mitchi.exe 27 Posted December 8, 2011 (edited) Auto Battle when Idle by //mitchi.exe Screenshot: Script version: 1.2 By: //mitchi.exe Converted on: Dec. 8, 2011 (This is my first completed VX and VXA script!) SCRIPT Pastebin: http://pastebin.com/jKk22FAc Description: This script will make all actors in the party to auto attack when the player is not doing anything (idling) during a party or actor command selection after the specified amount of frames or by pressing a certain button. This is very useful when you suddenly have to do something else IRL and you don't want to waste game play time! The script is also beneficial when you're sleepy or lazy... or somethin'... Features: ~The party attacks automatically if player is idle or by a key press ~Can set a specific amount of frames before the auto battle starts ~Can be disabled by a switch Instructions: Change the value of MAB_IDLE_FRAMES below to the amount you want: MAB_IDLE_FRAMES = n The party will automatically attack after 'n' frames. Change the value of DISABLE_IDLE_SWITCH below to a switch you want: DISABLE_IDLE_SWITCH = n If the switch 'n' is turned ON, the script's features WILL NOT WORK. You can also enter auto mode by pressing a button. IDLE_AUTO_KEY = button where 'button' can be (:A,:X,:Y,:Z,:L,:R) IDLE_AUTO_KEY = :L Compatibility: -Only supports UP, DOWN, OKAY( C ), and CANCEL( B ) keys for idling -This should work with battle systems that uses @actor_command_window and @party_command_window Changelog: v1.2 - Script converted to VXA Final Notes: This is my first script, so please help me if I did something wrong! ;3 Edited December 8, 2011 by mitchi.exe Share this post Link to post Share on other sites
JonathanMK 5 Posted December 8, 2011 Wow! This is something that should be included in every game! Share this post Link to post Share on other sites
Oda 2 Posted December 9, 2011 Jajaja, the players will drink tea when the battle starts XD Share this post Link to post Share on other sites
EBelle 12 Posted December 10, 2011 Good for games with boring battles Hope people'll be smart enough to use it. Share this post Link to post Share on other sites
Rafael Sol Maker 22 Posted December 12, 2011 Congratulations for your very first script, mitchi.exe! It's very simple and useful anyway. I liked it. (Oh, I remember when I did my first script too, I was so happy...!) 1 mitchi.exe reacted to this Share this post Link to post Share on other sites
???nOBodY??? 30 Posted December 14, 2011 I should think a Battle Macros, or Gambit script (FFXII) would work interestingly with something like this. Share this post Link to post Share on other sites
Shadonn 12 Posted December 15, 2011 Already the VX Ace library is expanding lol. But I do like Nobody's idea. Gambits would be pretty awesome. Share this post Link to post Share on other sites
mitchi.exe 27 Posted December 15, 2011 I should think a Battle Macros, or Gambit script (FFXII) would work interestingly with something like this. Battle Macros? Gambits? I'm not really familiar with those systems~ *...youtube* Share this post Link to post Share on other sites
Nelderson 55 Posted December 15, 2011 It actually shouldn't be overly hard to implement....considering how the BattleManager handles forced actions........maybe I'll take the plunge and start working with RGSS3.... I'm thinking a "top-down" execute action system.....kinda like FFXII.....If you have ideas....just tell me 1 mitchi.exe reacted to this Share this post Link to post Share on other sites
Virus 24 Posted July 26, 2012 Im just gonna bump this. Love it Share this post Link to post Share on other sites