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Title: The Song that Binds Us

Genre: Fantasy Drama

 

Author's Note: I was stuck for a long while in a funk developing A House God Built, so I went and tried my hand at another storyline in my notebook I formerly called "Morbus Cantata". But that sounded funny, so I made it kinda deep, like "Gurl, you're so deep, I can't see you anymore" deep. So yeah, have a read.

 

PLOT:

Morgan and Elliot defected from a Mercenary's Guild after a mission went wrong, and now they're forced to go into hiding and escape their clutches.

 

But fleeing is futile, as the head of the guild will not stop until he subdues Elliot and eliminates Morgan. 

 

Story switches perspectives as the game progresses, telling a story from a third-person perspective. (Or, I try to do it that way). People will join you in your quest to absolve yourself from enemy clutches. But how high is the price for freedom?

 

 

MAIN CHARACTERS:

 

Morgan/Captain (Charges TP twice as fast) 

A strong-willed swordsman. He was the Captain of a squadron charged with the kidnapping of a Duke's daughter, until he had a change of heart. Now he runs from his former guild and home and willingly bears his cross. Sadly, people refuse to leave him be.

 

Elliot Goulding/ Bard (Nigh-perfect aim)

An eccentric, loyal assassin with a charming voice. After a dispute with his Captain, he chose to follow him. Good-natured, but sometimes talks of what people see as nonsense.

 

Gallahad/The General

Referred to in the guild as 'The General', his prowess is rivaled by Captain Morgan. Known for being a sadist. Constantly leers at Elliot, if you manage to see past the shadow of his helmet.

 

 

MAPS:

Linear, story-based paths, with few deviations. You'll find treasures and hidden stages to bonus items and paths. (That's the plan, anyway.)

 

ITEMS AND SPRITES:

Picking up sprites that come close, for now. I don't think I can make much on my own. I'll give credit where it is due.

 

As for items, they'll be kept in light-hearted notes. Expect anti-climactic descriptions, maybe funny depending on who reads and who gets it.

 

COMBAT SYSTEM:

As of Alpha Chapter 1: Basic turn-based, XP-Style HUD.

 

Turn-based. Still resolving ATB. I managed to mix an XP-Style battle system with the basic ATB, and I've been trying to configure it to not lag. No success as of Alpha Chapter 1.

 

Also, I've been trying to set a party exp system, where all characters are the same level no matter who leaves and enters. If you guys could help me find a script that does this, I'd be most happy!

 

You can learn a good number of skills, but only equip a certain number of them. That's to avoid overpowering characters. Some spells are available for the shop, and only certain characters can learn them. As of Alpha Chapter 1, no characters are available for learning them yet. They're not introduced in Chapter 1, my apologies.

 

Different classes use different weapons, and their skills depend on different stats. Similar to DISGAEA's weapons, but without equipping anything to anyone.

 

 

ALPHA-TESTING:

Any ideas and opinions would be great. I've uploaded a mega-mega alpha on mediafire for those interested in alpha-testing it. The file is pretty big (Around 128.23MB) because I plan on making the whole game, instead of tearing it apart chapter by chapter. There's so much with this, and I was just so happy to push aside Chapter 1 of the story. It was a lot longer in my notebook.

 

Link to alpha: http://sh.st/w7mst

 

It's still practically skin and bones, no muscle to hold it steady. I'd like you guys to test out the eventing and see if it seems fluid. I'm using a Virtual Machine so it always lags since my computer is kinda crap right now with its VCard and can't run smoothly in VBox. (HELLO, LINUX USERS!) So I request people to give me comments, advice, and maybe a link to a script with the level-up thing. I would love that!

 

I look forward to your input/s!

P.S. I'm not sure if this gets kicked out of Theory and Dev't since it has an alpha thing. it isn't a beta, so I kinda smart-a**ed posting. If it doesn't belong in Theory and Dev't, could an admin help me move it?

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P.S. I'm not sure if this gets kicked out of Theory and Dev't since it has an alpha thing. it isn't a beta, so I kinda smart-a**ed posting. If it doesn't belong in Theory and Dev't, could an admin help me move it?

(Actually, this is exactly the right place.  :ph34r: )

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