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I'm starting to dabble in boss mechanics and I have what may be a basic question - how do you 'hide' enemies midbattle?

 

I've gotten the concept of 'Appear Halfway' and using Event -> Enemy Appear to get them to show up midbattle, but what about getting them to disappear again?

 

Say for instance, you have a boss who reveals his power core every 2 turns.  It'd be nice if you could make the core vanish and become untargettable for some turns, and when it reappears, it would have the same HP/states as when it left.

 

I feel like I read how to do this somewhere a long time ago, but I'm too tired to remember right now.  Sorry if it's a dumb question.

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I haven't tried it yet.

But, according to default script I saw, there is a way

Try this script call

$game_troop.members[1].hide

Basically, it will hide the second index of enemy.

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Closing as solved :)

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