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TheoAllen

Theolized Sideview Battle System (Version 1.4 + Patch!)

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I am very anxious to begin a game with this system.  Thank you for sharing this with us and please continue to develop it as it has huge potential!

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Hi TheoAllen, I am a big fan of your TSBS from what I've read, but I'm having a rather embarrassing issue with it.  I am getting an error very early on even when following your wiki instructions.

 

I have left all of the default scripts from Ace VX and added the following into the Materials section in this order:

YEA Battle Engine

Basic Modules v1.5b

Instructions

Config 1

Config 2

Implementation

 

I have 3 Kaduki Battler sprites files named as Eric_1.png, Eric_2.png, and Eric_3.png in the Graphics/Battlers folder also.

 

I followed the instructions to add a "K-idle" sequence key to Config 2, but I'm getting an unexpected error.  This is what I have added to the Config 2 file:

 

# =================================================================

  AnimLoop = { # <-- Do not touch at all cost!

# ---------------------------------------------------------------

# Define you own custom sequences here.

# ---------------------------------------------------------------

  "IDLE" => [

  #[Loop, afterimage, flip]

  [true, false, false],

  [:pose, 1, 0, 10],

  [:pose, 1, 1, 10],

  [:pose, 1, 2, 10],

  [:pose, 1, 1, 10],

  ],

  # -------------------------------------------------------------

  # K-idle sequence

  # -------------------------------------------------------------

  "K-idle" => [

  [true, false, false],

  [:pose, 1, 0, 10],

  [:pose, 1, 1, 10],

  [:pose, 1, 2, 10],

  [:pose, 1, 1, 10],

  ],

  # -------------------------------------------------------------

  # Enemy idle sequence

  # -------------------------------------------------------------

 

The wiki seemed very straight forward and easy to follow, but when I run a battle test I get the following error as it attempts to load:

 

"Script 'TSBS - Implementation' line 2257: RuntimeError occured.

 

Theolized SBS :

Error occured on RPG::Actor in ID 1

Undefined sequence key "K-idle" for idle phase

 

This is your fault. Not the script error!"

 

I'm confused by this as I thought I did define the "K-idle" sequence key in Config 2.  Can you tell me what I'm doing wrong?  This seems very simple, but I can't figure it out for some reason.

 

Thank you!

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Hmm... have you saved your project after editing the script?

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No prob, that's a common problem :D
It seems I should take this note in my wiki

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I absolutely love the script, but I'm having a problem.  Whenever I try to have a character not from the first three slots on the party, the game crashes telling me:

 

Script 'Game_BattlerBase' line 723: TypeError occurred.

no implicit conversion from nil to integer

 

I'm trying to deconstruct your demo to better figure out the system, but I'm having trouble finding where to edit it to allow more characters to be used, and I'm trying to make a game with a large playable cast.  Do you know what's going on and how to fix that, or am I doing something wrong?

 

Besides that the script works beautifully.

 

P.S. I'll make sure to credit you for everything in my game.

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I absolutely love the script, but I'm having a problem.  Whenever I try to have a character not from the first three slots on the party, the game crashes telling me:

 

Script 'Game_BattlerBase' line 723: TypeError occurred.

no implicit conversion from nil to integer

 

I'm trying to deconstruct your demo to better figure out the system, but I'm having trouble finding where to edit it to allow more characters to be used, and I'm trying to make a game with a large playable cast.  Do you know what's going on and how to fix that, or am I doing something wrong?

 

Besides that the script works beautifully.

 

P.S. I'll make sure to credit you for everything in my game.

 

Look in the Config 1 - General script.

At line 60 you will find ActorPos and there you can add a coordinate for a fourth actor :D

 

Ex:

 
    ActorPos = [ # <--- don't edit this
  # ---------------------------------------------------------------------------
      [430,230],
      [450,250],
      [470,270],
      [490,290],
      
    # add more actor positions here
    ] # <-- don't edit this

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I absolutely love the script, but I'm having a problem.  Whenever I try to have a character not from the first three slots on the party, the game crashes telling me:

 

Script 'Game_BattlerBase' line 723: TypeError occurred.

no implicit conversion from nil to integer

 

I'm trying to deconstruct your demo to better figure out the system, but I'm having trouble finding where to edit it to allow more characters to be used, and I'm trying to make a game with a large playable cast.  Do you know what's going on and how to fix that, or am I doing something wrong?

 

Besides that the script works beautifully.

 

P.S. I'll make sure to credit you for everything in my game.

 

Look in the Config 1 - General script.

At line 60 you will find ActorPos and there you can add a coordinate for a fourth actor :D

 

Ex:

 
    ActorPos = [ # <--- don't edit this
  # ---------------------------------------------------------------------------
      [430,230],
      [450,250],
      [470,270],
      [490,290],
      
    # add more actor positions here
    ] # <-- don't edit this

 

Oh that's very helpful, thanks a lot, but it's not the problem I was having.

 

My problem is if I have a character that isn't one of the first three actors listed on the "Actor" menu, it crashes.  I'm talking character 004 and up.

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My friend already reported if the actor isn't one of the battle members, it could throw an error

First, I want to make it sure. Which version did you use? Did you take the script from my sample game, or github?

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My friend already reported if the actor isn't one of the battle members, it could throw an error

First, I want to make it sure. Which version did you use? Did you take the script from my sample game, or github?

The sample game.

 

For more context, when I try to start a battle using a character that wasn't originally Soleil, Steela or Lunar, the game crashed on me, as long as it's a character in those pre-made slots, it's fine, anything else and well... yeah.  I'm sure it's just a line in the script that needs a bit of editting to tell it everything is fine, I just can't seem to find it.

Edited by Super Writer

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Is it possible to use non-kaduki battlers in this script? I already use 3 sets of a same 3x4 spriteset, named it properly _1,_2,_3.

However, I still get an error.

 

Edit : Nice work. I'll probably use this in the remake of TC:D (you should already know it, haha.)

Edited by Edjie
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Due to IRL business, I can't really help at now. Btw, the previous sample game was outdated version. I have released the newest version of sample game. Go check this out. Party error bugs already fixed in newest version. Maybe it could help

 

http://www.rpgmakervxace.net/topic/23634-eremidia-dungeon-skyward-temple-updated/

 

@edjie :

Did you name the sprite in correct manner?

Also it should be in Graphics/Battlers

 

good then :P

I'm big fans of your TC series. You probably got a full support from me if you want to remake them

Edited by TheoAllen

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Due to IRL business, I can't really help at now. Btw, the previous sample game was outdated version. I have released the newest version of sample game. Go check this out. Party error bugs already fixed in newest version. Maybe it could help

 

http://www.rpgmakervxace.net/topic/23634-eremidia-dungeon-skyward-temple-updated/

 

@edjie :

Did you name the sprite in correct manner?

Also it should be in Graphics/Battlers

Oh yeah the names aren't a problem, I'm downloading the new version and seeing how it work, thanks a bunch dude!

 

EDIT: Just tried out the new version, and it works perfectly!  Dude you are so awesome, thanks a second bunch!  I'm able to get character 030 to work so I think everything should be fine, thank you again and thank you for your time.

Edited by Super Writer
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Never mind. I solved the problem myself. just lack of "$" before your charset name.

 

So far, the battle system works perfectly. Thanks! I will probably use this system for the 2nd game. 

 

I Will let you know if I encountered any problems.

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Thanks for the SAMPLE GAME! 

 

I have one question, I DL'ed your sample game and saw the scripts in script editor that you had lots of "TheoAllen" scripts.
Then I read the wiki from your blog and it only had 7 scripts to install. 

 

What if I install the 7 scripts only, based on your wiki? Does it affect the progress of my game project?

 

Many Thanks!

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Well, to make it sure. You only need take these

- Basic Modules

- Instructions

- TSBS Config 1

- TSBS Config 2

- Impementation 

 

The optional would be

- Cursor addon

- Multiple animation

 

Btw, what do you mean by "affect the progress" ?

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All right, i'll be honest... This is script is just awesome, just thinking all the possibilities make me go high! :3 Jasjas ~~

 

Keeping that in mind, i decided to try for myself and see how it works. I downloaded your game to take the scripts so i could give it a try. Then i just made a fresh project to test the script and study it. No luck, at the first battle test i got knocked down with an error that i didn't knew how to solve. This is the error message that i received:

Error:

 

sbpv6h.png

 

And these are the scripts that i copied from your game:

Scripts:

 

2cpuoh3.png

 

Important Notes:

1- Yea, i usually change some scripts name to organize them, but they're the same from your project, they're easy to recognize.
2- And of course, i tried taking just the scripts you said too, getting the same error. With the scripts you said, i mean:

- Basic Modules

- Instructions

- TSBS Config 1

- TSBS Config 2

- Impementation 

Any support about this would be great, i really want to advance my project with your scripts. Thanks in advance and thanks for taking time to read.

PD: Sorry for my bad grammar.

-Don't forget to smile!

Edited by SmileHeart

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If you have no idea why the error came up, sent me the project. I will be glad to look into :)

But if you know what the cause of the error (e.g, in previous version, adding non battle member will throw an error), I could reproduce the error and sent you the bugfix

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Excuse me, Can you implement an ATB bar? I like your script, but I really need an ATB bar, so if you can't implement it in your script, can you make this script compatible with an ATB script? Thanks! :)

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All right, all done. Just check your messages. And about the error... Nope, no idea, don't know which must be cause, i just started a Battle Test and surprise! Thanks in advance.

Don't Forget to Smile!

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Excuse me, Can you implement an ATB bar? I like your script, but I really need an ATB bar, so if you can't implement it in your script, can you make this script compatible with an ATB script? Thanks! :)

Tested with Fomar ATB and they're compatible :)

 

 

All right, all done. Just check your messages. And about the error... Nope, no idea, don't know which must be cause, i just started a Battle Test and surprise! Thanks in advance.

Don't Forget to Smile!

Let's continue our conversation on message then ~

  • Like 1

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Excuse me for my reply Theo, but I tried to install this Formar ATB that you have sayed in your demo, but it doesn't works! Can you do a demo with this ATB? And one other thing. I saw that when is your turn, at the top right of the screen, appear some circles. How can I remove this? Thanks! :)

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Excuse me for my reply Theo, but I tried to install this Formar ATB that you have sayed in your demo, but it doesn't works! Can you do a demo with this ATB? And one other thing. I saw that when is your turn, at the top right of the screen, appear some circles. How can I remove this? Thanks! :)

Fomar ATB should go under my script. This is a proof that Fomar ATB works with mine

http://www.rpgmakervxace.net/topic/23477-theolized-sideview-battle-system-english-translation-avalaible/page-2#entry164506

Look at the entry #28

 

Something on the top right of the screen was YEA Free turn battle.

Have not tried yet. But I guess everything will goes wrong if you put Fomar ATB together with YEA free turn battle

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