Klimmers 7 Posted April 25, 2014 I'm starting to dabble in boss mechanics and I have what may be a basic question - how do you 'hide' enemies midbattle? I've gotten the concept of 'Appear Halfway' and using Event -> Enemy Appear to get them to show up midbattle, but what about getting them to disappear again? Say for instance, you have a boss who reveals his power core every 2 turns. It'd be nice if you could make the core vanish and become untargettable for some turns, and when it reappears, it would have the same HP/states as when it left. I feel like I read how to do this somewhere a long time ago, but I'm too tired to remember right now. Sorry if it's a dumb question. Share this post Link to post Share on other sites
TheoAllen 830 Posted April 25, 2014 I haven't tried it yet. But, according to default script I saw, there is a way Try this script call $game_troop.members[1].hide Basically, it will hide the second index of enemy. 1 Share this post Link to post Share on other sites
Klimmers 7 Posted May 5, 2014 This seems to work for all the tests I've done. Thanks! Share this post Link to post Share on other sites
Tsarmina 2,612 Posted May 5, 2014 Closing as solved Share this post Link to post Share on other sites