Elder71 14 Posted April 23, 2014 (edited) On the advice of a friend, i've decided to expand my demo to include an outdoor area, showcasing more the potential full-game's palette. I've written about it on my blog, so I won't labour on, I just thought I'd get some reactions to my designs (since these are my first ever trees and they took two days). The main effort was in finding a way to keep my designs of trees similar to my style of design when it comes to bricks and pipes and so on. A mix, I sort of hope, between slightly cartoonish and realistic. Cheers all. Edited April 23, 2014 by Elder71 2 Share this post Link to post Share on other sites
Tsarmina 2,612 Posted April 23, 2014 Wow, they're gorgeous! They remind me a lot of Ayene-chan's work. The shadows are slightly awkward as they appear to be partially noon-shadow and partially evening shadow (since they are both surrounding the tree base and extending far out). Share this post Link to post Share on other sites
When Bugs Roam Ur House 656 Posted April 23, 2014 Wow!! I must find your game. O_O Those tiles are so gorgeous! I agree... i love how you did your trees. Mine don't compare at all... T_T lol. The details and lighting and style just look so attractive/ beautiful to me. Though i admit, if there is only one thing i find a bit odd, i think i would agree with Tsarmina and say the combination of noon/evening shadows imo. Share this post Link to post Share on other sites
Elder71 14 Posted April 23, 2014 (edited) Thanks all It's funny, I spend so many hours staring at these at a pixel level that I fail to notice things like the shadows.They're easily fixed (thank you Photoshop's Magic Wand Tool)The demo is still in the works, it's about 75% done at the moment. I'll be posting it proudly when it's done. EDITI couldn't get your suggestions off my mind so I went ahead and gave solving the problem a go. I wanted the shadows to indicate noon, now that I think about it, so I've moved all of the shadows to directly beneath the trees:(Apologies, I didn't have time to mock up a scene, this is just the trees arranged into a gathering) Edited April 24, 2014 by Elder71 Share this post Link to post Share on other sites
Euphoria 147 Posted April 24, 2014 Looks great! Especially with the shadows fixed! Share this post Link to post Share on other sites
Tsarmina 2,612 Posted April 25, 2014 Ooh, they look even better now. Share this post Link to post Share on other sites
Elder71 14 Posted April 25, 2014 Hopefully I can get the passability to work well when they're installed into Ace. You know, which parts you can pass behind and so on. Share this post Link to post Share on other sites
Tsarmina 2,612 Posted April 25, 2014 It should work--if you're parallaxing just use blank tiles with passability settings, and if you're compiling them into a real tileset just make sure they fit neatly into a grid position (no overlapping corners or anything). Share this post Link to post Share on other sites
Elder71 14 Posted April 25, 2014 Yeah, the only problem is, I didn't draw the trees to fit a 32x32 grid, so some cropping and/or cunning placement is going to be necessary. Share this post Link to post Share on other sites