lol:

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Awesome! I was just talking with a friend yesterday about how I wish there were more tactical battle systems for Ace! :D

I'll be looking forward to the english version so I can understand what I'm doing, but it looks pretty cool from that french demo ^_^

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Thank you ! 60.gif

I hope it will be good enough for all of you.

 

I've worked tonight, and here is what I had done :

Movements animation

 

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Direction selector

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I had a lot of fun with the characters's tones xD

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Maybe I will share a new demo next week and few time after an english demo!

Thank you for your supports ! 111.gif

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Hi there, looking forward to seeing the english demo for this!

 

Just questioning, you say that this works on VX ACE without requiring patch; does this mean there's any way to check these demos as a VX ACE project? (Yeah, I'll betray my refound n00bosity; last time I played about these programs it was in RPG Maker 2000, and a lot seems to have changed, particularly with similarly named, but apparently distinct VX versions)

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Great work!!! This is looking very promising and would be the best for my fantasy wargame project. The hex based movement looks pretty inspiring!!! Add me to the list of those who are really looking forward to this :D Great work!

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SirNotAppearing → Currently there is no Ace Version, because I'm only working on VX. It works on Ace, but I have to do some arrangements.

Erthia → Thanks you ^^

 

 

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~ A 2.0 Version is always better ! (uhuh) ~

 

Hello everyone. I'm proud to present to you the first english demo of the TGS. It's more a comparaison between the old (1.7) and the new version (2.0).
Links at the end.

A lot of things to say, so I divide my post in several categories. I don't want to lose you! 107.png

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#> Almost finished
#> Works with the mouse
#> It adjusts itself to the size of your window
#> Need at least one character in the team or in the stock
#> Can be called by script call
#> Has a help window
#> Adding new tabs such as skills or equipment.
#> Is used to cure his characters and increase their stats
#> When you give an object to a character, an animation is displayed (only if the file of the animation exists).
#> Removing the formation menu
#> We can now choose the color of the character's name (not required) and the color of the name of the character's class (not required)
#> All texts are editable
#> Many bugs have been fixed
#> You can change the images
#> Here is an example :

bd761d0dbf8fa6880c63bae92cd07b74.png




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#> Almost finished
#> This menu wasn't present in the 1.7. So it's a new menu added with the 2.0.
#> It adjusts itself to the size of your window
#> Presence of a configurable header with class, name, level and cut face
#> List of skills with icons
#> Two parts in the skill description: the header & the characteristics
#> The header of the skills contains : the icon, the name and the level of obtention
#> You can choose to hide the header for all the skills or only for specific skills
#> The characteristics part of the selected skill is fully configurable
#> You can create a basic display with the page number you want for the skill description
#> In each page of the skill characteristics, you can display the features that you want in the order you want.
#> For the vision and impact of the skill, you can set a particular size not to exceed
#> You can choose the color of the skill name
#> You can choose the color of the character's name
#> You can choose the color of the name of the class character
#> It still lacks many features to display
#> You can add a favorite skill so that it is first in the list
#> All texts are editable
#> You can change the images
#> Here is an example :

28d2865798b0487ba188e7548da4d970.png



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#> Finished
#> This menu wasn't present in the 1.7. So it's a new menu added with the 2.0.
#> It adjusts itself to the size of your window
#> Two management modes : switch of group or position in the group
#> Transition from one mode to another by pressing F5
#> Has a help window
#> Display a window that tells you when the team or stock are filled
#> Intuitive display that shows you what you have selected
#> Quick edit of your team
#> All texts are editable
#> You can change the images
#> Here is an example :

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#> Finished
#> It adjusts itself to the size of your window
#> Not much new: it has just been updated for this new version
#> The only significant new feature : you can add formations to your favorites
#> All texts are editable
#> You can change the images
#> Here is an example :

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equipm10.png
#> Not finished
#> This menu wasn't present in the 1.7. So it's a new menu added with the 2.0.
#> It adjusts itself to the size of your window
#> Presence of a configurable header with class, name, level and cut face
#> Possibility of creating its own equipment slots (no limits)
#> Possibility to authorize equipment slots only for certain classes
#> Possibility to authorize equipment slots only at a certain level
#> Ability to organize equipment slots for each class
#> Display of a bigface of the characters in background
#> The cursor is still doing random movements between each equipment slots
#> Has a help window
#> Displays a window with the details of the characters before and after
#> Displays a window for adding equipment to favorites
#> Favorites are not yet available
#> The effects are not yet available
#> The effects will be configured via the BDD
#> All texts are editable
#> You can change the images
#> Here is an example :

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#> Not finished
#> This menu wasn't present in the 1.7. So it's a new menu added with the 2.0.
#> It adjusts itself to the size of your window
#> Two windows: one with the names of all the possible panoplies and one with the equipments of these sets
#> The second window shows if the equipment slot is available, unavailable (busy, free, etc.)
#> It will display the effect given to the character based on the number of objects in the panoply equipped
#> It will let you modify the character's equipment to equip an entire panoply, for example
#> It will let you add favorite panoplies. Favorite panoplies will be placed before all the others in the list
#> The panoplies configuration is in the script
#> To add an object to a panoply, just add a little something to the object's note
#> An object can belong to several panoplies (no limits)
#> Panoplies haven't effects yet
#> All texts are editable
#> You can change the images
#> Here is an example :

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#> The options menu is the only one that remains unchanged from version 1.7
#> It adjusts itself to the size of your window
#> It isn't functioning at all
#> It will let you change the phase display
#> It will let you change the speed of each animation
#> It will let you change some colors and shades during a fight.
#> All texts are editable
#> You can change the images
#> Here is an example :

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#> The maps are difficult to configure
#> However, the rendering can be better than the 1.7
#> There are several methods for creating map in the 2.0
#> Possibility of adding layers, like for the overlay mapping
#> You can change the images
#> Almost everything is editable (animation time, possibility of doing a particular action)
#> Here is an example :

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#> Opportunity to fight against several teams
#> Opposing teams can attack all the other teams
#> Two opposing teams who kill each other amount to a victory
#> The different opposing teams have position markers of different colors
#> A menu with the different teams is available
#> It doesn't display yet information about the selected character
#> You can change the images

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#> Visions & impact zones can be configured for almost everything
#> We can define a different impact depending on the target
#> It's already possible to change the vision & impact area of the basic attack according to the equipped weapon.
#> Here is an example :

Vision & Zone basics :
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Hammer 1 :
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Hammer 2 :
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Arc 1 :
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Arc 2 :
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#> Attack is available
#> Move is available
#> Direction is available
#> Wait is unavailable
#> Skills are unavailable
#> Items are unavailable

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#> Unavailable on this demo


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#> Unavailable on this demo

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#> Most files are images so they are easily editable
#> Frame number of an animation was limited to 4. This limit is no longer : you can put as many frame you want for an animation
#> The script is quite simple: just make a simple command to do an animation
#> It's possible to choose the death animation for EVERY ally / enemy easily via the database or the script configuration
#> You can choose the animation of the damage
#> All animations are editable

events10.png
#> Not important for now.


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#> Not important for now.


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You can download the demo here : LINK
I do not post directly here because I prefer to centralize everything in one place.

Credits
Graphics :
- Enterbrain : for the RPG Maker DS characters
- Ankama : for the images of the objects
- Pandora's Box : for tiles, buttons and other very useful pictures
- KuroFidy : for numbers and directional arrows
- Kouett :for the damage bubbles
- Biward : everything else

Musiques :
- Pandora's Box : MIDI version of : DBGT - Don't You See ; MegaMan X2 - Credits ; Naruto - Rocks ; Naruto - The Rising Fighting Spirit ; Kingdom Hearts - Beloved
- Nicholas Hooper : Dumbledores Farewell
- KuroFidy :



Scripts :
- Nuki & Grim : for the console and the script of RGSS standardization
- Zeus81 : for the Input Ultimate
- Biward : everything else


I forgot to say a lot of thing, but anyway. I hope you'll like it 60.gif

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Wowsers!

 

What the heck, a massive awe inspiring system for tactical games?

 

Liked and followed, and soon to be downloaded.  Very awesome stuff.

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Thanks you! ^-^
I will upload a brand new demo soon, with a lot of new amazing stuff (including a new map creator, event support and more). I want you to wait with this video, which shows you the new title screen of the demo :

(French for now, but soon in english ^^)

 

Hope you'll enjoy it 60.gif

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Just wondering... what is a "panoplie"? I'm a little confused about what it's supposed to do.

My own english isn't exactly perfect, I've never heard that word before.

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Panoply ? It's a set of equipments..mhhhh.. For example, Fire panoply can be composed of Fire sword, Fire boots,.. Don't really know how to explain it differently ^^'

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That's awesome! Yet it is a pitty that there is no  Ace Version, which is what i'm looking for.

Did you read her opening post?

 

 

 

 

featur10.png

 

- Works on RPGMakerXP, RPG Maker VX and RPGMaker VXAce, without any patch.

 

Congratulations on getting a working demo out though Biwy - it looks really impressive :)

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Thank you Allied. Yes, I only script on RPG Maker VX for now. I have to take 5 days to test a demo on VX so if I want to finish quickly I can't do both.

Anyway...

 

 

 

New video, and new demo of the TGS ! Build 2.0B2 is out.

A little list with some of the new features :
- a map creator which will help you to create map easily.
- I added events during fights.
- I added language packs (Plug&Play).
- a lot of bug fixes.

 

English version is already OUT ! 60.gif

I expect a lot of awesome things for the next update. Stay tuned and do not hesitate to give me your opinion!
 

Downloads

 

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