Vlue 271 Posted May 10, 2014 Hero Roster v1.0 By Vlue Introduction A simple scene that shows you information on all actors, known or unknown. If it reminds you of a certain thing from a certain game, then it certainly should.Features - Call a simple scene that shows information on each actor. - Actors are discovered upon being added to the party, or manually through script calls. - Specific actors can be excluded from the list.ScreenshotsHow to Use Plug and play, customize as needed.Script Find it on the pastebin: http://pastebin.com/QCDRNe0VFAQ N/ACredit and Thanks - By Vlue - Free to use in any project, commercial or otherwise, with credit givenAuthor's Notes Bootifa boochiboo! 7 Share this post Link to post Share on other sites
Allusion 398 Posted May 10, 2014 Simple and unique script, Vlue! Thank you for sharing! 1 Share this post Link to post Share on other sites
+ Sughayyer 163 Posted May 10, 2014 Are we talking about Phantasy Star 2 or Final Fantasy Tactics Share this post Link to post Share on other sites
Vlue 271 Posted May 10, 2014 (edited) Are we talking about Phantasy Star 2 or Final Fantasy Tactics Well, I was thinking Suikoden but those work too. Edited May 10, 2014 by Vlue Share this post Link to post Share on other sites
Britannia Angel 8 Posted May 11, 2014 This is a pretty cool script! Though the list doesn't show more than 13 actors at a time, creating some odd blank spaces instead of names if you have a lot of characters. Also, would it be possible to add a customizable description for the undiscovered actor? Something like, "You have not met this person yet"? Share this post Link to post Share on other sites
Vlue 271 Posted May 11, 2014 Ah one line can make all the difference. Nice catch! Updated the pastebin to fix that. As for the undiscovered description text... why not! Added that too. 1 Share this post Link to post Share on other sites
Britannia Angel 8 Posted May 11, 2014 Awesome, Vlue! Thanks very much~ 1 Share this post Link to post Share on other sites
Coolie 148 Posted May 11, 2014 (edited) Ah, the Tablet of Stars! EDIT: I have some suggestions! - Instead of defining your own methods for displaying actor status, I think you should use the default draw_simple_status to allow this scene to show any edited status methods the user may have because it's basically showing the same information anyhow. It's an easy enough modification to do on our own, but it would be pretty cool to take the guesswork out for people who use scripts that change, let's say, the display of the gauges or other things. - Next, for actors who are still locked, their "??????" in the list should be greyed out (disabled). Having it the same color as unlocked heroes makes it a little hard to navigate when scrolling. - Compatibility with VE MP Levels for displaying MP would also be a good addition since a lot of people who use this would probably be using that script as well. Edited May 11, 2014 by William C 1 Share this post Link to post Share on other sites
Vlue 271 Posted May 18, 2014 Yes, the Tablet of Stars! Also didn't catch edit for a bit All easy enough though. -Added an option to revert to simple status if necessary. -Greyed out ???? actors. -If you could link to the script that'd be an easy enough fix. Share this post Link to post Share on other sites
Coolie 148 Posted May 19, 2014 http://victorscripts.wordpress.com/rpg-maker-vx-ace/gameplay-scripts/mp-levels/ Not sure if it's compatible or incompatible, didn't test with the updated script, but I think MP Levels alters draw_simple_status, so it might be worth a look. Share this post Link to post Share on other sites
Vlue 271 Posted May 19, 2014 Wouldn't work together off-hand but would be fine after removing the lines 256-262 from Hero Roster. Share this post Link to post Share on other sites
+ Sughayyer 163 Posted October 4, 2014 Sorry for the necro. I'm not sure if I I'm doing this right, but I added a set_handler method to add the heroes you select to the party from this screen. But the game hangs up (not crashes, hangs up) after the add_actor method. To get around this I had to add a SceneManager.return and a SeneManager.call after the add_actor. I really can't figure what I'm doing wrong (although it's "kind of" working the way I wanted now). Share this post Link to post Share on other sites
Rinoazelda 287 Posted June 17, 2015 How can I add this to Yanfly's Menu? Share this post Link to post Share on other sites
+ Sughayyer 163 Posted June 17, 2015 Read Yanfly's Menu instructions, it's highly configurable. Share this post Link to post Share on other sites
Rinoazelda 287 Posted June 17, 2015 Yeah, it helps a lot... :/ Share this post Link to post Share on other sites