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Eviei

New Tears of Fate shots

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NEW SHOTS :

 

30t40bc.jpg

 

sc8h87.jpg

 

24mhquf.jpg

 

r2s5fr.jpg

 

ml33wm.jpg

 

 Please let me know what you think.

Edited by Eviei
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You really should have 3 screens to post a new topic...

 

They look too neon green.  Consider adjusting the flowers on the top of the Ogre screen so that they are mirror images of each other.

 

Otherwise they look ok.

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Yes, you'll need at least 3 screenies. You can either add another one or I can close this and you can post these in the Screenshot Critique thread. :)

 

Also agree on the overdone lighting effects. Use sparingly and it can make a much larger difference :) Also, those rows of white flowers are so neatly attended to, even though there's an ogre there? :o (Unless his passion is botany.) 

 

Also, people have missed this before--those red flower bunches are actually the tops of the pillars in Mack's set. If you look at the bottoms, you can see a bit of pillar ;)

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You really should have 3 screens to post a new topic...

 

They look too neon green.  Consider adjusting the flowers on the top of the Ogre screen so that they are mirror images of each other.

 

Otherwise they look ok.

I will look at it tomorrow but what the problem of making it green in your point of view?

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I'm going to offer my opinion on this one :)

 

The lighting effects are really strong. It's not so much that it's green, but that the light makes it appear blindingly green. The sun usually don't shine that bright, especially on...grass. O_o 

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I fixed the tinting.

 

 30t40bc.jpg

 

another shot (Not final) But let me know your opinion of other things :

Edited by Eviei

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UPDATED Shots :

sc8h87.jpg

 

 

 

24mhquf.jpg

 

 

r2s5fr.jpg

 

ml33wm.jpg

 

 

vf83ut.jpg

 

513rbc.jpg

 

And here is the Kingdom shots :

 

htbevs.jpg

Edited by Eviei

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Thanks for upping the number of screenshots! :)

 

You have a number of windows right on the edge of buildings.  They need to be moved in a square so they don't cover up the edgeing of the buildings.  I love the kids playing skiprope and the rabbit.  There are green blotches in a number of places in the daytime shots, the splotches could use a little more texture to them so they don't stand out so much.

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Thanks for upping the number of screenshots! :)

 

You have a number of windows right on the edge of buildings.  They need to be moved in a square so they don't cover up the edgeing of the buildings.  I love the kids playing skiprope and the rabbit.  There are green blotches in a number of places in the daytime shots, the splotches could use a little more texture to them so they don't stand out so much.

Thanks going to Fix them next week.

Maybe I will post new screen shots by then for you to judge.

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Those river running stream/strait things are a little awkward, especially considering that they're ringed by what I think is sand. :) This creates a cutoff. I don't think this is a big thing but it's always nice to find something that matches ^-^

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What Tsarmina said, but it's especially noticeable on the diagonally placed tiles.

 

Also I noticed you placed trees before the flowers so that there are no flowers under the trees, this looks really weird since it's all flowers and missing spots under the trees.

Edited by Euphoria

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I really like the lighting effect in the last few.

The flowers though (The small white ones sitting on the flowers) look too deliberately placed. In nature plants grow randomly so I would spread them around a bit more.

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I really like the lighting effect in the last few.

The flowers though (The small white ones sitting on the flowers) look too deliberately placed. In nature plants grow randomly so I would spread them around a bit more.

The thing is that I don't take much consideration to real life when I am making a game.

But now that you all mentioned that I will ;look into those issues

 

More shots coming soon and possible demo at thursday.

Edited by Eviei

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The thing is that I don't take much consideration to real life when I am making a game.

But now that you all mentioned that I will ;look into those issues

 

More shots coming soon and possible demo at thursday.

 

Games will never be real life so you don't need to make them completely realistic, but sometimes those little details can make all the difference. ;)

Looking forward to the demo, your game seems quite interesting.

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